unit 3 psych

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/122

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

123 Terms

1
New cards

Perception

Sensory areas (thalamus, parietal, occipital, temporal, etc.) & interpretation via memory retrieval by hippocampus,  judgement / thinking via frontal lobes, maybe emotional reaction via amygdala

2
New cards

Thinking

several parts of the cerebral association areas but esp. frontal lobes, parts of limbic system, esp hippocampus for memory, amygdala for emotion

3
New cards

Attention

RAS, Frontal lobes, brain stem for alertness, parietal lobes for spatial awareness

4
New cards

Memory+ learning

hippocampus encodes & retrieves, long-term storage throughout the outer layer of cerebrum, procedural storage in cerebellum

5
New cards

Language

Temporal lobes, Wernicke’s area, Broca’s area, Frontal lobes (incl. Motor Cortex), Left hemisphere, in general

6
New cards

Problem-Solving

frontal lobes, especially prefrontal cortex

7
New cards

Cognition

All the mental activities associated with thinking, knowing, remembering, and communicating

8
New cards

Metacognition

When we think about our thinking, active control and awareness of our own thinking

9
New cards

Concepts

an idea that represents a class of objects or events or their properties

10
New cards

Prototype

in concept formation, the “best” or “average” exemplar of a category.

11
New cards

Schema

A framework that organizes and interprets information

12
New cards

Assimilation

Taking in new information without changing an existing schema in light of it

13
New cards

Accommodation

Taking in new information and changing/adapting a schema to incorporate the new

14
New cards

Convergent Thinking:

A type of thinking in which an individual uses linear, logical steps to analyze a number of already formulated solutions to a problem to determine the correct one or the one that is most likely to be successful.

15
New cards

Algorithms

a well-defined procedure or set of rules that is used to solve a problem or accomplish a task.

16
New cards

Divergent Thinking:

Creative thinking in which an individual solves a problem or reaches a decision using strategies that deviate from commonly used or previously taught strategies.

17
New cards

Mental Set

Tendency people have to only use solutions that have worked in the past rather than looking for alternative ideas

18
New cards

Functional Fixedness

the tendency to perceive an object only in terms of its most common use.

19
New cards

Heuristics

an experience-based strategy for solving a problem or making a decision that often provides an efficient means of finding an answer but cannot guarantee a correct outcome. Some heuristics, such as the availability heuristic or representativeness heuristic, involve systematic bias.

20
New cards

Representativeness Heuristic

Comparing the present situation to the most representative mental prototype

21
New cards

Availability Heuristic

Basing decisions on examples and information that immediately spring to mind

22
New cards

Priming

the effect in which recent experience of a stimulus facilitates or inhibits later processing of the same or a similar stimulus.

23
New cards

Confirmation Bias:

A tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence

24
New cards

Belief Perseverance

Tendency to hold on to beliefs even when evidence proves those beliefs to be wrong

25
New cards

Overconfidence

Tendency to overestimate our own knowledge, skill, or judgment

26
New cards

Hindsight Bias

The tendency people have to view events as more predictable than they really are

27
New cards

Framing/Framing Effect

the process of defining the context or issues surrounding a question, problem, or event in a way that serves to influence how the context or issues are perceived and evaluated

28
New cards

Anchoring Bias

the tendency, in forming perceptions or making quantitative judgments under conditions of uncertainty, to give excessive weight to the starting value (or anchor), based on the first received information or one’s initial judgment, and not to modify this anchor sufficiently in light of later information.

29
New cards

Gambler’s Fallacy

a failure to recognize the independence of chance events, leading to the mistaken belief that one can predict the outcome of a chance event on the basis of the outcomes of past chance events. 

30
New cards

Sunk-cost Fallacy

the tendency to pursue an inferior option because of a previous investment of resources that cannot be recovered

31
New cards

Executive Functions

Cognitive skills that work together, enabling us to generate, organize, plan, and implement goal-directed behavior.

32
New cards

Memory

the persistence of learning over time through the encoding, storage, and retrieval of information

33
New cards

Encoding

the conversion of a sensory input into a form capable of being processed and deposited in memory (a mental process that follows the physical process of transduction)

34
New cards

Storage

the process of retaining encoded information over time.

