3019PSY Module 8 Video Games

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37 Terms

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Green & Bavelier (2003)

examine the influence of video games on visual attention

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RQs for Green & Bavelier (2003)

  1. are there differences in visual attention skills between VGPs and NVGPs?

  2. can NVGPs be trained in their visual attention skills by playing video games?

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flanker compatability task

measures information processing when distractors are present; difficulty is manipulated by compatability and difficulty

<p>measures information processing when distractors are present; difficulty is manipulated by compatability and difficulty</p>
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compatability (flanker task)

how similar the distractors are to the target

<p>how similar the distractors are to the target</p>
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difficulty (flanker task)

the number of rings that are filled

<p>the number of rings that are filled</p>
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distractor effect (flanker task)

the difference in reaction time between targets with incompatable and compatable distractors (incompatable RT - compatable RT)

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Green & Bavelier results (flanker task)

VGPs had a more stable distractor effect regardless of task difficulty, while NVGPs distractor effect dropped significantly from easy to harder tasks

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enumeration task

measures how many items a person can take in at once; flashes 1-12 squared on screen for 50ms

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substitizing range (enumeration task)

the number of items apprehended (3-4 for adults)

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Green & Baviler results (enumeration task)

VGPs had a much larger subsitizing range (about 5 compared to 3-4) and made less errors for all numbers of squares

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useful field of views task

measures how wide/ broad someone can make their attention field; presents 8 intersecting spokes with a target on it; researchers manipulate demand by altering the degree the target is from the centre of the visual field

<p>measures how wide/ broad someone can make their attention field; presents 8 intersecting spokes with a target on it; researchers manipulate demand by altering the degree the target is from the centre of the visual field</p>
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eccentricity (useful field of views task)

how far out from the centre of the visual field the target was presented

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Green & Bavelier results (useful field of views task)

VGPs were much more often correct for all eccentricities

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attentional blink task

measures temporal attention; participants are presented sequentially with 2 target letters

<p>measures temporal attention; participants are presented sequentially with 2 target letters</p>
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attentional blink (attentional blink task)

when 2 targets follow eachother closely in time, attentional resources are taken up processing target 1 whilst target 2 is shown, so that target 2 isnt processed

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Green & Bavelier results (attentional blink task)

VGPs were better at detecting target 2 at all intervals, but the difference got lesser as the number of interviening items got larger

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Fransceschini et al (2013)

examined the influence of video game training on attention and reading skills in children with dyslexia

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RQ for Fransceschini et al

would visual attention training (through video games) improve reading in children with dyslexia?

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Franscechini et al participants

20 Italian children with dyslexia without video gaming experience, split into AVG and NAVG groups

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focused attention task

participants are presented with a focus point and a cue which indicates where they need to focus attention to in the stimulus display

<p>participants are presented with a focus point and a cue which indicates where they need to focus attention to in the stimulus display</p>
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divided attention task

participants are presented with a focus point and then the stimulus display before the cue, so they need to divide their attention across the entire display before they know where they are supposed to look

<p>participants are presented with a focus point and then the stimulus display before the cue, so they need to divide their attention across the entire display before they know where they are supposed to look</p>
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Fransceschini et al results (focused/divided attention task)

AVG group made significantly greater improvements in both tasks

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cross-modal attention task

participants are presented with verbal cues as to which side of the screen the target will appear

<p>participants are presented with verbal cues as to which side of the screen the target will appear</p>
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Fransceschini et al results (cross-modal attention task)

AVG made significant improvements pre- to post-test

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Fransceschini et al results (word reading)

AVG improved performance more than participants in a 12-month reading program and improvements maintained at 2 months follow-up

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Bavelier et al (2012)

examined the link between playing action video games and neural processing

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aims of Bavelier et al

  1. examine the role of top-down attention in the dorso-fronto patietal networds for VGPs and NVGPs

    1. compare VGPs and NVGPs on a visual search task and how this affects processing of irrelevant motion information

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Bavelier et al participants

26 young adult males who either played action video games often (5 hours / week) or did not

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flanker task (Bavelier et al)

participants decide if a square or a diamond was present at low and high levels of difficulty (types of distractors) and distraction location (peripheral or central)

<p>participants decide if a square or a diamond was present at low and high levels of difficulty (types of distractors) and distraction location (peripheral or central)</p>
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Bavelier et al results (flanker task)

VGPs were equally good at peripheral and central distractor trials; peripheral, irrelevant movement was more distracting for NVGPs; VGPs had a shorter RT but were still affected by task difficulty

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Bavelier et al results (fMRI)

NVGPs had greater activation of frontal, parital, and visual areas

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Kahn et al (2014)

examined the relationship between playing video games and cortical thickness

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aim of Kahn et al

to examine the association between spontaneous video game playing and cortical thickness in adolescents

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participants of Kahn et al

152 male and female adolescents (either VGPs or NVGPs)

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Kahn et al results

there is a positive correlation between self-reported weekly VGing and thickness of the left dorsalateral PFC and left frontal eye fields

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role of the left dorsolateral PFC

executive control (including working memory and decision making)

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role of the left frontal eye fields

perceptual decision making, visuo-motor integration, attentional control