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Last updated 9:27 AM on 6/24/26
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765 Terms

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Degrees of freedom problem

There are potentially an infinite number of motor solutions for acting on an object.

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Motor programs

Stored routines that specify certain motor parameters of an action (e.g., the relative timing of strokes).

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Somatosensorial

A cluster of perceptual processes that relate to the skin and body, and include touch, pain, thermal sensation and limb position.

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Proprioception

Knowledge of the position of the limbs in space.

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Sensorimotor transformation

Linking together perceptual knowledge of objects in space and knowledge of the position of one’s body to enable objects to be acted on.

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Homunculus problem

The problem of explaining volitional acts without assuming a cognitive process that is itself volitional (“a man within a man”).

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Primary motor cortex

Responsible for execution of voluntary movements of the body.

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Hemiplegia

Damage to one side of the primary motor cortex results in a failure to voluntarily move the other side of the body.

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Population vector

The sum of the preferred tunings of neurons multiplied by their firing rates.

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Premotor cortex

The lateral area is important for linking action with visual objects in the environment; the medial area is known as the supplementary motor area and deals with self-generated actions.

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Supplementary motor area (SMA)

Deals with well-learned actions, particularly action sequences that do not place strong demands on monitoring the environment.

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Perseveration

Repeating an action that has already been performed and is no longer relevant.

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Utilization behaviour

Impulsively acting on irrelevant objects in the environment.

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Schema

An organized set of stored information (e.g., of familiar action routines).

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Contention scheduling

The mechanism that selects one particular schema to be enacted from a host of competing schemas.

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Sense of agency

The subjective feeling that voluntary actions are owned and controlled by the actor.

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Forward model

A representation of the motor command (a so-called efference copy) is used to predict the sensory consequences of an action.

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Intentional binding

The phenomenon that voluntary actions and their sensory consequences appear closer together in time than they really are.

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Imitation

The ability to reproduce the behaviour of another through observation.

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Mirror neuron

A neuron that responds to goal-directed actions performed by oneself or by others.

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Optic ataxia

An inability to use vision to accurately guide action, without basic deficits in visual discrimination or voluntary movement per se.

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Parietal reach region (PRR)

A part of the Occipitoparietal cortex that responds, in particular, to reaching movements.

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Anterior intraparietal area (AIP)

A part of the intraparietal sulcus that responds, in particular, to manipulable shapes or 3D objects (from vision or touch).

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Ventral intraparietal area (VIP)

A part of the intraparietal sulcus that responds to objects close to the body and in body-centred (as opposed to gaze-centred) coordinates.

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Phantom limb

The feeling that an amputated limb is still present.

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Tool

An object that affords certain actions for specific goals.

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Affordances

Structural properties of objects imply certain usages.

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Ideomotor apraxia

An inability to produce appropriate gestures given an object, word or command.

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Parkinson’s disease

A disease associated with the basal ganglia and characterized by a lack of self-initiated movement.

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Hypokinetic

A reduction in movement.

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Hyperkinetic

An increase in movement.

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Huntington’s disease

A genetic disorder affecting the basal ganglia and associated with excessive movement.

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Tourette’s syndrome

A neuropsychiatric disorder with an onset in childhood characterized by the presence of motor and/or vocal tics.

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Action

the outcome of a number of cognitive processes that translate the goals and intentions of an individual into a motor output

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Movement

a physical act that is not necessarily cognitive (e.g. reflexes)

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Frontal lobes (with action)

planning actions, maintaining goals, executing actions

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Parieto-frontal circuits (with action)

link action with current environment

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Parietal lobes (with action)

locating objects in space, sensorimotor transformation

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Temporal lobes (with action)

object recognition, object knowledge

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Occipital lobes (with action)

visual analysis of scene

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Subcortex (e.g. basal ganglia) (with action)

modulate force and likelihood of action

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Subcortex (e.g. cerebellum) (with action)

monitor action online

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Action is difficult because

there are degrees of freedom, motor programs, and sensorimotor transformation

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Primary motor cortex (action)

executes all voluntary movements of the body

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Frontal eye field (action)

voluntary movement of eyes

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Left hemisphere (action)

right side of body

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Medial Premotor cortex (SMA)

Deals with spontaneous well-learned actions that don’t place strong demands on the environment

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Prefrontal cortex (action)

Involved in coordination of cognition generally (both external actions and internal thoughts) And selection and maintenance of goals and responses

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Perseveration (action)

repeating an action that has already been performed and is no longer relevant

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Utilization behaviour

impulsive actions on irrelevant objects in the environment

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associative agnosia

unable to recognize or comprehend familiar objects

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Dorsal route

affordances

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Cerebellar loop

involved in coordination of movement, may update the motor program online using visual feedback

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Basal ganglia loop

Important for initiation and execution of internally generated movement and linking one action to the next

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Parietal reach region (PRR)

A region of occipitoparietal cortex particularly involved in reaching movements.

