Consumer Behavior. Module 8

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112 Terms

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Judgment is defined as the

Evaluation of an object or estimate of likelihood of an outcome or event

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Decision-making is defined as

Making a selection among options or courses of action

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Judgment is a critical input into

The decision-making process

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Judgments do not require

A decision

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Marketers need to understand judgments about:

  • Likelihood

  • Goodness/Badness

  • Mental and emotional accounting

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Estimation of likelihood is defined as

Judging how likely it is that something will occur

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Judgment of goodness/badness is defined as

Evaluating the desirability of something

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The judgment of goodness/badness is not only affected by the attributes of a product but also by

How we feel

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Anchoring and adjustment process is where you

Start with an initial evaluation and adjust it with additional information

10
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Imagery is

Mutli-sensory mental representation (image) of a stimulus or an event

11
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Mental accounting is defined as

Categorizing spending and saving decisions into “accounts” mentally designated for specific consumption transactions, goals, or situations

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Emotional accounting is defined as the

Intensity of positive or negative feelings associated with each mental “account” for saving or spending

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Mental and emotional accounting will vary from

Consumer to consumer

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Because mental and emotional accounting varies, marketers must

Research and understand the attitudes and feelings of their target markets

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Biases and other factors may comprise the quality of the consumer’s decision and affect consumer judgment in a variety of ways:

  • Confirmation bias

  • Self-positivity bias

  • Negativity bias

  • Mood and bias

  • Prior brand evaluations

  • Prior experience

  • Difficulty of mental calculations

  • “Level effect”

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Marketers can do several things to make sure that

Their brand serves as a positive anchor in anchoring adjustment decisions

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Marketers can focus consumers’ attention on

Attributes that place the brand as the best in its class

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Marketers can try to affect

The set of other products that consumers use in their adjustment

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Marketers can expose consumers to

Brand extensions, where the existing brand name and its positive associations often serve as the anchor for judgments of a new product

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Marketers can also affect judgments of

Goodness and badness in several ways

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Marketers can make consumers

Feel good

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Marketers can make consumers feel good by

Manipulating their moods or priming consumers with positive feelings before giving them information

23
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Marketers can ask consumers to

Imagine the attributes or benefits of a product or service

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Marketers can try to affect consumers’ perceptions of

How probable things are

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Acquisition, usage, and disposition all involve

Some sort of consumer decision

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When faced with brands to consider, consumers often first

Categorize them

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An inept set are

Options that are unacceptable when making a decision

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An inert set are

Options toward which consumers are indifferent

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A consideration set are

Options among which consumers are indifferent

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The consideration set affects what

Brands consumers are choosing among, and hence whom the marketer is competing against

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Decisions tend to be easier when the consideration set contains

Brands easily compared

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The attraction effect is when

The addition of an inferior brand to a consideration set increase the attractiveness of the dominant brand

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The most important implication is that it is critical for a company to

Get its brand into the consumer’s consideration set

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Companies use repetition of the

Brand name and messages in marketing communications to ensure a brand name is “top of mind”

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Companies promote

Comparisions of the brand with inferior rather than with equal or superior competitors

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Companies increase sales of a high-margin item simply by

Offering a higher-priced option

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Consumers’ determination of which criteria are relevant to a decision and how important each criterion is to their decision is influenced by three factors:

  • Goals

  • Time

  • Framing

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Goals affect the

Criteria that will drive a consumer’s choice

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Time can be split into two categories:

  • Low-level construals

  • Hedonic aspects

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Low-level construals are

Specific concrete elements impacting immediate decisions

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Hedonic aspects are for

Decision outcomes realized far in the future

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Decision framing is the

Initial reference point or anchor in the decision process

43
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Priming certain attributes can

Significantly alter consumers’ judgments

44
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Product desire can be impacted by

Unexpected positive or negative framing

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Goals, decision timing, and framing have important implications for

Positioning and market segmentation

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Position an offering as being consistent with

Consumers’ goal-related or usage categories

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Framing or reframing the decision benefits

Emphasis, gain vs. loss, physical location or product, etc.

