Chapter 15: Aggression

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These flashcards cover key vocabulary and concepts from Chapter 15 on aggression, including definitions of critical terms and explanations of models related to aggressive behavior.

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12 Terms

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Agonistic Behavior

A behavior related to fighting, including threats, displays, and actual combat.

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Game Theory

A mathematical framework used to analyze strategies in competitive situations, predicting whether individuals should fight or retreat.

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Ultimate Reasons for Fighting

The biological and evolutionary factors that determine when it is advantageous for individuals to escalate contests to fighting.

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Opportunity Costs

The potential benefits an individual misses out on when choosing one alternative over another in a competitive scenario.

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Value of a Resource

The worth of a resource may vary based on individual circumstances, availability, and ecological factors.

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Hawk-Dove Game

A model explaining aggression strategies where 'hawks' fight for resources and 'doves' display but don’t engage in fights.

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Evolutionarily Stable Strategy (ESS)

A strategy that, if adopted by a population, cannot be invaded by any alternative strategy; exemplified in the Hawk-Dove game.

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Frequency-dependent Selection

A process where the fitness of a phenotype depends on its frequency relative to other phenotypes in a population.

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Bourgeois Strategy

A strategy in the Hawk-Dove Bourgeois game where individuals possess ownership of a resource and behave aggressively to defend it.

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Antibourgeois Strategy

A strategy where individuals do not claim ownership but still compete, often used when there is a low cost of fighting.

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War of Attrition Model

A model where individuals compete by displaying persistence until the opponent concedes, often used to describe competition among males.

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Sequential Assessment Model

A model suggesting that individuals assess their opponent's fighting ability in stages before deciding to fight, advantageous when fighters are closely matched.