Legal, Ethical and Societal Issues in Media and Information

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24 Terms

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Copyright

- It is a set of rights granted to the author

or creator of a work, to restrict others'

ability to copy, redistribute, and

reshape the content.

- a legal device that gives the creator of

a literary, artistic, musical, or other

creative work the sole right to

publish and sell that work.

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infringement.

- Violation of a copyright is called?

- an act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author's

work as one's own, as by not crediting the original author.

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Plagiarism

- is the act of taking another person's ideas, writings, inventions, and similar intellectual products as one's own without the knowledge, consent and/ or accreditation of

the original owner.

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intellectual property rights

- This is the right of an individual who uses his creative intellectual faculties to produce something and claim it as his own.

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Fair Use

- is a legal concept that allows the

reproduction of copyrighted material for

certain purposes without obtaining

permission and without paying a fee.

Purposes permitting the application of fair

use generally include review, news

reporting, teaching, or scholarly research.

- refers to the limitation and to the

exclusive right granted by

copyright law to the author

of a creative work.

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Section 107: The Fair Use Doctrine of the Copyright Law of 1976

Peter Jaszi (1998) explains fair use this way:

"fair use gives people a right to use copyrighted

materials when the cost to the copyrighted holder

is less than the social benefit of the use of the

copyrighted work. To determine if fair use applies,

individuals must assess the specific context and

situation concerning the use of a copyrighted

work. Fair use requires people to use reasoning

and judgment."

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Netiquette

- the correct or acceptable way of communicating on the Internet.

- BRAINSTORMING

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digital divide

is the gap between groups, broadly construed in terms of access to, use of, or knowledge, skills, and even attitude in information and communication technologies.

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Cybercrime

- refers to the criminal activities carried out by

means of computers or the Internet.

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Cyberbullying

Hacking

Phishing

Digital piracy

Identity Theft

Cyber Defamation

cybersex

Child pornography

Cyber Squatting

Virtual Self

10 DIFFERENT CYBERCRIMES

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CYBERBULLYING

- The use of electronic communication to bully a

person, typically by sending messages of an intimidating or threatening nature.

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Hacking

- Refers to the practice of modifying or altering computer software and hardware to accomplish a goal that is considered to be outside of the creator's original objective.

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hackers

Those individuals who engage in computer hacking activities are typically referred to as

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Phishing

- is the attempt to obtain sensitive information such as usernames, passwords, and credit card details

(and, indirectly, money), often for malicious reasons, by disguising as a trustworthy entity in an electronic

communication.

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digital piracy

- the practice of illegally copying and selling digital

music, video, computer software, etc.

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identity theft

- is the deliberate use of someone else's identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other

person's name, and perhaps to the other person's disadvantage or loss.

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CYBER DEFAMATION

- is an unprivileged false statement of fact which tends to harm the reputation of a person or company

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libel

slander

2 types:

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Libel

Written

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slander

Verbal

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CYBERSEX

- also called computer sex, Internet sex, netsex.

- is a virtual sex encounter in which two or more people (connected remotely via internet) send each other sexually explicit contents or sexually explicit acts.

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Child Pornography

- is a form of child sexual exploitation

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Cyber-squatting

- is registering, trafficking in, or using an Internet domain name with bad faith intent to profit from the

goodwill of a trademark belonging to someone else.

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Virtual Self

- is the digital identity or assumed identity in the

virtual world.