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Anterior intraparietal area (AIP)

A region of the intraparietal sulcus that responds strongly to manipulable objects and object shape.

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Ventral intraparietal area (VIP)

A region of the intraparietal sulcus that represents objects near the body in body-centred coordinates.

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Object + Manual action

Pantomime

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Manual action + action

Imitation

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Verbal naming + object

Object naming

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Verbal naming + Action

Action naming

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Efference copy

A copy of a motor command that is used by the forward model to predict the sensory consequences of an action.

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Supervisory Attentional System (SAS)

A control system that intervenes when routine schema selection is insufficient, particularly in novel or difficult situations.

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Automatic action selection

Selection of actions through contention scheduling without requiring conscious executive control.

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Controlled action selection

Selection of actions requiring intervention by the Supervisory Attentional System.

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Body-centred coordinates

A spatial coding system in which object locations are represented relative to the body.

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Gaze-centred coordinates

A spatial coding system in which object locations are represented relative to the direction of gaze.

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Pantomime

Producing an action gesture without the actual object being present

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Double dissociation between vision and action

Evidence that object perception and object-directed action can be independently impaired.

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Online motor control

Continuous updating of movement during execution using sensory feedback.

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Tower of London task

DLPFC activated in functional imaging during task

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Cognitive estimates test

How heavy is a full grown elephant? Patients with LPF lesions impaired

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FAS test

generating sequence of words starting with…

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Perseveration

repeating an action that has already been performed and is no longer relevant / Failure to switch from previous task and response

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Utilization behaviour

impulsive actions on irrelevant objects in the environment

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Multi-tasking

Carrying out several tasks in succession; requires both task-switching and maintaining future goals while current goals are being dealt with.

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Duncan et al. (1995) patient tests

lesions in PFC impact fluid (not crystallised) intelligence

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Frontal pole

neither holding in mind a goal, nor switching between alternate goals activates this region, ONLY when combined: multitasking

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Executive functions

Control processes that enable an individual to optimize performance in situations requiring the operation and coordination of several more basic cognitive processes.

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Self-ordered pointing task

A task in which participants must point to a new object on each trial and thus maintain a working memory for previously selected items.

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FAS Test

A test of verbal fluency in which participants must generate words beginning with a letter (e.g., “F”) in a limited amount of time.

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Stroop Test

Response interference from naming the ink color of a written color name (e.g., the word BLUE is printed in red ink and participants are asked to say the ink color, i.e., “red”).

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Go/No-Go Test

A test of response inhibition in which participants must respond to a frequent stimulus (go trials) but withhold a response to another stimulus (no go trials).

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Impulsivity

A behavioural tendency to make immediate responses or seek immediate rewards.

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Wisconsin Card Sorting Test

A test of executive functions involving rule induction and rule use.

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Perseveration

Failure to shift away from a previous response.

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Task-switching

Discarding a previous schema and establishing a new one.

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Switch cost

A slowing of response time due to discarding a previous schema and setting up a new one.

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Reversal learning

Learning that a previously rewarded stimulus or response is no longer rewarded.

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Somatic Marker Hypothesis

A proposal that emotional and bodily states associated with previous behaviours are used to influence decision making.

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Iowa Gambling Task

A task in which participants must learn to avoid risky choices (generating a net loss) in favour of less risky (and more rewarding) choices.

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Sociopathy

A personality disorder (now called Anti-Social Personality Disorder) associated with irresponsible and unreliable behaviour that is not personally advantageous; an inability to form lasting commitments or relationships; egocentric thinking; and a marked degree of impulsivity.

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Delay discounting (or temporal discounting)

The tendency for future rewards to have less subjective value than the same reward received now (or in the nearer future).

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Multiple-demand network

A set of brain regions in the lateral prefrontal and parietal lobes activated by a large range of tasks relative to baseline.

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Neuroeconomics

The use of neuroscientific methods and theories to account for economic decision making.

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Ultimatum Game

A two-player game in which one player proposes a split of money and a responder either accepts the money (and obtains the agreed split) or rejects it (and both players get nothing).

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Fluid intelligence

Flexible thinking and problem-solving in novel situations, independent of acquired knowledge

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Crystallized intelligence

The ability to use prior expertise and knowledge.

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Monitoring

The process of relating information currently held in mind back to the task requirements.

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Sustained attention

Maintaining focus on the task requirements over a period of time.