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psychology perception
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What is perception?
Experiences resulting from stimulation of the senses
The set of processes by which we recognize, organize, and make sense of the sensations we receive from environmental stimuli
What we sense (in our sensory organs) is not the same as what we perceive (in our minds)
Not perceiving what is there...
failure to perceive what is there
Perceiving what is not there...
our brain makes an inference of what it thinks is going on
perceiving what cannot be there...
perceive things that cannot be in the world (perpetual staircase)
Perception
Problem:
- Understand what is going on out there
(outside the brain)
Importance:
- Necessary in order to know how to act to achieve goals
Challenge:
- The inverse problem: how to determine the distal stimulus from the proximal stimulus
Inverse problem of perception
Create a representation (perception) of what is out in the world (the distal stimulus) from what we sense (the proximal stimulus)
Sources of Information for perception
Genes
- Information learned on timescale of evolution
Past experience
- Information learned on timescale of a human life
Internal state
- Information learned on timescale of current episode
Environmental context
- Information learned now
Proximal stimulus
- The stimulus itself
sensory systems
vision, somato-sensation (touch, temp, pain, proprioceptors),
audition
sensory system stages
Distal stimulus
- an object or process out in the world
Proximal stimulus
- The energy or matter that impinges on the sensory receptors
Sensory receptors
- Specialized cells to transduce (convert) external phenomena (light, sound, pressure, etc...) into neural signals
Neural pathway
- From sensory receptors via thalamic nuclei to cerebral cortex
Hierarchy of cortical areas
- Attempt to construct useful representation of distal stimulus
Percept
- Mental representation of the distal stimulus
eye
light comes through the cornea to the retina
Fovea
the central focal point in the retina, around which the eye's cones cluster
Retina
the light-sensitive inner surface of the eye, containing the receptor rods and cones plus layers of neurons (ganglion cells, bipolar cells) that begin the processing of visual information
Blindspot
the point at which the optic nerve leaves the eye, creating a "blind" spot because no receptor cells are located there
Photoreceptors
rods and cones
- 1 type of rods, 3 types of cones
Rods
retinal receptors that detect black, white, and gray; necessary for peripheral and twilight vision, when cones don't respond
Cones
retinal receptor cells that are concentrated near the center of the retina and that function in daylight or in well-lit conditions. The cones detect fine detail and give rise to color sensations.
Retinal receptor density
high density of cones and lower density of rods at fovea
higher density of rods off the fovea
Fovea is packed with cones
Primary visual pathway
Visual fields
- Both visual fields on both retinas
- Partial crossover at optic chiasm
- Left visual field in right V1
- Right visual field in left V1
Pathway
- Ganglion cells
- LGN (thalamus)
- Primary visual cortex
Where does information from the upper left quadrant of the visual field go in V1?
A. Left dorsal V1
B. Left ventral V1
C. Right dorsalV1
D. Right ventral V1
D. Right ventral V1
Visual field topography in V1
flipped left right
flipped up down
auditory system
Responsible for hearing, balance, equilibrium, and communication skills
Ear
Sound = changes in air pressure
Ear drum (tympanum) converts changes in air pressure into mechanical vibrations
Vibrations travel through bones of middle ear (ossicles) to oval window of cochlea
Hair cells in cochlea detect vibrations
hair cells in ear
long tufts of stereocilia on top surface, once basilar membrane vibrates, stereocilia swap back and forth within endolymph - causes opening of ion channels
- caused by tiplings? (little hairs on top of hair cells)
Organization of Basilar Membrane
Location of maximal excitation along the basilar membrane depends on sound frequency
Low frequency --> high part of membrane
Medium frequency --> middle of membrane
High frequency --> base of membrane
Primary auditory pathway
Auditory nerve
Cochlear nuclei (medulla)
Superior olivary nucleus (pons)
Nucleus of lateral lemniscus (pons)
Inferior colliculus (midbrain)
Medial geniculate nucleus (thalamus)
Primary auditory cortex (in the temporal lobes)
somatosensory system
sensory network that monitors the surface of the body and its movements
Somatosensation
Mechanoreception
- Detects pressure, vibration and distortion
Thermoception
- Detects hot and cold
Nocioception
- Detects harmful chemical, mechanical, or thermal stimuli
Proprioception
- Detects mechanical forces on muscles, tendons and joints
Mechanoreceptors for touch
- in the dermis (2 higher in the skin, 2 lower)
Meissner corpuscle (RA1)
Merkel cells (SA1)
Pacinian corpuscle (RA2)
Ruffini endings (SA2)
Primary Somatosensory Pathway
Dorsal root ganglion
Gracile/cuneate nuclei (medulla)
Ventral posterior nuclei (thalamus)
Primary somatosensory cortex
Sensory adaptation
The proximal stimulus is represented on a
relative scale, not an absolute scale.
The influence of context on perception begins very early in the sensory pathways.
