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A lasting, general evaluation of people (including oneself), objects, advertisements, or issues
Attitude
Anything toward which one has an attitude
Attitude Object (AO)
Explains how attitudes facilitate social behavior
Functional Theory of Attitudes
Attitudes that relate to the basic principles of reward and punishment
Utilitarian Function
Attitudes that relate to the consumer's central values or self-concept
Value-Expressive Function
Attitudes we form to protect ourselves either from external threats or internal feelings
Ego-Defensive Function
Attitudes we form because we need order, structure, or meaning
Knowledge Function
How a consumer feels about an attitude object
Affect
A consumer's intentions to take action about an attitude object
Behavior
What a consumer believes to be true about the attitude object
Cognition
Emphasizes the interrelationships among knowing, feeling, and doing
ABC Model of Attitudes
Explains the relative impact of the three components of attitude
Hierarchy of Effects
Assumes that a person approaches a product decision as a problem-solving process (Think -> Feel -> Do)
Standard Learning Hierarchy
Assumes that the consumer initially doesn't have a strong preference for one brand over another; she acts on the basis of limited knowledge and forms an evaluation only after she has bought the product (Do -> Feel -> Think)
Low-Involvement Hierarchy of Effects
We act on the basis of our emotional reactions (Feel -> Think -> Do)
Experiential Hierarchy of Effects
Messages that happy people deliver enhance our attitude toward the product
Emotional Contagion
At the lowest level of involvement, we form an attitude because it helps us to gain rewards or avoid punishment
Compliance
Occurs when we form an attitude to conform to another person's or group's expectations
Identification
At a high level of involvement, deep-seated attitudes become part of our value system
Internalization
We value harmony among our thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements motivates us
Principle of Cognitive Consistency
States that when a person is confronted with inconsistencies among attitudes or behaviors, he will take some action to resolve this "dissonance"
Theory of Cognitive Dissonance
Provides an alternative explanation of dissonance effects, assuming we observe our own behavior to determine just what our attitudes are
Self-Perception Theory
A strategy where a consumer is more likely to comply with a big request if he agrees to a smaller one
Foot-in-the-Door Technique
Assumes that people assimilate new information about attitude objects in light of what they already know or feel
Social Judgment Theory
People differ in terms of the information they will find acceptable or unacceptable
Latitudes of Acceptance and Rejection
People perceive messages within their latitude of acceptance as more consistent with their position than those messages actually are
Assimilation Effect
People see messages that fall in their latitude of rejection as even more unacceptable than they actually are
Contrast Effect
Considers how a person perceives relations among different attitude objects, and how he alters his attitudes so that these remain consistent
Balance Theory
Attitude structures containing a person, an attitude object, and some other person or object
Triads
We think that a person is somehow connected to an attitude object (like a belief)
Unit Relation
A person expresses liking or disliking for an attitude object
Sentiment Relation
Marketing researchers use these models to understand attitudes by identifying specific beliefs and combining them
Multiattribute Attitude Models
The most influential multiattribute model
Fishbein Model
An updated version of the Fishbein model that includes factors such as subjective norms and the attitude toward the act of buying
Theory of Reasoned Action
Accounts for the effects of what we believe other people think we should do
Subjective Norm (SN)
The consequences of a purchase
Attitude Toward the Act of Buying (Aact)
A model that emphasizes multiple pathways to attitude formation
Multiple Pathway Anchoring and Adjustment (MPAA) Model
States that we should replace the criterion of behavior in the reasoned action model with trying to reach a goal
Theory of Trying
An active attempt to change attitudes
Persuasion
Acknowledges that a marketer will be much more successful when he communicates with consumers who have already agreed to listen to him
Permission Marketing
Finely tuning messages to suit very small groups of receivers
Narrowcasting
Where marketers promote their goods and services via wireless devices
M-Commerce
Refers to the set of technologies that enable users to create content and share it with a large number of others
Social Media
Users post messages to the Web in diary form
Blogs
Posting video diaries on sites such as YouTube
Video Blogging (Vlogging)
Creating your own radio show that people can listen to either on their computers or iPods
Podcasting
Immersive 3-D digital environments
Virtual Worlds
Postings limited to 140 characters
Small programs that users can download onto their desktops, or embed in their blogs or profile pages, that import some form of live content
Widgets
Communication media ranging from Web sites, blogs, and email to recorded phone calls and even graffiti messages
Transmedia Formats
Includes communications media that range from Web sites, blogs, and email to recorded phone calls and even graffiti messages
Transmedia Storytelling
Where thousands of people participate in a fictional story or competition to solve a mystery
Alternate Reality Games (ARGs)
Where communication originates
Source
Refers to a communicator's expertise, objectivity, or trustworthiness
Source Credibility
Refers to the social value recipients attribute to a communicator
Source Attractiveness
When a company executive or other biased source poses as someone else as he touts his organization in social media
Sock Puppeting
An undesirable person who uses a competitor's product in an ad
Undesirable Person
Differences in attitude change between positive sources and less positive sources become erased over time
Sleeper Effect
A source's knowledge about a topic is not accurate
Knowledge Bias
A source has the required knowledge but we question his willingness to convey it accurately
Reporting Bias
A phenomenon that occurs when people react to other, similar stimuli in much the same way they responded to the original stimulus
Halo Effect
An ideal type of spokesperson
Spokescharacter
An increasingly popular alternative to a flesh-and-blood endorser
Avatar
Messages that merely present one or more positive attributes about the product or reasons to buy it
Supportive Arguments
A message that presents both positive and negative information
Two-Sided Message
Arguments that first raise a negative issue and then dismiss it
Refutational Arguments
A strategy in which a message compares two or more recognizable brands and weighs them in terms of one or more specific attributes
Comparative Advertising
Appeals that emphasize the negative consequences that can occur unless the consumer changes a behavior or an attitude
Fear Appeals
Advertising creatives rely on these to communicate meanings
Literary Devices
A story about an abstract trait or concept that advertisers tell in the context of a person, animal, vegetable, or object
Allegory
Places two dissimilar objects into a close relationship such that "A is B"
Metaphor
Compares two objects, "A is like B"
Simile
A form of presentation that combines a play on words with a relevant picture
Resonance
A form of literary device used in advertising that employs an element that has a double meaning
Pun
A message structure where the source speaks directly to the audience
Lecture
A message structure similar to a play or movie, drawing the viewer into the action
Drama
Encourages the recipient to associate the experience of product usage with some subjective sensation
Transformational Advertising
Assumes that under conditions of high involvement, we take the central route to persuasion, and under conditions of low involvement, we take a peripheral route
Elaboration Likelihood Model (ELM)
A route to persuasion taken when we find the information in a persuasive message relevant or interesting and pay careful attention to it
Central Route to Persuasion
A route to persuasion taken when we're not really motivated to think about the marketer's arguments and use other cues to decide how to react
Peripheral Route to Persuasion
Sources of information extraneous to the actual message
Peripheral Cues