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Frame of reference
an arbitrary system to which an object is compared to describe its motion.
One thing common to all moving objects
a change in position with respect to another object.
Straight line motion is a
simple example of motion
Straight line motion
follows a path directly between two points without turning left or right
The description of motion is a description of
time and place
2 FACTORS you must know to describe the motion of an object along a STRAIGHT LINE is
Where an object is located and when it is at that position.
Time Interval
A measurement that should be the same between one image and the next using a series of images
Motion Diagram
A figure showing the position of a moving object at equal time intervals
Particle Modles
model in which you replace each object under study with a single point
To use a particle model to describe motion, the object’s size must be…
much less than the distance it moves
A particle model is made by
Choosing a location for the object; place a point over the location at the end of each time interval
Origin
The point at which both variables in a coordinate system have the value zero
Coordinate Systems
system used to describe motion that gives the zero point location of the variable being studied and the direction in which the values of the variable increase
Position
The distance and direction from the origin to an object
Distance
The length of an object’s path, even if the object moves in many directions
Negative position
Located to the left or below the origin
magnitude
a measure of size
Vector
has both magnitude and direction, a quantity
Scalar
a quantity, such as temperature or distance, a number with no direction
Vector vs Scalar
Scalar only has magnitude. A vector has magnitude and direction
Time intervals are
scalars
Time interval
difference between two times
Position and Displacement are
Vectors
Four vectors are…
velocity, acceleration, momentum, and position
Position
A vector with an arrows tail and the origin of a coordinate system and the arrows tip at the place
Displacement equals…
the final position minus the initial
Resultant
A vector that represents the sum of TWO other vectors; it always points from the first vector to the last vector’s tip
When adding vectors…
use plus and minus signs to indicate direction and then add