35
New cards

Retrieval

the process of getting information out of memory storage.

36
New cards

Storage

the process of retaining (keeping) encoded information over time

37
New cards

Retrieval

the process of getting information out of memory storage and returning it to active consciousness.

38
New cards

Multi-Store Model of Memory

a theory hypothesizing that information moves through and can be retained in three interacting memory storage systems

39
New cards

Sensory Memory

brief storage (.25-4 secs) of information from each of the senses, in a relatively unprocessed form beyond the duration of a stimulus, for recoding into another memory format (such as short-term memory)

40
New cards

Iconic Memory

Sensory input to the visual system goes into iconic memory (“eye-conic”)

41
New cards

Echoic Memory

he branch of sensory memory used by the auditory system

42
New cards

Short-Term Memory (STM)

the reproduction, recognition, or recall of a limited amount of material after a period of about 10 to 30 seconds

43
New cards

Working Memory

the short-term maintenance and manipulation of information necessary for performing complex cognitive tasks such as learning, reasoning, and comprehension.

44
New cards

Long-Term Memory (LTM)

an information storage system that enables one to retain, retrieve, and make use of skills and knowledge hours, weeks, or even years after they were originally learned.

45
New cards

Levels-of-Processing Model of Memory:

the theory that encoding into memory and therefore subsequent retention depend on the depth of cognitive elaboration that the information receives and that deeper encoding improves memory.

46
New cards

Elaboration

the process of interpreting or embellishing information to be remembered or of relating it to other material already known and in memory.

47
New cards

Shallow Processing

Encoding on a basic level based on the structure of appearance

48
New cards

Deep Processing

Occurs when we attach meaning to information and create associations between the new memory and existing memories

49
New cards

Semantic Encoding

Encode meaning & associate something with existing knowledge

50
New cards

Automatic Processing:

The encoding of details like time, space, frequency, and the meaning of words

51
New cards

Effortful Processing

Encoding that requires attention and conscious effort. You must purposely try to remember

52
New cards

Implicit Memory

memory for a previous event or experience that is produced indirectly, without an explicit request to recall the event and without awareness that memory is involved

53
New cards

Procedural memories

long-term memory for the skills involved in particular tasks. This is demonstrated by skilled performance and is often separate from the ability to verbalize this knowledge

54
New cards

Explicit Memory

long-term memory that can be consciously recalled: general knowledge or information about personal experiences that an individual retrieves in response to a specific need or request to do so.

55
New cards

Semantic Memory

These are memories of facts, concepts, names, and other general knowledge

56
New cards

Autobiographical memory

your memories of your own personal life history

57
New cards

Episodic Memory

Long-term memory that involves the recollection of specific events, situations, and experiences

58
New cards

Prospective Memory

Remembering to complete a task in the future

59
New cards

Long-Term Potentiation (LTP)

Strengthening of a synaptic connection that happens when the synapse of one neuron repeatedly fires ad excites another neuron

60
New cards

Chunking

the process by which the mind divides large pieces of information into smaller units (chunks) that are easier to retain in short-term memory.

61
New cards

Distributed Practice

a learning procedure in which practice periods for a particular task are separated by lengthy rest periods or lengthy periods of practicing different activities or studying other material, rather than occurring close together in time

62
New cards

Massed Practice

a learning procedure in which practice trials occur close together in time, either in a single lengthy session or in sessions separated by short intervals.

63
New cards

The Spacing Effect

a cognitive phenomenon in which distributing to-be-learned information across time in short, interrupted study sessions leads to better long-term retention than continuous, massed sessions. In other words, distributed practice is more beneficial than massed practice

64
New cards

Mnemonic

any device or technique used to assist memory, usually by forging a link or association between the new information to be remembered and information previously encoded.

