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Judgment is defined as the
Evaluation of an object or estimate of likelihood of an outcome or event
Decision-making is defined as
Making a selection among options or courses of action
Judgment is a critical input into
The decision-making process
Judgments do not require
A decision
Marketers need to understand judgments about:
Likelihood
Goodness/Badness
Mental and emotional accounting
Estimation of likelihood is defined as
Judging how likely it is that something will occur
Judgment of goodness/badness is defined as
Evaluating the desirability of something
The judgment of goodness/badness is not only affected by the attributes of a product but also by
How we feel
Anchoring and adjustment process is where you
Start with an initial evaluation and adjust it with additional information
Imagery is
Mutli-sensory mental representation (image) of a stimulus or an event
Mental accounting is defined as
Categorizing spending and saving decisions into “accounts” mentally designated for specific consumption transactions, goals, or situations
Emotional accounting is defined as the
Intensity of positive or negative feelings associated with each mental “account” for saving or spending
Mental and emotional accounting will vary from
Consumer to consumer
Because mental and emotional accounting varies, marketers must
Research and understand the attitudes and feelings of their target markets
Biases and other factors may comprise the quality of the consumer’s decision and affect consumer judgment in a variety of ways:
Confirmation bias
Self-positivity bias
Negativity bias
Mood and bias
Prior brand evaluations
Prior experience
Difficulty of mental calculations
“Level effect”
Marketers can do several things to make sure that
Their brand serves as a positive anchor in anchoring adjustment decisions
Marketers can focus consumers’ attention on
Attributes that place the brand as the best in its class
Marketers can try to affect
The set of other products that consumers use in their adjustment
Marketers can expose consumers to
Brand extensions, where the existing brand name and its positive associations often serve as the anchor for judgments of a new product
Marketers can also affect judgments of
Goodness and badness in several ways
Marketers can make consumers
Feel good
Marketers can make consumers feel good by
Manipulating their moods or priming consumers with positive feelings before giving them information
Marketers can ask consumers to
Imagine the attributes or benefits of a product or service
Marketers can try to affect consumers’ perceptions of
How probable things are
Acquisition, usage, and disposition all involve
Some sort of consumer decision
When faced with brands to consider, consumers often first
Categorize them
An inept set are
Options that are unacceptable when making a decision
An inert set are
Options toward which consumers are indifferent
A consideration set are
Options among which consumers are indifferent
The consideration set affects what
Brands consumers are choosing among, and hence whom the marketer is competing against
Decisions tend to be easier when the consideration set contains
Brands easily compared
The attraction effect is when
The addition of an inferior brand to a consideration set increase the attractiveness of the dominant brand
The most important implication is that it is critical for a company to
Get its brand into the consumer’s consideration set
Companies use repetition of the
Brand name and messages in marketing communications to ensure a brand name is “top of mind”
Companies promote
Comparisions of the brand with inferior rather than with equal or superior competitors
Companies increase sales of a high-margin item simply by
Offering a higher-priced option
Consumers’ determination of which criteria are relevant to a decision and how important each criterion is to their decision is influenced by three factors:
Goals
Time
Framing
Goals affect the
Criteria that will drive a consumer’s choice
Time can be split into two categories:
Low-level construals
Hedonic aspects
Low-level construals are
Specific concrete elements impacting immediate decisions
Hedonic aspects are for
Decision outcomes realized far in the future
Decision framing is the
Initial reference point or anchor in the decision process
Priming certain attributes can
Significantly alter consumers’ judgments
Product desire can be impacted by
Unexpected positive or negative framing
Goals, decision timing, and framing have important implications for
Positioning and market segmentation
Position an offering as being consistent with
Consumers’ goal-related or usage categories
Framing or reframing the decision benefits
Emphasis, gain vs. loss, physical location or product, etc.