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Consider the timing of the

Consumer’s decision when planning and promoting merchandise assortments

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Consumers prefer larger assortments when they are

Making an immediate decision but prefer smaller assortments when the decision is distant in time or in location

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Decision-making models describe how

Consumers make high-effort decisions

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A cognitive decision-making model is the

Process by which consumers combine items of information about attributes to reach a decision

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An affective decision-making model is the

Process by which consumers base their decision on feelings and emotions

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A compensatory model is a

Mental cost-benefit analysis model in which negative features can be compensated for by positive ones

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A noncompensatory model is a

Simple decision model in which negative information leads to rejection of the option

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The cutoff level is where

For each attribute, the point at which a brand is rejected with a noncompensatory model

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Some consumer decisions are based on

Brands

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Brand processing where you

Evaluate one brand at a time

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A multiattribute expectancy-value model is a

Type of brand-based compensatory model

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A conjunctive model is a

Noncompensatory model that sets minimum cutoffs to reject “bad” options

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The conjunctive model rules out

Unsuitable alternatives as soon as possible

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A disjunctive model is a

Noncompensatory model that sets acceptable cutoffs to find options that are “good”

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In a disjunctive model, the weight is placed on the

Positive information

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Brand-based compensatory models help marketers understand

Which alternatives consumers may choose or reject and the beliefs that consumers have about outcomes or attributes associated with a product

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Brand-based compensatory models stress

Positive outcomes or attributes associated with a decision

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Brand-based compensatory models address shortcomings by

Altering the product and communicating its improvements to consumers

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Brand-based compensatory models use decision models to

Better plan communications

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Consumers may also make decisions based on

Product attributes

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Attribute processing is when you

Compare brands, one attribute at a time

69
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Attribute processing is preferred by

Consumers, but available information does not always facilitate this method

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A lexicographic model is a

Noncompensatory model that compares brands by attributes, one at a time in order of importance

71
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An elimination-by-aspects model is

Similar to the lexicographic model but adds the notion of acceptable cutoffs

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Models help marketers determine

Which attributes or outcomes exhibit the greatest differences among brands and use this knowledge to improve and properly position their brand

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Research shows that the decisions consumers make also depend on whether

The consumer is motivated to seek gains or to avoid losses

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Prospect theory is when

Losses loom larger than gains for consumers even when the two outcomes are of the same magnitude

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Endowment effect is when

Ownership increases the value of an item

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Consumers may avoid making decisions to greater degree when

A decision involves losses relative to gains

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Marketers must try to reduce

Risks and potential losses

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Marketers should carefully consider

Price increases and frame them as a gain when possible

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The consumer’s promotion- and prevention-focused goals will impact

The process of making decisions

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Consumers make decisions based on their

Emotions

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Brands can be associated with positive or negative feelings, which can be

Recalled, playing a central role in the decision process

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Consumer feelings are particularly critical for offerings with

Hedonic, symbolic, or aesthetic aspects

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Feelings also influence decisions about what we will

Consume and for how long

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Imagery plays a key role in

Emotional decision-making

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Ads sometimes try to induce consumers to

Imagine themselves in certain situations

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When consumers imagine themselves in certain situations, they may experience

The feelings and emotions that are associated with the situation

87
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Adding information makes imagery processing easier because

More information makes it easier for consumers to form an accurate image

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Imagery encourages

Brand-based processing

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Marketers can employ a variety of

Advertising, sales, and promotional techniques to add to the emotional experience and imagery surrounding an offering

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Good service or pleasant ambiance can produce

Consumers’ positive feelings and experiences that may influence their future choices

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Consumers are happier with customer service agents who use

Concrete language

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Consumers in high-effort situations face two more key decisions:

  • Should they delay the decision or make it right now?

  • How can they make a decision when the alternatives cannot be compared?

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Decision delay occurs in various situations:

  • If consumers perceive the decision to be too risky or if it entails an unpleasant task

  • If they have too many attractive choices that are difficult to compare

  • In situations where they are fearful (such as health-care decisions)

  • If they feel uncertain about how to get product information

94
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When alternatives have different attributes, making

Comparisions among them can be difficult

95
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A noncomparable decision is the

Process of making a decision about products or services from different categories

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An alternative-based strategy is

Making a noncomparable choice based on an overall evaluation (also called top-down processing)

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Consumers typically use price to

Screen alternatives for the consideration set rather than as the main basis of comparison among noncomparable alternatives

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Marketers can attempt to identify

The abstract attributes that consumers use to make these noncomparable evaluations

99
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Characteristics associated with consumers that can affect the decisions they make:

  • Expertise

  • Mood

  • Time pressure

  • Extremeness aversion

  • Metacognitive experiences

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Extremeness aversion is when

Options that are extreme on some attributes are less attractive than those with a moderate level of those attributes