AP Business 1.1 & 1.4

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/28

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:11 AM on 8/24/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

29 Terms

1
New cards

organization

a structured group of people formed to achieve common goals.

2
New cards

business

an organization that produces or purchases goods or services and then sells them; most businesses seek profit by selling their products for more than the cost of obtaining them.

3
New cards

customer

the buyer of a good or service.

4
New cards

consumer

the user of a good or service

5
New cards

problem-solution fit

the match between a business’s product and the problems of intended customers.

6
New cards

value

the worth assigned to a good or service based on its perceived fits with customers’ needs and wants; businesses created value by offering products that solve customers’ problems or satisfy their interests.

7
New cards

value creation

occurs when a business offers a product that solves customers’ problems or satisfies their needs and wants.

8
New cards

value capture

occurs when a business can charge customers a price that exceeds the cost of providing the product.

9
New cards

revenue

the money received in exchange for goods or services.

10
New cards

profit

revenue minus the cost of making the product and operating the business.

11
New cards

entrepreneur

someone who creates a business by initiating the activities, organizing the inputs, and assuming many of the risks of running the business.

12
New cards

opportunity

a set of circumstances favorable for the creation of value by offering a new or modified good or service.

13
New cards

market research

the process of observing, surveying, or interviewing consumers, analyzing trends, or studying competitors in order to identify unmet needs.

14
New cards

technical research

the application of scientific & engineering principles to investigate new products or the improvement of existing ones.

15
New cards

design thinking

a problem-solving process with 5 stages: (1) empathize with the target audience by learning about potential customers; (2) define the problem; (3) ideate about solutions; (4) create a prototype to represent the product idea; and (5) test the product.

16
New cards

prototype

a preliminary depiction or model of a product that is created to explore and validate ideas.

17
New cards

minimum viable product (MVP)

the simplest version of a product that serves its intended purpose and allows for customer feedback.

18
New cards

brainstorming

the technique of encouraging participants to think freely and propose ideas w/o fear of criticism.

19
New cards

find pathway

individuals identify product ideas by observing or experiencing unmet needs.

20
New cards

search pathway

an entrepreneur actively seeks ideas, using different kinds of research to identify needs.

21
New cards

effectuate pathway

apply their existing skills and knowledge to solve a problem.

22
New cards

ideate pathway

come up with ideas through brainstorming and experimenting. (serves needs we were not even aware of ex. the creation of the iphone)

23
New cards

low-fidelity prototype

a rough, simple representation of the product, such as a sketch, or wireframe.

24
New cards

high-fidelity prototype

more closely resembles the final product, and might be a 3D printed model or an interactive version of an app.

25
New cards

empathize

this is an information-gathering stage of surveying, interviewing, observing and gathering insights to gain a deep understanding of the needs and wants of the target audience.

26
New cards

define

the design team uses information collected in the empathize stage to clearly articulate the primary problem to be addressed. It is common to frame the problem with “How might we…” and questions, such as “How might we help reduce food waste in high school cafeterias? or “How might we provide better entertainment on school buses?

27
New cards

Ideate

Brainstorming generates a broad range of possible solutions. Then the ideas are narrowed and refined to land on a starting point for product development.

28
New cards

prototype

a simple representation of the product idea provides opportunities for experimentation and refinement by the design team. It can be:

- a sketch or diagram

- digital representation

- video portrayal

- model made with 3D printer or out of cardboard or clay

- miniature version

- working model

29
New cards

test

at this stage, early versions of the product are shared with potential users for validation and feedback. Initial rounds of testing might be conducted with simple prototypes, while later rounds use functional versions called minimum viable products. The ____ can reveal which elements of the idea are useful, popular, problematic, or in need of polishing.