Psych 1 - Midterm 1

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For Professsor Ferreira's PSYC 1 Course

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139 Terms

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Psychology

Provide better understanding of natural intelligence through objective description or mechanistic analysis

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Structuralism

  • progenitor of western European psychology

  • Not objective

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Functionalism

Characterize everything we’re doing via functions

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Behaviorism

  • Addressed failings of structuralism (ie non-objective)

    • Build theories of psychology based on objective observations of stimuli, called “observables,” and the way we respond to them (1910-1950)

      • Want as little inobservable things as possible

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Gestalt Psychology

Surroundings are more compelx than individual stimuli

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Physiological Psychology

Understand brains/nervous system to study psychology

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Cognitive Psychology

Modern Psychology

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Reflex

  • Automatic response to a specific stimulis

    • Startle Reflex: Defensive response to a sudden unexpected, stimulus

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Habituation

When a response to a stimulus diminishes with repeated presentation of the stimulus

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Classical Conditioning

  • When a neutral stimulus becomes associated with a stimulus

    • EG Pavlov’s Dogs: Person Appearing associated with Food

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Original Unlearned Association

  • Inherent Response (eg Food → Salivate), can be just about anything

    • Food is Unconditioned Stimulus (UCS)

    • Salivation is Unconditioned Response (UCR)

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New Association

  • Pairing is formed, once stimulus leads to certain result

    • Conditioned Stimulus: Person appearing

    • Conditioned Response: Salivaton

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Extinction

When repeated presentation of a conditioned stimulus without the unconditioned stimulus, leads to the conditioned response to diminish

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Spontaneous Recovery

When an extinguished response returns due to the passage of time only

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Generalization

When a stimulus that is similar to an already learned stimulus elicits the conditioned response

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Discrimination Training

When generalization is limited with further learning so that two different conditioned stimuli come to elicit different conditioned responses

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Operant Conditioning

  • The learning of new responses

    • EG Cat in a puzzle box searching for a way out, accidentally pushes the open lever; being placed back in the box leads to them repeating the lever push faster and faster

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Law of Effect

Responses that produce a satisfying effect are more likely to occur again whereas responses that produce a discomforting effect become less likely to occur

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Reinforcer

Things in the environment that increase the likelihood of a behavior

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Punishers

Things in the environment that decreases the likelihood of a behavior

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Skinner Box

An apparatus for efficiently and precisely eliciting operant learning and measuring operant behavior

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Shaping

Successive reinforcement of responses that increasingly approximate a target behavior (“you’re getting warmer”)

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Schedules of Reinforcement

  • Continuous Reinforcement: When every operant response is reinforced

    • Faster initial response

  • Partial Reinforcement: When some but not all operant responses are reinforced

    • Partial Reinforcement Extinction Effect: Learning that requires more trials to extinguish under a partial reinforcement schedule

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Types of Reinforcement Schedules

  • Ratio: Based on # of responses

  • Interval: Based on how much time has passed

<ul><li><p>Ratio: Based on # of responses</p></li><li><p>Interval: Based on how much time has passed</p></li></ul><p></p>
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Positive vs. Negative Reinforcement

  • Positive: Providing reinforcement increases behavior

  • Negative: Taking something away increases certain behavior

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Punishment

  • Any event that reduces or weakens the likelihood of a behavior

    • Positive Punishment: Presenting something unpleasant after a behavior

    • Negative Punishment: Taking away something pleasant (reducing/removing)

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Taste Aversion

  • Food aversion learning

  • A biologically/evolutionary determined special form of learning

    • Protects us from foods we can eat that are poisonous

<ul><li><p>Food aversion learning</p></li><li><p><u>A biologically/evolutionary determined special form of learning</u></p><ul><li><p><u>Protects us from foods we can eat that are poisonous</u></p></li></ul></li></ul><p></p>
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5 Differences Between C.C. and Food Aversion

  • Somewhat similar to classical conditioning but…

    • Lasts much longer

    • Happens with just one trial

    • Much more resistant to extinction

    • Unconditioned stimulus and conditioned stimulus can be separated by a long time

    • Only happens with tastes and smell

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Expectancy Effect

The conditioned stimulus leads the organism to expect the unconditioned stimulus, leading to the form of the conditioned response

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Support for Expectancy Effect

  • Examples:

    • Works best when Conditioned Stimulus precedes the Unconditioned Stimulus

    • Blocking Effect: The Conditioned Stimulus will not come to elicit a Conditioned Response if another distinct Conditioned Stimulus already predicts the Unconditioned Stimulus

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Neuron

  • Brain cells that transmit electrical signals

    • Function: Send and receive electrical signals from one neuron to another

    • 3 Kinds of Neurons:

      • Sensory: Take information from the world and transmit it to your brain

      • Motor: Take information from your brain and transfer it to your muscles

      • Interneurons: Neurons that send information from one neuron to another

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Parts of Neuron

  • Cell Body: Includes all standard cellular appartus and nucleus

  • Dendrites: Branch-like extensions from cell body, receive signals from other neurons and increase the surface area of the neuron

