Psych (Ch 5-9)

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Psychology

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143 Terms

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what is consciousness?

The state of being aware of oneself, one’s thoughts, and/or the environment (a spectrum)

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Wilhelm Wundt and Edward Titchener

founder psychology as a science based on exploring consciousness and it’s contents

  • structuralism

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William James

propose consciousness as a “stream” that provides a sense of day-to-day continuity

  • Functionalism

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John B Watson and BF Skinner

insisted that psychology should only study observable behavior

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Cognitive Psychology

scientific study of conscious and unconscious mental processes such as thinking, problem-solving, and language

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Optogenetics

technology used to search for neurons that may act as switches for different states of consciousness

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Automatic Processing

some processing of sensory info occurs automatically without effort, awareness, or control

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Selective Attention

the ability to focus awareness on a small segment of info that is available through our sensory systems

  • influenced by emotion, age

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Circadian Rhythm

a 24-hour cycle of physiological and behavioral functioning

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Suprachiasmatic Nucleus

  • located in the hypothalamus

  • communicates with other areas of the hypothalamus and the reticular formation, which regulates alertness and sleepiness

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Larks

early riser: energized and alert early in the morning

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Owls

Late riser: energy level builds slowly throughout the day

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Beta waves (stage w)

brain waves that indicate an alert, awake state

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Alpha waves

brain waves that indicate a relaxed, drowsy state

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Non-rapid eye movement (non-REM or NREM)

nondreaming sleep that occurs during 3 stages

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Theta waves

brain waves that indicate the early stage of sleep

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Delta waves

brain waves that occur in slow-wave sleep, characterized by tall, low-frequency waves

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Four or five multistage sleep cycles each night, each lasting about 90 minutes

  • Non-REM sleep: nondreaming sleep

  • NREM 1: lightest stage of sleep (hypnagogic hallucinations)

  • NREM 2: sleep spindles and k-complexes

  • NREM 3: deep sleep (peak time secretion of growth hormone)

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REM Sleep

dreaming sleep: stage R

  • bursts of eye movements with brain activity similar to that of a walking state

  • lack of muscle tone

  • vivid, illogical dreams

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Sleep Cycle

NREM 1 → NREM 2 → NREM 3 → NREM 2 → REM

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Sleep architecture

the makeup of sleep cycles, changes throughout life

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Hypnagogic Hallucinations

hallucinations that occur at the transition between sleeping and waking

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Sleep Terrors

  • non-REM sleep disturbances primarily affecting children

  • crying hysterically, breathing rapidly, sweating

  • child has no memory of episode the next day

  • typically outgrown after

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Nightmares

  • frightening dreams that occur in REM sleep

  • unlike sleep terrors, nightmares can often be recalled in vivid detail

  • people who frequently experience nightmares may be “more susceptible to daily stressors”

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Why sleep?

  • restorative theory

  • evolution theory

  • consolidation of memories and learning

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Psychoanalysis and Dreams (freud)

Freud proposed that dreams are a form of wish fulfillment, or a playing out of unconscious desires

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Manifest (dream)

the remembered storyline of a dream

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Latent (dream)

the hidden meaning of a dream

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Activation-Synthesis Model

random neural activity in REM sleep is given meaning by our minds

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Dream Content

  • most feature ordinary, everyday scenarios

  • more likely include sad events than happy ones

  • relatively consistent across cultures

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Dream Duration

  • the average person starts dreaming about 90 min into sleep and then goes on to have about four-six dreams during the night

  • dream seem to happen in real time

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Psychoactive Drugs

  • substances that cause changes in conscious experiences

  • includes caffeine, alcohol, nicotine, and prescription medication

  • depressants, stimulants, hallucinogens

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Depressants

class of psychoactive drugs that depress or slow down activity in the central nervous system (ex. alcohol and morphine)

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Opioids (depressant)

minimize perceptions of pain, induces drowsiness and euphoria, and slows breathing (morphine)

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Stimulants

increase neural activity in the sympathetic nervous system, producing heightened alertness, energy, elevated mood, and other effects

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Cocaine (stimulant)

  • produces a sense of energy and euphoria

  • amplifies the effects of dopamine

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Physiological Dependence

with constant use of some psychoactive drugs, the body no longer functions normally without the drug

  • withdrawal

  • tolerance

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Psychological Dependence

with constant use of some psychoactive drugs, a strong desire to continue using the substance occurs without the evidence of tolerance or withdrawal symptoms

  • urge of craving

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Learning

a relatively enduring change in behavior or thinking that results from experiences

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Habituation

basic form of learning evident when an organism does not respond as strongly or as often to an event following multiple exposures to it

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Stimulus

event or occurrence that generally leads to a response

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Classical Conditioning

2 different stimuli are associated

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Operant Conditioning

connections between behaviors and consequences are made

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Observational Learning

learning occurs by watching and imitating others

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Pavlov’s dogs

the dogs had been conditioned to link certain sights and sounds with eating

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Neutral Stimulus

stimulus that does not cause a relevant automatic or reflexive response

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Unconditioned Stimulus (US)

stimulus that automatically triggers an involuntary response without any learning needed

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Unconditioned Response (UR)

reflexive, involuntary response to an unconditioned stimulus

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Conditioned Stimulus (CS)

previously neutral stimulus that an organism learns to associate with an unconditional stimulus

