Computing pioneer from Hungary who gave his name to a computer architecture that uses stored programs. Instructions are fetched, decoded and executed one at a time.
2
New cards
Fetch
The phase of the instruction cycle that retrieves an instruction from main memory
3
New cards
Decode
This phase of the instruction cycle determines what task the CPU must perform
4
New cards
Execute
The phase of the instruction cycle where the task is carried out, which could be an arithmetic, shift, logic or memory operation
5
New cards
Fetch Execute Cycle
Also known as the instruction cycle, the complete process of retrieving an instruction from store, decoding it and carrying it out
6
New cards
Instruction
A single operation, one of these is executed each time the CPU performs the fetch
7
New cards
Main memory
Also known as RAM or Primary Storage, this is where data and instructions are stored in the Von Neumann architecture
8
New cards
Process
Computers take input, and produce output. This is what happens in between, which needs a CPU
9
New cards
Stored program
Von Neumann invented this concept, it means keeping the instructions in memory instead of inputting them each time through switches or paper tape
10
New cards
Central Processing Unit
This component repeatedly fetches, decodes and executes instructions. Often abbreviated to CPU
11
New cards
Architecture
The design of a computer, including the way its components are organised and the rules that male them work together. Von Neumann invented a type of this
12
New cards
Memory Address Register
The register that contains an address in RAM of the next instruction or the next data item to be used, it sets up the address bus ready for a memory read or write operation.
13
New cards
Memory Data Register
A register that stores the data being sent to or retrieved from memory. This could be data to be processed, or an instruction being fetched.
14
New cards
Accumulator
A register in the ALU that holds data temporarily. It stores the results of calculations and logical operations.
15
New cards
Program Counter
A register that holds the address of the next instruction to be fetched during the fetch