  • Axon: Transmits signals down the length of the neuron

    • Axon Terminals: Send signals to other neurons

  • Myelin Sheath: Provides nutritional capabilities to the cell, causes signals to transmit faster down the axon

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Neural Communication

  • Synapse: Gap between the axon terminals of a sending neuron and the dendrites of a receiving neuron

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5 Steps of Neural Communication

  • 1. Sending neuron “fires” action potential (all or more electrical signal that travels down the axon of a neuron)

  • 2. Action potential arrives at the axon terminals

  • 3. Axon terminals release neurotransmitter into the synapse

    • Neurotransmitter: Chemical that affects the activity of another neuron or muscle

  • 4. Neurotransmitter floats across the synapse to the dendrites of the receiving neuron

  • 5. If the receiving neuron receives enough neurotransmitters, it fires its action potential

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Nervous System

  • All of the neurons in your body

  • Consists of two components:

    • Control Nervous System (CNS): Brain and Spinal Cord

    • Peripheral Nervous System (PNS): Nerves (bundles of axons outside the central nervous system)

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2 Kinds of Nerves in PNS

  • Spinal Nerves: From spinal cord to different aprts of the body

    • 31 pairs

  • Cranial Nerves: From your brain to parts of head and some internal organs

    • 12 pairs

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PNS

  • 2 General Functions:

    • Sensory: To the CNS

    • Motor Function: From the CNS

      • Accomplished by Motor Neurons

<ul><li><p>2 General Functions:</p><ul><li><p><u>Sensory: To the CNS</u></p></li><li><p><u>Motor Function: From the CNS</u></p><ul><li><p>Accomplished by Motor Neurons</p></li></ul></li></ul></li></ul><p></p>
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Motor Neurons

  • Operate on two kinds of muscle

    • Skeletal Muscle

      • Controlled by somatic portion of the Peripheral Motor System

      • Somatic: Initiates activity

    • Visceral Muscle and Glands

      • Autonomic: Changing activity of muscle

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Two “Modes”

  • Autonomic Nervous System

    • Sympathetic: Excited, stimulated

    • Parasympathetic: Calm, tired

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Spinal Cord

  • 3 Functions:

    • Transmits information between the spinal nerves and the brain

    • Organize some simple rhythmic skeletal muscle activity

    • Organize some reflexes

      • Flexion Reflex: Reflex that causes you to withdraw one of your limbs after experiencing pain

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Brainstem

  • 3 Structures:

    • Medulla: Simple autonomic functions

    • Pons: Controls more complicated reflexes than the spine can handle (eg Posture Reflex)

    • Midbrain: Does simple survival skills (eg eating, drinking, attacking, sleeping)

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Thalamus

  • The relay station of the brain; all sensory information will go to the thalamus first, then to the rest of the brain

    • Almost every action you take goes through the thalamus

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Cerebellum

Means “little brain,” responsible for fine motor movements and fast ballistic movements (pre-planned, executed without further guidance)

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Basal Ganglia

Responsible for gross motor movements and integrating motor movements of a sequence

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Complementary Function

Cerebellum + Basal Ganglia

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Limbic System

  • Means “border” (between evolutionary old vs. new)

    • Amygdala: Important for emotional function

    • Hippocampus: Important aspects of how our memory works

      • Helps us with the formation of memories

    • Hypothalamus: Controls the autonomic nervous system and contain drive states

      • Drive States: When there’s a thing you need, your behavior motivates you to get it

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Cortex

  • Means “ bark” (cortex is outside of the brain, because everything else is sub-cortical)

    • Aka “Neocortical”

  • Wrinkly because it’s like a sheet (flat), evolution crumples up the brain so it fits in the skull

  • Gyri: Bulges of Cortex

  • Crevices of Cortex

    • Sulci: Small crevices

    • Fissures: Big crevices

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Frontal Lobe

  • Located in front

  • Planning actions and changing strategies

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Parietal Lobe

  • Means “wall,” located top middle

  • Spatial Perception, Somatosensation and some Language

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Temporal Lobe

  • Closest to brainstem

  • Auditory Processing

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Occipital Lobe

  • Located in back of head

  • Visual Processing

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Functional Descriptions

  • Input: Primary Sensory Areas

    • Receive signals from your sense organs through your thalamus

    • Primary Visual Cortex: Responsible for things you can see (near occipital lobe)

    • Primary Auditory Cortex: Responsible for things you hear (near temporal lobe)

    • Primary Somatosensory Cortex: Responsible for body senses (near parietal lobe)

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Primary Motor Areas

  • Last part of your cortex that sends information about some movement you want to make

    • Located in back of frontal lobe

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Association Cortex

  • Everything in between (facilitates association)

    • More association cortices, more intelligent/complex the organism is

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Principles of Cortical Organization