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Conditioned Response (CR)

learned response to a conditioned stimulus

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Acquisition

the initial learning phase in both classical and operant conditioning

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Stimulus Generalization

after an association is forged between the CS and the CR, the learner often responds to a similar stimuli as if they are the original CR

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Stimulus Discrimination

the ability to differentiate between a particular CS and other significantly different stimuli

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Extinction

The process by which the conditioned response decreases after the repeated exposure to the conditioned stimulus in the absence of the unconditioned stimulus

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Spontaneous Recovery

the reappearance of a conditioned response following it’s extinction

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Conditioned-Taste Aversion

A form of classical conditioning that occurs when an organism learns to associate the taste of a particular food or drink with illness

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Reinforcers

events, stimuli, and other consequences that increase the likelihood of a behavior reoccurring

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Reinforcement

process of increasing the frequency of behaviors with consequences

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Positive Reinforcement

The process by which reinforcers are added or presented following a target behavior, increasing the likelihood of it occurring again

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Negative Reinforcement

The removal of an unpleasant stimulus following a target behavior that increases the likelihood of it occurring again

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Primary Reinforcers

satisfies a biological need (water, food, physical contact)

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Secondary Reinforcers

does not satisfy an biological need but often gains power through its association with a primary reinforcer (money, good grades)

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Successive Approximations

method that uses reinforcers to condition, a series of small steps that gradually approach the target behavior

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Shaping

process by which a person observes the behaviors of another organism, providing reinforcers if the organism performs at a required level

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Continuous Reinforcement

every target behavior is reinforced

  • ideal for establishing new behaviors in acquisition phase

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Partial Reinforcement

Target behaviors are reinforced intermittently, not continuously

  • works better for maintaining behaviors

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Partial Reinforcement Effect

The tendency for behaviors acquired through intermittent reinforcement to be more resistant to extinction, than those acquired through continuous reinforcement

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Variable-Ratio Schedule

subject must exhibit a SPECIFIC number of desired responses or behaviors before a reinforcer is given, but the number changes across trials

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Fixed-Interval Schedule

A reinforcer is given for the first target behavior occurring after a specific time interval, and the target behavior tends to increase as each time interval comes to an end

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Variable-Interval Schedule

The reinforcer comes after an interval of time goes by, but the length of the interval changes from trial to trial (within a predetermined range based on an average interval length.)

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Goal of Punishment

to decrease or stop a behavior

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Positive Punishment

something aversive or disagreeable is applied following the target behavior

  • ex. a fine for late library book return

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Negative Punishment

taking away something valuable following a target behavior

ex. being grounded from driving after misbehaving

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Prosocial Behavior

actions that are kind, generous, and beneficial to others

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Latent Learning

type of learning that occurs without awareness and regardless of reinforcement

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Cognitive Maps

a mental representation of physical space

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Memory

The process involved in the encoding (collection), storage, and retrieval of information

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Encoding

The process through which information enters our memory system

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Storage

preserving information for possible recollection in the future

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Retrieval

accessing information encoded and stored in memory

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Levels of processing framework

  • Shallow

  • Intermediate

  • Deep (helps create stronger memories)

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Information-Processing Model

conceptualizes memory as a flaw of information through a series of stages: sensory memory, short-term memory, and long-term memory

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Ionic Memory (sensory memory)

visual impressions that are photograph-like in their accuracy but dissolve in less than a second

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Eidetic memory

ability to “see” an image or object sometimes long after it has been removed from sight with amazing specificity

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Echoic memory

exact copies of the sounds we hear that usually lasts from about 1 to 10 seconds

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Maintenance Rehearsal (short-term memory)

technique of repeating information to be remembered, increasing the length of time it can be held in short term memory

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Chunking (short-term memory)

grouping numbers, letters, or other items into meaningful subsets as a strategy for increasing the quantity of information that can be maintained in short term memory

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Working Memory

The active processing of information in short-term memory, which includes the maintenance and manipulation of information

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Semantic Memory

the memory of information theoretically available to anyone, which pertains to general facts about the world

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Episodic Memory

The record of memorable experiences or “episodes” including when and where an experience occurred

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Flashbulb Memory (episodic)

detailed account of circumstances surrounding an emotionally significant or shocking, sometimes historic, event

  • sometimes include inaccuracies or lack specific details

  • Frequently recall the precise moment you learned of an event

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Implicit Memory

A memory for something you know or know how to do, but which might be automatic or unconscious

  • includes memories formed through classical conditioning

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Procedural Memory

The unconscious memory of how to carry out a variety of skills and activities

  • type of implicit memory

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Mnemonics

techniques to improve memory

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Recall

retrieving information held in long-term memory without explicit retrieval cues

  • ex. short-answer test question

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Recognition

matching incoming data to information stored in long-term memory

  • having to identify information, rather than come up with information

  • ex. multiple-choice test question

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Serial Position Effect

the ability to recall items in a list depends on where they are in the series

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Encoding Specificity Principal

memories are more easily recalled when the context and cues at the time of encoding are similar to those at the time of retrieval

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State- Dependent Memory

remembering things is easier when physiological and psychological conditions, including moods and emotions, are similar at the time of encoding and retrieval

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Mood Congruence

retrieval is easier when the content of a memory corresponds to our present emotional state