UBIQUITOUS COMPUTING
It is also called as pervasive computing.
The word pervasive and ubiquitous means “Existing Everywhere”
It is a concept of software engineering and
computer science where computing is made to
appear anytime and everywhere. Ubiquitous
computing can occur using any device, in any
location, and in any format.
It is the use of computers in everyday life.
MARK WEISER
The father of ubiquitous computing is
~~~~~~ who was also the chief
scientist at XEROX PARC (Palo Alto
Research Center) in the US and coined
the term “Ubiquitous Computing”
around 1988.
Researcher in the C.S. lab at research
center first articulated the idea of
ubiquitous computing in 1988 on a
research paper called “The Computer of
the 21st Century”
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LIVING IN THE I.T ERA UBIQUITOUS COMPUTING
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UBIQUITOUS COMPUTING
It is also called as pervasive computing.
The word pervasive and ubiquitous means “Existing Everywhere”
It is a concept of software engineering and
computer science where computing is made to
appear anytime and everywhere. Ubiquitous
computing can occur using any device, in any
location, and in any format.
It is the use of computers in everyday life.
MARK WEISER
The father of ubiquitous computing is
~~~~~~ who was also the chief
scientist at XEROX PARC (Palo Alto
Research Center) in the US and coined
the term “Ubiquitous Computing”
around 1988.
Researcher in the C.S. lab at research
center first articulated the idea of
ubiquitous computing in 1988 on a
research paper called “The Computer of
the 21st Century”
ZERO WAVE
Historical Context – Ubiquitous Computing
Computer less Computing
1930-1940
Computer are theoretical technology
Establish Fundamental Limits on
Computability
FIRST WAVE
Historical Context – Ubiquitous Computing
MAIN FRAME Computing
1960-1970
Massive computers to do
simple data processing
Few computers in the world
SECOND WAVE
Historical Context – Ubiquitous Computing
Desktop Computing
1980-1990
Business Applications Drive usage
One computer per desk
Computers connected in intranets to
a massive global networks
All wired
Third WAVE
Historical Context – Ubiquitous Computing
Ubiquitous Computing
2000 - Present
Information creation, access communication
drive usage
Multiple computers per environment / person
WAN’s LANs, PANs, ad-hoc networking
wireless
Computer disappearing
UBIQUITOUS COMPUTING (2nd Definition)
The idea that almost any device, from
clothing to tools to appliances to cars to
homes to the human body to your coffee
mug, can be embedded with chips to
connect the device to an infinite network
of devices.
It supports one user to many computers.
We start working with computers and
not through them
Goal of Ubiquitous Computing
To create an environment where the connectivity of devices embedded in such a way that connectivity is
unobtrusive and always available.
Devices characteristics are very tiny – even
invisible – small, inexpensive, robust networked
processing devices either mobile or embedded in almost any type of objects such as cars, tools,
appliances, clothing and various consumer goods –
all communicating through increasingly
interconnected networks.
Examples:
Computer sensors in your floor that can monitor
your physical health
Computer in your car that can assist you when you
drive to work
Replacement of old electric meter with smart meter
Virtual Reality vs Ubiquitous Computing
Virtual Reality
Puts people inside a computer-generated three dimensional world
Ubiquitous Computing
Forces the computer to live out here in the world with people
Integrating of human factors, computer science, engineering and social sciences
Ubiquitous
Computers being integral
into the world and not
merely just a computing
device.
Augmented
Using device in order to
create an overlay on
virtual world
Virtual
Humans enters to a
computer enhance
environment or computer
world
Computer dictates the
senses , views and
interaction
Ubiquitous Computing vs Cloud Computing
In ubiquitous computing a method of enhancing computer use by making many computer available but at the same time invincible or effectively making them disappear
Sending ANY DATA to ANY NETWORK using
ANY DEVICE at ANYTIME and ANYWHERE
Involves 3 Converging Areas ( COMPUTING , COMMUNICATIONS , USER INTERFACE)
Computing Devices can be seen in many forms and in many devices
Communications could be through wired or wireless
User Interface development of sensors and SoM and SBC allowing sensing data/information autonomous
Cloud Computing
Style of computing which is dynamically stable, virtualized resource are often provided in the
internet
User needs only to run interface software and cloud network runs the rest
Requires in pay-per use and on demand
Works is migrated from different
physical resource
Pervasive Computing
Everyday Objects
becoming computer nodes
Emerging but not widely
deployed
Adding computing to
everyday objects
Cloud Computing
Running applications on
the internet rather than
locally
Already put into practice
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