65
New cards

Method of Loci

a type of mnemonic that involves associating items that need to be memorized with mental visualization of places on a familiar path

66
New cards

Serial Position Effect

When we try to retrieve a long list of words or concepts, we usually recall the last words and first items best, forgetting the words in the middle 

67
New cards

Primacy Effect

refers to better recall of the first items from greater rehearsal

68
New cards

Recency Effect

refers to better recall of the last items, still in working memory

69
New cards

Testing Effect

the finding that taking a test on previously studied material leads to better retention than does restudying that material for an equivalent amount of time.

70
New cards

Maintenance Rehearsal

repeating items over and over to maintain them in short-term memory

71
New cards

Elaborative Rehearsal:

a memory technique where you actively connect new information to knowledge you already have, creating meaningful associations to better store and recall information in your long-term memory

72
New cards

Amnesia

Occurs when a person experiences the full or partial loss of memory, injury or trauma can create problems with various brain functions

73
New cards


Retrograde Amnesia

Cannot remember things that happened before the event that caused their amnesia

74
New cards

Anterograde Amnesia

Condition in which a person is unable to create new memories after an amnesia-inducing event

75
New cards

Infantile Amnesia

he inability of human adults to remember episodic experiences that occurred during the first few years of life (generally 0–3 years) and the tendency to have sparse recollection of episodic experiences that occurred before age 10

76
New cards

Alzheimer’s Disease

a progressive brain disorder that causes memory loss, confusion, and other cognitive decline. It is the most common form of dementia

77
New cards

Recall

Retrieving information from long-term memory with little to no external cues.

78
New cards

Recognition

Identifying previously learned information when it is presented with other options or connected to a cue

79
New cards

Retrieval Cues

a prompt or stimulus used to guide memory recall

80
New cards

Context-Dependent Memory

the phenomenon where memory recall is improved when the environment of the retrieval is the same as the environment where the information was learned

81
New cards

State-Dependent Memory

the phenomenon where memory retrieval is improved when a person is in the same psychological or physiological state as they were during the encoding of the information

82
New cards

Mood-Congruent Memory:

consistency between one’s mood state and the emotional context of memories recalled

83
New cards

Schema

a mental model that provides a frame for interpreting information entering the mind through the senses

84
New cards

Perceptual set

 predisposition to perceive or notice some aspects of the available sensory data and ignore others

85
New cards

Inattentional Blindness

a failure to notice unexpected but perceptible stimuli in a visual scene while one’s attention is focused on something else in the scene

86
New cards

Change Blindness

a failure to notice changes in the visual array appearing in two successive scenes.

87
New cards

Gestalt Psychology

a psychological approach that focuses on the dynamic (changing; active) organization of experience into patterns or configurations

88
New cards

Figure-Ground Pattern

Tendency of the visual system to simplify a scene into the main object that we are looking at (the figure) and everything else that forms the background (or ground)

89
New cards

Grouping

Brains have a tendency to organize stimuli into groups in order to process the complexity of the world

90
New cards

Depth Perception:

The ability to perceive the world in three dimensions (3D) and to judge the distance of objects

91
New cards

Visual Cliff

a tool to test depth perception (pictured on the right) involving an apparent, but not actual drop from one surface to anoth

92
New cards

Visual Cliff

a tool to test depth perception (pictured on the right) involving an apparent, but not actual drop from one surface to another

93
New cards

Binocular Cues:

are those that require the use of both eyes (integrated by the brain) in order for us to perceive depth or distance

94
New cards

Retinal Disparity

The difference between the visual images that each eye perceives because of the different angles in which each eye views the world

95
New cards

Convergence

Our eyes move together to focus on an object that is close and that they would move farther apart for a distant object

96
New cards

Monocular Cues

Clues that can be used for depth perception that involves using only one eye. How we form 3D from 2D

97
New cards

Linear Perspective

 Depth cue that makes parallel lines appear to converge at a vanishing point on the horizon

98
New cards

Interposition (Overlap)

When one object overlaps another, the object that is partially obscured is perceived as being farther away

99
New cards

Relative Size

If two objects are roughly the same size, the father away object will appear smaller even though the objects are still the same size

100
New cards

Relative Height:

We perceive objects higher in our visual field as being further away  and those that are close should appear lower