Consider the timing of the
Consumer’s decision when planning and promoting merchandise assortments
Consumers prefer larger assortments when they are
Making an immediate decision but prefer smaller assortments when the decision is distant in time or in location
Decision-making models describe how
Consumers make high-effort decisions
A cognitive decision-making model is the
Process by which consumers combine items of information about attributes to reach a decision
An affective decision-making model is the
Process by which consumers base their decision on feelings and emotions
A compensatory model is a
Mental cost-benefit analysis model in which negative features can be compensated for by positive ones
A noncompensatory model is a
Simple decision model in which negative information leads to rejection of the option
The cutoff level is where
For each attribute, the point at which a brand is rejected with a noncompensatory model
Some consumer decisions are based on
Brands
Brand processing where you
Evaluate one brand at a time
A multiattribute expectancy-value model is a
Type of brand-based compensatory model
A conjunctive model is a
Noncompensatory model that sets minimum cutoffs to reject “bad” options
The conjunctive model rules out
Unsuitable alternatives as soon as possible
A disjunctive model is a
Noncompensatory model that sets acceptable cutoffs to find options that are “good”
In a disjunctive model, the weight is placed on the
Positive information
Brand-based compensatory models help marketers understand
Which alternatives consumers may choose or reject and the beliefs that consumers have about outcomes or attributes associated with a product
Brand-based compensatory models stress
Positive outcomes or attributes associated with a decision
Brand-based compensatory models address shortcomings by
Altering the product and communicating its improvements to consumers
Brand-based compensatory models use decision models to
Better plan communications
Consumers may also make decisions based on
Product attributes
Attribute processing is when you
Compare brands, one attribute at a time
Attribute processing is preferred by
Consumers, but available information does not always facilitate this method
A lexicographic model is a
Noncompensatory model that compares brands by attributes, one at a time in order of importance
An elimination-by-aspects model is
Similar to the lexicographic model but adds the notion of acceptable cutoffs
Models help marketers determine
Which attributes or outcomes exhibit the greatest differences among brands and use this knowledge to improve and properly position their brand
Research shows that the decisions consumers make also depend on whether
The consumer is motivated to seek gains or to avoid losses
Prospect theory is when
Losses loom larger than gains for consumers even when the two outcomes are of the same magnitude
Endowment effect is when
Ownership increases the value of an item
Consumers may avoid making decisions to greater degree when
A decision involves losses relative to gains
Marketers must try to reduce
Risks and potential losses
Marketers should carefully consider
Price increases and frame them as a gain when possible
The consumer’s promotion- and prevention-focused goals will impact
The process of making decisions
Consumers make decisions based on their
Emotions
Brands can be associated with positive or negative feelings, which can be
Recalled, playing a central role in the decision process
Consumer feelings are particularly critical for offerings with
Hedonic, symbolic, or aesthetic aspects
Feelings also influence decisions about what we will
Consume and for how long
Imagery plays a key role in
Emotional decision-making
Ads sometimes try to induce consumers to
Imagine themselves in certain situations
When consumers imagine themselves in certain situations, they may experience
The feelings and emotions that are associated with the situation
Adding information makes imagery processing easier because
More information makes it easier for consumers to form an accurate image
Imagery encourages
Brand-based processing
Marketers can employ a variety of
Advertising, sales, and promotional techniques to add to the emotional experience and imagery surrounding an offering
Good service or pleasant ambiance can produce
Consumers’ positive feelings and experiences that may influence their future choices
Consumers are happier with customer service agents who use
Concrete language
Consumers in high-effort situations face two more key decisions:
Should they delay the decision or make it right now?
How can they make a decision when the alternatives cannot be compared?
Decision delay occurs in various situations:
If consumers perceive the decision to be too risky or if it entails an unpleasant task
If they have too many attractive choices that are difficult to compare
In situations where they are fearful (such as health-care decisions)
If they feel uncertain about how to get product information
When alternatives have different attributes, making
Comparisions among them can be difficult
A noncomparable decision is the
Process of making a decision about products or services from different categories
An alternative-based strategy is
Making a noncomparable choice based on an overall evaluation (also called top-down processing)
Consumers typically use price to
Screen alternatives for the consideration set rather than as the main basis of comparison among noncomparable alternatives
Marketers can attempt to identify
The abstract attributes that consumers use to make these noncomparable evaluations
Characteristics associated with consumers that can affect the decisions they make:
Expertise
Mood
Time pressure
Extremeness aversion
Metacognitive experiences
Extremeness aversion is when
Options that are extreme on some attributes are less attractive than those with a moderate level of those attributes