Lecture 6: Touch & Multi-Touch Interfaces

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Vocabulary flashcards covering key hardware technologies, sensing methods, user-identification techniques, and interaction challenges discussed in the Touch & Multi-Touch Interfaces lecture.

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39 Terms

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Multi-Touch Interface

An interactive surface that can detect and process multiple simultaneous touch points from one or several users.

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Resistive Touch Sensing

A technology that uses two flexible, conductive layers separated by a gap; a press closes the circuit, and position is derived from measured resistance.

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Capacitive Touch Sensing

Touch detection that measures changes in capacitance caused by a conductive object approaching or contacting sensor electrodes.

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Self-Capacitance

Capacitive technique that senses the capacitance between a single electrode and ground, enabling proximity and single-touch detection.

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Mutual Capacitance

Capacitive sensing method that measures coupling between two electrodes (transmit and receive), supporting robust, high-resolution multi-touch.

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Force-Sensitive Resistor (FSR)

A sensor made from conductive polymer whose resistance decreases with applied force, enabling continuous pressure measurement.

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Interpolating Force-Sensitive Resistance (IFSR)

A grid of wires sandwiching a pressure-sensitive sheet that outputs a 2-D pressure image, allowing inexpensive, flexible multi-touch + pressure sensing.

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CapSense Library

An Arduino software library that simplifies measuring self-capacitance via timing the RC charge/discharge cycle.

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Time Constant (R × C)

The product of resistance and capacitance that determines how quickly a capacitor charges or discharges (63.2 % after one time constant).

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Simple 2-D Sensing Using Interpolation

Capacitive method where four edge electrodes create fields; touch location is interpolated from the capacitance change at each electrode.

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Swept Frequency Capacitive Sensing (SFCS)

Technique that excites an electrode over a range of frequencies; frequency-dependent responses are classified to identify touch context (e.g., Touché).

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Touché

Disney Research system that applies SFCS to recognize complex touch gestures and object interactions on everyday conductive items.

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Capricate

TU Darmstadt approach that embeds printed electrodes in 3-D-printed objects for capacitive touch detection.

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Plush Game Controller

A soft toy interface that employs conductive fabric electrodes read by an Arduino for capacitive button input.

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MPR121

Adafruit breakout board for self-capacitance sensing, supporting up to 12 touch pads via the I²C bus.

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MTCH6303

Microchip controller that provides mutual-capacitance sensing for up to 10 concurrent touches over USB or I²C.

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Multi-Touch Kit

An open-source toolkit that delivers mutual-capacitance multi-touch sensing using only a standard Arduino—no custom IC required.

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Surface Acoustic Wave Sensing

Touch detection that analyzes acoustic waves propagating through a surface, captured by attached microphones.

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Skinput

CMU/Microsoft research that localizes taps on the human arm by classifying body-propagated acoustic signals.

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IR Grid Sensing

Optical touch method forming horizontal and vertical infrared beams; a touch breaks two beams, revealing its coordinates.

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Frustrated Total Internal Reflection (FTIR)

Optical sensing where touches disturb internally reflected IR light inside acrylic, producing bright spots captured by a camera.

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Diffuse Illumination (DI)

Technique that floods a rear-projection surface with IR light; cameras see reflections from touch points and objects.

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Embedded Optical Sensing (ThinSight)

Grid of mini IR emitters and sensors embedded beneath an LCD, enabling thin, scalable, multi-touch detection of arbitrary shapes.

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Depth-Camera Based Touch Sensing

Approach using an overhead depth sensor to track fingertip positions and distinguish contact from hover via depth thresholds.

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DiamondTouch

Capacitive tabletop that identifies users by coupling AC signals from the surface through chairs to individual receivers.

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HandsDown

System that recognizes users by comparing the geometric shape of their flat-laid hands on the touch surface.

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Fiberio

Rear-projection display whose special diffuser lets a camera capture fingerprints, enabling touch-time user authentication.

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Carpus

User-identification method that classifies visual features of the back-of-hand captured by an overhead RGB camera.

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SmartSkin

Early mutual-capacitance prototype (2002) that sensed hands hovering above a table for freehand manipulation.

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Multi-Touch Skin

Ultra-thin, deformable electrode array for high-resolution mutual-capacitance sensing directly on human skin.

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Fat Finger Problem

Imprecision caused by the relatively large contact area of a finger, making it hard to select small UI targets accurately.

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Precise Selection Techniques

Methods (dual-finger midpoint, X-Menu, stretch, rocking) devised to overcome the fat finger problem on touch screens.

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Midas Touch Problem

Issue where every touch is interpreted as intentional input because standard touch lacks a hover state for disambiguation.

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Buxton’s 3-State Model

Mouse input framework (out-of-range, tracking, dragging) that highlights the missing hover state in touch interaction.

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Gestural Interaction

Use of multi-finger or multi-hand movements (pinch, rotate, two-hand box) to manipulate objects on touch surfaces.

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Posture-Based Interaction

Technique where distinct hand shapes (one finger, fist, palm) explicitly signal modes or commands instead of motion gestures.

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Field-of-View Issues

Challenge that large wall/table displays exceed a user’s visual field, complicating overview and detail work.

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Reachability Issues

Difficulty touching distant UI elements on large horizontal or vertical surfaces; often mitigated with tangibles or remote gestures.

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Hover State

An interaction phase where an input device is detected above the surface without activating it—present in mice, absent in basic touch.