(Ex: flashlight during the day vs during the night)
visual adaptation
The sensitivity of the visual system to a light stimulus depends on the ambient light level
(not just the light, but how the light is impaired from other light in the environment)
Weber's Law
The "just noticeable difference" (JND) is the smallest detectable change (∆I) in a stimulus (I)
The JND is proportional to the magnitude of the stimulus:
(∆I)/(I) = K
K is the Weber fraction
Loudness: K ≈ .05
Brightness: K ≈ .08
Heaviness: K ≈ .02
Slowly adapting mechanoreceptors
continue to respond and send out action potentials even after a long period of continual stimulation
Merkel cells (SA1)
Ruffini endings (SA2)
Rapidly adapting mechanoreceptors
give rise to sensations of touch, movement and vibration fast
Meissner corpuscle (RA1)
Pacinian corpuscle (RA2)
Receptive field
Area of sensory surface to which a neuron responds
Perceptual resolution and acuity are inversely related to sensory receptive field size:
Higher-order neurons have larger receptive fields
Higher-order neurons respond to more complex sensory stimuli
Visual receptive fields
Receptive field of a cone: area on retina
Receptive field size varies with eccentricity
(clearer vision right where you're looking vs where you're not)
Receptive fields of retinal ganglion cells
Photoreceptors contributing to ganglion cell receptive field
- centre-surround structure of ganglion cell receptive field
- on area (centre) fires more, off area (surround) fire less
Horizontal, bipolar and amacrine cells
Retinal ganglion cell
Visual center-surround receptive fields
On cells
- fire best when light in the middle and dark in the surround
Off cells
- fire best when dark in the middle and light in the surround
Auditory receptive fields
- receptive field of a hair cell: frequency of sound
somatosensory receptive fields
Receptive field of a mechanoreceptor: area on skin
Receptive field size and acuity vary with location on body:
fingers and hands have a smaller threshold
calf, legs, etc. have a larger threshold
Somatosensory center-surround receptive fields
Lateral inhibition
lateral inhibition
The pattern of interaction among neurons in the visual system in which activity in one neuron inhibits adjacent neurons' responses.
Topography
Spatial organization (topography) of sensory surface is generally preserved in (projected onto) primary sensory cortex
Cortical magnification
Area of cortex is proportional to density of sensory receptors (and inversely related to receptive field size)
retinotopic map
Topological map that preserves spatial relationships found on Retina
Cortical magnification varies with eccentricity
more photo receptors in middle (fovea) takes up more of the cortex (greater cortical magnification)
tonotopic map
An ordered map of frequencies created by the responding of neurons within structures in the auditory system. There is a tonotopic map of neurons along the length of the cochlea, with neurons at the apex responding best to low frequencies and neurons at the base responding best to high frequencies.
somatotopic maps
Cortical or subcortical arrangements of sensory pathways that reflect the organization of the body
somatosensory homunculus
Broad areas of primary somatosensory cortex devoted to particular body regions
- larger regions due to higher nerve endings in the area
Gustotopic map
An alternative to a topographic map in which different taste qualities are mapped to specific areas of the cortex, despite having no spatial differentiation in the periphery. This may also be referred to as a chemotopic map.
Plasticity
Changes in neural organization
Occurs from the molecular to systems level
Synaptic plasticity
- Changes in the strength of synapses
Cortical reorganization
- Changes in topographic maps
Reorganization of retinotopic map
Lesion of the visual field(in both eyes!) leads to reorganization in primary visual cortex
Ex: can reorganize due to damage
Reorganization of somatotopic maps and phantom limbs
Example: After amputation of arm, pursing of lips causes perceived sensation in missing arm
Ex: Cells now receive info from adjacent cells
- Still experience sensation in the arm thats not there.
- can experience itch because cells are still in cortex
- patients could relieve itch from phantom limb by scratching face because neurons reorganized from arm to receive input from the face
hierarchical organization
Moving from lower-order sensory neurons (those closer to sensory receptors)to higher-order sensory neurons(those farther from sensory receptors):
- Receptive fields get larger
- Sensory features get more complex (and abstract)
- Sensory features get more specific
- Processing proceeds in serial (sequentially),in parallel (simultaneously), and is recurrent (loops)
- Multi-sensory integration increases
Cortical hierarchy
EX:
Visual
Primary -> Secondary -> Tertiary
- Primary would contain 1st order neurons
- Tertiary would contain 2nd order neurons
Similar order for somatosensory category, auditory category. etc.
Hierarchy in visual system
First info is received in V1
- serial, parallel and recurrent processing in the visual system
Modularity
- Primary visual cortex = striate cortex = V1
- Secondary visual cortex = extrastriate cortex = V2, V3, V4, V5/MT
- Tertiary visual cortex = visual association cortex = MST, LIP, etc...
- Multimodal association cortex = VIP, etc...
