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Leisure
time free from the demands of work or duty, used for enjoyable, voluntary activities like hobbies, relaxation, or recreation
Serious leisure
leisure activity requiring skill, attention, and commitment
Liquid leisure
(Blackshaw, 2010) a postmodern concept that frames leisure as a fluid, dynamic site where individuals engage in devotional practices of freedom, spirituality, and identity formation, co-creating meaning through embodied experiences that help navigate the uncertainties of liquid modernity.
Flow Theory (Csikszentmihalyi, 1970)
a theory of motivation that suggests that individuals will experience an intense level of enjoyment, concentration, and lack of self-awareness when actively engaged in activities that have clear goals, unambiguous feedback, and a match between one's skills and the challenge of the task.
Play Theory
A theory that encompasses several key concepts that explain how playful activities create meaning and social connection
Homo Ludens (Huizinga, 1980)
Play is central to human culture, freely chosen, outside ordinary life, and deeply absorbing. It forms bonds and creates community.
Play Frame (Bateson, 1973)
Events create a psychological "play frame" where participants know they are pretending (e.g., Elvis impersonators are not real) but still act as if it is real. This paradox (real/not real) is what makes play fun and meaningful.
Sociability (Simmel,1964)
True sociability occurs when people set aside their normal roles (status, work, wealth) and interact as equals. Play at festivals creates temporary equality, trust, and freedom.
Motivation
the reason or reasons one has for acting or behaving in a particular way.