Chapter 7: Attitudes and Persuasion

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81 Terms

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A lasting, general evaluation of people (including oneself), objects, advertisements, or issues

Attitude

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Anything toward which one has an attitude

Attitude Object (AO)

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Explains how attitudes facilitate social behavior

Functional Theory of Attitudes

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Attitudes that relate to the basic principles of reward and punishment

Utilitarian Function

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Attitudes that relate to the consumer's central values or self-concept

Value-Expressive Function

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Attitudes we form to protect ourselves either from external threats or internal feelings

Ego-Defensive Function

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Attitudes we form because we need order, structure, or meaning

Knowledge Function

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How a consumer feels about an attitude object

Affect

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A consumer's intentions to take action about an attitude object

Behavior

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What a consumer believes to be true about the attitude object

Cognition

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Emphasizes the interrelationships among knowing, feeling, and doing

ABC Model of Attitudes

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Explains the relative impact of the three components of attitude

Hierarchy of Effects

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Assumes that a person approaches a product decision as a problem-solving process (Think -> Feel -> Do)

Standard Learning Hierarchy

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Assumes that the consumer initially doesn't have a strong preference for one brand over another; she acts on the basis of limited knowledge and forms an evaluation only after she has bought the product (Do -> Feel -> Think)

Low-Involvement Hierarchy of Effects

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We act on the basis of our emotional reactions (Feel -> Think -> Do)

Experiential Hierarchy of Effects

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Messages that happy people deliver enhance our attitude toward the product

Emotional Contagion

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At the lowest level of involvement, we form an attitude because it helps us to gain rewards or avoid punishment

Compliance

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Occurs when we form an attitude to conform to another person's or group's expectations

Identification

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At a high level of involvement, deep-seated attitudes become part of our value system

Internalization

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We value harmony among our thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements motivates us

Principle of Cognitive Consistency

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States that when a person is confronted with inconsistencies among attitudes or behaviors, he will take some action to resolve this "dissonance"

Theory of Cognitive Dissonance

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Provides an alternative explanation of dissonance effects, assuming we observe our own behavior to determine just what our attitudes are

Self-Perception Theory

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A strategy where a consumer is more likely to comply with a big request if he agrees to a smaller one

Foot-in-the-Door Technique

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Assumes that people assimilate new information about attitude objects in light of what they already know or feel

Social Judgment Theory

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People differ in terms of the information they will find acceptable or unacceptable

Latitudes of Acceptance and Rejection

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People perceive messages within their latitude of acceptance as more consistent with their position than those messages actually are

Assimilation Effect

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People see messages that fall in their latitude of rejection as even more unacceptable than they actually are

Contrast Effect

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Considers how a person perceives relations among different attitude objects, and how he alters his attitudes so that these remain consistent

Balance Theory

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Attitude structures containing a person, an attitude object, and some other person or object

Triads

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We think that a person is somehow connected to an attitude object (like a belief)

Unit Relation

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A person expresses liking or disliking for an attitude object

Sentiment Relation

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Marketing researchers use these models to understand attitudes by identifying specific beliefs and combining them

Multiattribute Attitude Models

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The most influential multiattribute model

Fishbein Model

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An updated version of the Fishbein model that includes factors such as subjective norms and the attitude toward the act of buying

Theory of Reasoned Action

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Accounts for the effects of what we believe other people think we should do

Subjective Norm (SN)

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The consequences of a purchase

Attitude Toward the Act of Buying (Aact)

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A model that emphasizes multiple pathways to attitude formation

Multiple Pathway Anchoring and Adjustment (MPAA) Model

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States that we should replace the criterion of behavior in the reasoned action model with trying to reach a goal

Theory of Trying

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An active attempt to change attitudes

Persuasion

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Acknowledges that a marketer will be much more successful when he communicates with consumers who have already agreed to listen to him

Permission Marketing

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Finely tuning messages to suit very small groups of receivers

Narrowcasting

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Where marketers promote their goods and services via wireless devices

M-Commerce

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Refers to the set of technologies that enable users to create content and share it with a large number of others

Social Media

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Users post messages to the Web in diary form

Blogs

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Posting video diaries on sites such as YouTube

Video Blogging (Vlogging)

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Creating your own radio show that people can listen to either on their computers or iPods

Podcasting

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Immersive 3-D digital environments

Virtual Worlds

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Postings limited to 140 characters

Twitter

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Small programs that users can download onto their desktops, or embed in their blogs or profile pages, that import some form of live content

Widgets

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Communication media ranging from Web sites, blogs, and email to recorded phone calls and even graffiti messages

Transmedia Formats

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Includes communications media that range from Web sites, blogs, and email to recorded phone calls and even graffiti messages

Transmedia Storytelling

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Where thousands of people participate in a fictional story or competition to solve a mystery

Alternate Reality Games (ARGs)

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Where communication originates

Source

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Refers to a communicator's expertise, objectivity, or trustworthiness

Source Credibility

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Refers to the social value recipients attribute to a communicator

Source Attractiveness

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When a company executive or other biased source poses as someone else as he touts his organization in social media

Sock Puppeting

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An undesirable person who uses a competitor's product in an ad

Undesirable Person

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Differences in attitude change between positive sources and less positive sources become erased over time

Sleeper Effect

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A source's knowledge about a topic is not accurate

Knowledge Bias

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A source has the required knowledge but we question his willingness to convey it accurately

Reporting Bias

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A phenomenon that occurs when people react to other, similar stimuli in much the same way they responded to the original stimulus

Halo Effect

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An ideal type of spokesperson

Spokescharacter

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An increasingly popular alternative to a flesh-and-blood endorser

Avatar

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Messages that merely present one or more positive attributes about the product or reasons to buy it

Supportive Arguments

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A message that presents both positive and negative information

Two-Sided Message

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Arguments that first raise a negative issue and then dismiss it

Refutational Arguments

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A strategy in which a message compares two or more recognizable brands and weighs them in terms of one or more specific attributes

Comparative Advertising

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Appeals that emphasize the negative consequences that can occur unless the consumer changes a behavior or an attitude

Fear Appeals

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Advertising creatives rely on these to communicate meanings

Literary Devices

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A story about an abstract trait or concept that advertisers tell in the context of a person, animal, vegetable, or object

Allegory

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Places two dissimilar objects into a close relationship such that "A is B"

Metaphor

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Compares two objects, "A is like B"

Simile

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A form of presentation that combines a play on words with a relevant picture

Resonance

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A form of literary device used in advertising that employs an element that has a double meaning

Pun

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A message structure where the source speaks directly to the audience

Lecture

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A message structure similar to a play or movie, drawing the viewer into the action

Drama

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Encourages the recipient to associate the experience of product usage with some subjective sensation

Transformational Advertising

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Assumes that under conditions of high involvement, we take the central route to persuasion, and under conditions of low involvement, we take a peripheral route

Elaboration Likelihood Model (ELM)

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A route to persuasion taken when we find the information in a persuasive message relevant or interesting and pay careful attention to it

Central Route to Persuasion

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A route to persuasion taken when we're not really motivated to think about the marketer's arguments and use other cues to decide how to react

Peripheral Route to Persuasion

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Sources of information extraneous to the actual message

Peripheral Cues