Feature detectors and tuning curves (visual)
Example: Orientation feature detectors in V1
- neurons fire when they see the stimulus in vertical position
- tuning curve --> shows how neurons fire more when stimulus is in a certain orientation then others (vertical vs slanted vs horizontal)
Example: Build an orientation feature detector from center-surround neurons
- wiring up a neruon so its receptive field is more complex
Cortical columns
Organization of orientation feature detectors in V1
- For each location in visual field, for each eye: detectors for all orientations
- Organized by eye (ocular dominance columns) and by orientation (orientation columns)
More complex feature detectors (visual)
Example: Oriented lines of a specific length
Example: Building shapes from oriented lines
- feed neurons different shapes, can wire up neurons that can respond to complex patterns
Hierarchy in visual system (specific areas)
MT/V5 = Motion
V4 = Colour
Modularity
- Primary auditory cortex = A1 = Core
- Secondary auditory cortex = A2 = Belt
- Tertiary auditory cortex = auditory association cortex = Parabelt (PB), etc...
- Multimodel association cortex = T2/T3, PP, etc...
Feature detectors and tuning curves (auditory)
Example: Directional feature detectors in superior colliculus of ferret
Numbered areas: Directional tuning curves for individual neurons in superior colliculus
Auditory directional feature detectors
Sound arriving at ears is out of phase when distance from sound source to ears differs. Size of this difference, interaural time delay (ITD), determines horizontal location of sound source.
(look at slides :(()
Hierarchy in somatosensory system
Modularity
- Primary somatosensory cortex = S1= BA 1, 2, & 3
- Secondary somatosensory cortex = S2 = PV
- Tertiary somatosensory cortex = somatosensory association cortex = BA 5, MIP, AIP, etc...
- Multimodal association cortex = VIP, etc...
Feature detectors and tuning curves (somatosensory)
Example: Orientation feature detectors in S2
- responds more to specific orientations versus others
Build an orientation feature detector from simpler detectors
More complex feature detectors (somatosensory)
Somatosensory motion detectors in S1
- Lower traces show motion of probe on finger
Motion-sensitive neurons:
Respond to any motion in receptive field
U D P R
(thumb)
Orientation-sensitive
neurons:
Respond to motion along a particular axis
UR
(middle finger)
Direction-sensitive neurons:
Respond to motion in a particular direction
R
(Back of hand)
What and where streams
Higher-order sensory processing is generally
divided into "what" and "where" streams
where stream
- Dorsal pathway: occipital lobe into parietal lobe
- Emphasis on location and motion
- Processing for action
What stream
- Ventral pathway: occipital lobe into temporal lobe
- Emphasis on shape and color
- Processing for object recognition
Visual What and Where stream pathway
retina --> LGN --> V1
--> V2 --> V4 (Ventral (temporal) pathway)
--> MT (Dorsal (parietal) pathway)
fusiform face area (visual what stream example)
a region in the temporal lobe of the brain that helps us recognize the people we know
- have face sensitive cells
- inferior temporal cortex
The where stream (visual function example)...
Guides movements
Intraparietal sulcus (IP)
- Anterior (AIP)
Represents space for hand
movements
- Medial (MIP) Represents space for arm
movements
- Lateral (LIP)Represents space for eye
movements
- Ventral (VIP)
Represents space for facial movements
Auditory 'what' and 'where' streams
Where - intraparietal sulcus
What - temporal lobe
Somatosensory What and where streams
Where - intraparietal sulcus
What - temporal lobe
bottom-up processing
- Stimulus driven
- Feedforward connections
- Depends on proximal stimulus and genetic "hard-wiring"
of sensory systems
** Perception depends on both
top-down processing
- Driven by goals and expectations
- Feedback connections
- Depends on past experience, internal state, environmental
context
** Perception depends on both
Bottom-up and top-down processing example
bottom-up
--> takes lines, and shapes, and colours
top-down
--> includes higher-level interpretive processes
likelihood principle
We perceive the world in a way that is "most likely" based on our past experiences
(top-down processing)
interactive activation model
a theory proposing that both feature knowledge and word knowledge combine to provide information about the identity of letters in a word
** Model of letter & word perception
** Integrates bottom-up and top-down processes
interactive activation model - bottom-up processing
FEATURE DETECTORS
FEATURES EXCITE OR INHIBIT LETTERS
LETTERS COMPETE WITH OTHER LETTERS & EXCITE OR INHIBIT WORDS (Lateral Inhibition)
interactive activation model - top-down processing
WORDS COMPETE WITH OTHER WORDS & EXCITE LETTERS
INTERACTIVE ACTIVATION
Explanation of Word Superiority Effect
Both bottom-up and top-down processes are necessary to explain perception.
Tinnitus
Perception of sound in absence of auditory stimulation
Potential cause(s): Damage to either cochlea or structures along auditory pathway or somatosensory structures or limbic system or reorganization of tonotopic map