Module 10: PROXEMICS, THE CULTURAL BASIS OF ARCHITECTURAL DESIGN

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Last updated 4:16 PM on 7/23/26
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32 Terms

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Culture

The customs, arts, social institutions, and achievements of a particular nation, people, or other social group.

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Territoriality

The behavior by which an organism lays claim to an area and defends it against members of its own or other species.

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Primary Territory

A highly personal space with the greatest sense of ownership; communicating within this space means entering someone's personal territory.

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Secondary Territory

A place where people feel comfortable but have less personal ownership than a primary territory.

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Public Territory

Common or neutral ground that is not owned by oneself or by one's communication partner.

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Interaction Territory

A temporary private space where intimate conversations can occur.

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Defensible Space

A residential environment whose physical characteristics enable inhabitants to become key agents in ensuring their own security.

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Oscar Newman

The architect and planner who developed the concept of Defensible Space.

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Proxemics

The study of the use and perception of personal and social space and the relative positioning of the body during communication.

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Edward T. Hall

An anthropologist who created the Theory of Proxemics in 1959 and identified four distinct human comfort distances.

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Theory of Proxemics

A theory developed by Edward T. Hall explaining how humans perceive and use personal space.

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Public Distance

A distance of 210 cm or more where voices become louder and eye contact is minimized.

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Social Distance

A distance of 122–210 cm used for formal interactions with no touching and only visual and auditory communication.

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Personal Distance

A distance of 46–122 cm used among friends where vision is clear and vocal interaction increases.

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Intimate Distance

A distance of 0–46 cm reserved for close relationships with increased awareness of heat and smell.

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Fixed Feature Space

Space formed by permanent structures such as walls and buildings.

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Semi-Fixed Space

Space created by movable elements that significantly influence interpersonal communication.

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Informal Space

The private space people maintain while interacting with others.

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Sociofugal Space

A type of semi-fixed space that keeps people apart and discourages communication.

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Sociopetal Space

A type of semi-fixed space that brings people together and encourages communication.

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Maslow's Hierarchy of Needs

A motivational theory in psychology consisting of five hierarchical levels of human needs.

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Pragmatic Design

A design approach that uses available materials, relies on trial and error, and requires understanding the strengths and weaknesses of materials and techniques.

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Typological/Iconic Design

A design approach based on a culture's established mental image of building forms, encouraging designers to examine and adapt rather than copy existing solutions.

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Analogical Design

A design approach that uses analogies from nature, science, art, and other fields to generate creative solutions.

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Formal Analogy

The use of similarities in form to inspire design solutions.

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Structural Analogy

The use of similarities in structure or organization to inspire design solutions.

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Canonical Design

A geometric design approach that uses planning grids and proportioning systems, generating form through two- or three-dimensional geometric systems.

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Planning Grids

Geometric frameworks used to organize and proportion architectural designs.

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Proportioning Systems

Geometric systems used to establish harmonious relationships among architectural elements.

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Vitruvius

An architect whose proportional theories influenced canonical design.

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Alberti

A Renaissance architect who contributed to canonical design through proportional systems.

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Le Corbusier's Modulor System

A canonical proportional system based on human dimensions and the Golden Ratio.