Chapter 2: Two-Dimensional Kinematics - Review Terms

0.0(0)
studied byStudied by 0 people
GameKnowt Live
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/41

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

42 Terms

1
New cards

Two-Dimensional Motion

Motion that occurs in a plane, involving both horizontal and vertical components.

<p>Motion that occurs in a plane, involving both horizontal and vertical components.</p>
2
New cards

Independence of Motion

The concept that horizontal and vertical components of motion are independent of each other.

<p>The concept that horizontal and vertical components of motion are independent of each other.</p>
3
New cards

Projectile Motion

The motion of an object thrown or projected into the air, subject to only the acceleration of gravity.

4
New cards

Resolving Vectors

Breaking down a vector into perpendicular components, typically horizontal and vertical.

5
New cards

Horizontal Component

The part of a vector that runs parallel to the horizontal axis.

6
New cards

Vertical Component

The part of a vector that runs parallel to the vertical axis.

7
New cards

Vector

A quantity that has both magnitude and direction, such as displacement, velocity, acceleration, and force.

8
New cards

Magnitude

The size or length of a vector, often represented by the length of an arrow in graphical representations.

9
New cards

Direction

The orientation of a vector in space, often specified relative to a reference frame or coordinate system.

10
New cards

Head-to-Tail Method

A graphical method for adding vectors by placing the tail of each subsequent vector at the head of the previous vector.

<p>A graphical method for adding vectors by placing the tail of each subsequent vector at the head of the previous vector.</p>
11
New cards

Resultant Vector

The vector that represents the sum of two or more vectors, drawn from the tail of the first vector to the head of the last vector in a head-to-tail addition.

<p>The vector that represents the sum of two or more vectors, drawn from the tail of the first vector to the head of the last vector in a head-to-tail addition.</p>
12
New cards

Vector Addition is Commutative

The property that vectors can be added in any order and the resultant will be the same, i.e., A + B = B + A.

13
New cards

Vector Subtraction

The process of adding a negative vector, where the negative of a vector has the same magnitude but opposite direction.

14
New cards

Negative of a Vector

A vector with the same magnitude as the original but in the opposite direction.

<p>A vector with the same magnitude as the original but in the opposite direction.</p>
15
New cards

Multiplication of Vectors by Scalars

The process of changing the magnitude of a vector by a scalar, which can also reverse the direction if the scalar is negative.

16
New cards

Resolving a Vector into Components

The process of breaking a vector into perpendicular components, such as x and y components, often using right triangles.

17
New cards

Analytical Methods

Techniques that use geometry and trigonometry to add or subtract vectors, providing more precision than graphical methods.

18
New cards

Perpendicular Components

The components of a vector that lie along the x- and y-axes, which can be used to simplify vector addition and subtraction.

19
New cards

Pythagorean Theorem

A mathematical equation relating the lengths of the sides of a right triangle: A = √(Ax² + Ay²).

<p>A mathematical equation relating the lengths of the sides of a right triangle: A = √(Ax² + Ay²).</p>
20
New cards

Magnitude of a Vector

The length or size of a vector, calculated using the Pythagorean theorem for its components.

21
New cards

Direction of a Vector

The angle a vector makes with a reference axis, often calculated using the inverse tangent function.

22
New cards

Resultant Vector

The vector sum of two or more vectors, representing the combined effect of the vectors.

<p>The vector sum of two or more vectors, representing the combined effect of the vectors.</p>
23
New cards

Resolving a Vector

The process of breaking a vector into its perpendicular components along the x- and y-axes.

<p>The process of breaking a vector into its perpendicular components along the x- and y-axes.</p>
24
New cards

Projectile Motion

The motion of an object thrown or projected into the air, subject to only the acceleration of gravity. The object is called a projectile, and its path is called its trajectory.

<p>The motion of an object thrown or projected into the air, subject to only the acceleration of gravity. The object is called a projectile, and its path is called its trajectory.</p>
25
New cards

Independence of Motion

The concept that motions along perpendicular axes are independent and can be analyzed separately.

<p>The concept that motions along perpendicular axes are independent and can be analyzed separately.</p>
26
New cards

Acceleration due to Gravity

The acceleration of an object in free fall, resulting from the influence of Earth's gravity, typically -9.80 m/s².

27
New cards

Horizontal Motion

Motion along the horizontal axis where acceleration is zero when air resistance is negligible.

28
New cards

Vertical Motion

Motion along the vertical axis where acceleration is due to gravity, typically -9.80 m/s².

29
New cards

Maximum Height

The highest point in a projectile's trajectory, reached when the vertical component of velocity is zero.

30
New cards

Range

The horizontal distance traveled by a projectile on level ground, assuming negligible air resistance.

<p>The horizontal distance traveled by a projectile on level ground, assuming negligible air resistance.</p>
31
New cards

Kinematic Equations

Equations that describe the motion of objects under constant acceleration, used to solve for displacement, velocity, and time.

32
New cards

Initial Velocity Components

The horizontal and vertical components of the initial velocity of a projectile, calculated using trigonometric functions.

33
New cards

Time of Flight

The total time a projectile is in the air.

34
New cards

Vector Addition

The process of combining vectors to determine the resultant vector, used to find total displacement and velocity in projectile motion.

35
New cards

Projectile Range Equation

R = (v₀² sin 2θ₀) / g, where R is the range, v₀ is the initial speed, θ₀ is the launch angle, and g is the acceleration due to gravity.

<p>R = (v₀² sin 2θ₀) / g, where R is the range, v₀ is the initial speed, θ₀ is the launch angle, and g is the acceleration due to gravity.</p>
36
New cards

Relative Velocity

The velocity of an object as observed from a particular reference frame, which may differ from its velocity relative to another reference frame.

<p>The velocity of an object as observed from a particular reference frame, which may differ from its velocity relative to another reference frame.</p>
37
New cards

Vector Addition

The process of combining vectors to determine a resultant vector, which involves adding their magnitudes and directions.

<p>The process of combining vectors to determine a resultant vector, which involves adding their magnitudes and directions.</p>
38
New cards

Projectile Motion

The motion of an object thrown or projected into the air, subject to only the acceleration of gravity.

39
New cards

Analytical Methods

Techniques used to calculate vector sums using algebraic equations, often involving trigonometric functions.

40
New cards

Graphical Methods

Techniques used to determine vector sums by drawing vectors to scale and using geometric methods.

41
New cards

Resultant Velocity

The vector sum of two or more velocities, representing the overall effect of the combined velocities.

42
New cards

Reference Frame

A coordinate system or viewpoint from which measurements are made, affecting the observed values of velocity and other quantities.