English 100 Notes - Conversation, Textual Aids, Plot, Theme, Listening, and Expression

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Vocabulary-style flashcards covering key terms from the lecture notes.

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84 Terms

1
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Debate

A competitive, two‑way conversation; the goal is to win an argument.

2
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Dialogue

A cooperative, two‑way conversation; the goal is to share information and build relationships.

3
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Discourse

A cooperative, one‑way conversation; the goal is to deliver information from speaker/writer to listeners/readers.

4
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Diatribe

A competitive, one‑way conversation; the goal is to express emotions and browbeat or persuade those who disagree.

5
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Active listener

An engaged listener who shows interest, responds, and asks questions to keep the conversation going.

6
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Textual aids

Educational materials that provide support for understanding texts, often graphical outlines or images.

7
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Graphic organizer

A visual display that helps organize information and show relationships between ideas.

8
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Cause-and-effect

A relationship showing how one event (cause) produces another event (effect); used in organizers to link ideas.

9
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Flow chart

A sequence diagram that shows the order of steps or events.

10
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Venn diagram

A diagram used to identify similarities and differences between two or more items.

11
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Plot

The organization of a work’s main events; a sequence of events that involves change and conflict.

12
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Exposition

The part of a story that introduces characters and setting and establishes the main situation.

13
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Rising action

The series of events leading to the climax, including development of the conflict.

14
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Climax

The turning point or highest point of tension in the story.

15
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Falling action

Events after the climax where conflicts begin to resolve and loose ends are tied up.

16
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Resolution

The ending or conclusion of a story, where the outcome is explained.

17
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Protagonist

The main character who faces the central conflict.

18
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Antagonist

The character or force in conflict with the protagonist.

19
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Static character

A character who remains the same throughout the story.

20
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Dynamic character

A character who undergoes change throughout the story.

21
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First‑person point of view

Telling the story from the narrator’s own perspective using I/we.

22
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Third‑person limited

A narrator who is not a character and reveals only one character’s thoughts/feelings.

23
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Third‑person omniscient

An all‑knowing narrator who can describe every character’s thoughts and feelings.

24
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Theme

The central idea or message about life or humanity that the author conveys.

25
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Setting

The time and place in which a story occurs.

26
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Conflict

The struggle between opposing forces in a story, creating suspense and tension.

27
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Character vs. Character

A conflict where two or more characters are in opposition.

28
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Character vs. Nature

A conflict where characters contend with natural forces (e.g., storms, disease).

29
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Character vs. Society

A conflict where characters oppose societal rules or norms.

30
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Character vs. Self

An internal struggle within a character.

31
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Marginal listening

Passive listening; hearing sounds but often not paying attention.

32
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Attentive listening

Listening with focused attention and noting how points relate to main ideas.

33
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Analytical/Critical listening

Evaluating truth of ideas and claims and deciding what to accept.

34
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Appreciative listening

Listening for enjoyment or appreciation of sound, voice, or style.

35
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Affirmation

Positive statements that express truth or support for a claim.

36
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Affirmative expressions

Phrases that reinforce agreement, such as 'that’s right' or 'you are right'.

37
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Adverbs of affirmation

Words like really, truly, certainly, undoubtedly used to strengthen affirmation.

38
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Expressions of negation

Phrases used to deny or oppose a claim (e.g., 'Pardon me, but…', 'Maybe you’re right, but…').

39
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Negative expressions

Words that negate or contradict (e.g., never, nobody, nothing).

40
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Debate

A competitive, two‑way conversation; the goal is to win an argument.

41
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Dialogue

A cooperative, two‑way conversation; the goal is to share information and build relationships.

42
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Discourse

A cooperative, one‑way conversation; the goal is to deliver information from speaker/writer to listeners/readers.

43
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Diatribe

A competitive, one‑way conversation; the goal is to express emotions and browbeat or persuade those who disagree.

44
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Active listener

An engaged listener who shows interest, responds, and asks questions to keep the conversation going.

45
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Textual aids

Educational materials that provide support for understanding texts, often graphical outlines or images.

46
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Graphic organizer

A visual display that helps organize information and show relationships between ideas.

47
New cards

Cause-and-effect

A relationship showing how one event (cause) produces another event (effect); used in organizers to link ideas.

48
New cards

Flow chart

A sequence diagram that shows the order of steps or events.

49
New cards

Venn diagram

A diagram used to identify similarities and differences between two or more items.

50
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Plot

The organization of a work’s main events; a sequence of events that involves change and conflict.

51
New cards

Exposition

The part of a story that introduces characters and setting and establishes the main situation.

52
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Rising action

The series of events leading to the climax, including development of the conflict.

53
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Climax

The turning point or highest point of tension in the story.

54
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Falling action

Events after the climax where conflicts begin to resolve and loose ends are tied up.

55
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Resolution

The ending or conclusion of a story, where the outcome is explained.

56
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Protagonist

The main character who faces the central conflict.

57
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Antagonist

The character or force in conflict with the protagonist.

58
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Static character

A character who remains the same throughout the story.

59
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Dynamic character

A character who undergoes change throughout the story.

60
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First‑person point of view

Telling the story from the narrator’s own perspective using I/we.

61
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Third‑person limited

A narrator who is not a character and reveals only one character’s thoughts/feelings.

62
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Third‑person omniscient

An all‑knowing narrator who can describe every character’s thoughts and feelings.

63
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Theme

The central idea or message about life or humanity that the author conveys.

64
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Setting

The time and place in which a story occurs.

65
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Conflict

The struggle between opposing forces in a story, creating suspense and tension.

66
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Character vs. Character

A conflict where two or more characters are in opposition.

67
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Character vs. Nature

A conflict where characters contend with natural forces (e.g., storms, disease).

68
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Character vs. Society

A conflict where characters oppose societal rules or norms.

69
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Character vs. Self

An internal struggle within a character.

70
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Marginal listening

Passive listening; hearing sounds but often not paying attention.

71
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Attentive listening

Listening with focused attention and noting how points relate to main ideas.

72
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Analytical/Critical listening

Evaluating truth of ideas and claims and deciding what to accept.

73
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Appreciative listening

Listening for enjoyment or appreciation of sound, voice, or style.

74
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Affirmation

Positive statements that express truth or support for a claim.

75
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Affirmative expressions

Phrases that reinforce agreement, such as 'that’s right' or 'you are right'.

76
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Adverbs of affirmation

Words like really, truly, certainly, undoubtedly used to strengthen affirmation.

77
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Expressions of negation

Phrases used to deny or oppose a claim (e.g., 'Pardon me, but…', 'Maybe you’re right, but…').

78
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Negative expressions

Words that negate or contradict (e.g., never, nobody, nothing).

79
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Simile

A comparison between two unlike things using 'like' or 'as' (e.g., 'The cloud was shaped like a cotton ball').

80
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Metaphor

A direct comparison between two unlike things, stating one thing is another (e.g., 'The classroom was a zoo').

81
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Imagery

Visually descriptive or figurative language, appealing to the five senses.

82
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Symbolism

The use of objects, people, or ideas to represent something else beyond their literal meaning.

83
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Foreshadowing

Hints or clues given by the author about what will happen later in the story.

84
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Irony

A contrast between what is expected to happen and what actually happens, often used for emphasis or humor.