  • Principle of Topographic Organization: Things that are adjacent in the real world are represented in adjacent cortexes

  • Tonotopic Organization: Notes that are adjacent in the scale are adjacent in the primary auditory cortex

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Principle of Cortical Magnification

The more complex or sensitive an ability, the more cortex that’s used for it

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Cortical Hemispheres

  • Left and Right hemispheres for each lobe, separated by the midline fissure

    • Corpus Callosum: Connected to each other via this

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Contralateral Organization

  • “Other Side” Organization

    • Everything on the left side of the world is represented in the right side, and vice versa

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Hemispheric Specialization

  • The different things we do tend to collect in one hemisphere or another

    • Left Hemisphere: Ability to speak, language

    • Right Hemisphere: Spatial

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Split-Brain Patients

  • Patients who have a form of epilepsy can have their Corpus Callosum severed to stop uncontrolled electrical activity that causes seizures

    • Unilateral presentation: “One side” presentation

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Action Potential

All or none electrical signal that travels down the axon of the neuron

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Elements that Allow Signal to Happen

  • Components:

    • Cell Membrane: Porous skin that allows some particles through

      • Channels: “Doors” that only allow certain particles through (Na+ and K+ Channels)

    • Surrounded by Extracellular Fluid, Intracellular Fluid inside cell

      • Extracellular Particles: Na+ (sodium ions) and Cl- (chloride ions)

      • Intracellular Particles: K+ (potassium ions) and protein molecules

    • Sodium Potassium Pump

    • 2 Kinds of Forces:

      • Electric Force: Like charges repel, opposite charges attract

      • Osmotic (Concentration) Force: Particles tend to distribute themselves (want equilibrium)

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Resting State

  • Particles distributed as follows:

    • K+ inside, Na+ outside

    • Na+ channels are closed

    • K+ channels slightly open so some K+ ions sneak out into extracellular fluid

    • At -70 mV

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What Causes Na+ Channels to Open?

  • Two things:

    • Neurotransmitters: Starts Action Potential

    • When inside of cell starts to become more positive

      • Causes action potential to move

      • Voltage-Dependent Channels

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When Sodium Channels Open

  • What Happens:

    • Na+ ions go inside

    • When inside of cells hit +30 mV

      • K+ channels open wide

      • Na+ channels close

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Hyperpolarization

  • K+ channels close

  • Sodium-Potassium Pump moves Na+ out and K+ in

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Sensation

  • The simple experience associated with a physical stimulus

    • The process by which physical energy is converted into a brain signal

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Perception

  • Physiological, meaningless

    • Organization and meaningful interpretation of sensory information

    • Relatively psychological, meaningful

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Chain of Sensation

  • 3 Steps:

    • Physical Stimulus

    • Physiological Response

    • Sensory Experience

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Vision

  • Physical Stimulus: Visible Light

    • Visible Stimulus: EM radiation w/ wavelengths between 400 and 700 nm

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Structures of the Eye

  • Cornea: Thin, clear film that covers eye, protects eye and focuses light

  • Pupil: Black hole in middle fo eye, lets light in

  • Iris: Gives eye its color, muscle that changes the size of the pupil

  • Lens: Additionally focuses light, muscles attached to it squishes the lens to change its thickness and adjust focus

    • Myopia (Near-sightedness): Lens is too curved

  • Retina: Photosensitive layer of cells in the back of the eye

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Transduction

Conversion of physical energy into a neural signal

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Photoreceptors

  • Light-sensitive neurons in the retina

    • Rods and Cones: Form synapses with other cells that do processing

    • Photochemical: Molecule that changes its geometry in response to light; increasing charge inside the cell

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Retinal Ganglion Cells

  • Have signals sent to them by photoreceptors

    • Axions of R.G. Cells form the optic nerve

    • Distributed across retina, come together to form optic nerve

    • Blind Spot: Where the optic nerve is

      • Located in different parts of visual field to make up for each other, also compensated for by the brains

    • Optic Disk: Part of reaction w/ no photoreceptors

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Rods

  • Responsible for helping you see in dim light (only 1 kind)

  • Extremely light sensitive, too much light causes rods to be oversaturated

  • Low Acuity: Can’t make out fine patterns

  • Poor neural convergence

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Cones

  • Allow you to see color (3 kinds)

  • Less sensitive to light, so you usually use them during the day

  • High Acuity: Make out fine patterns, low neural convergence

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Fovea

Middle of retina hit by light from things you are looking directly at

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Periphery

Outside the fovea

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Function of Color Vision

  • Sense the surface property of objects

  • Unidimensional physically

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Psychological Nature of Color

  • Even though it is unidimensional physically, it’s multidimensional psychologically

    • Additive color mixing

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Three Primaries Law

Color sensed from any single wavelength can always be matched by mixing together three other wavelengths

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The Trichromatic Theory of Color Vision

  • 3 kinds of cones in our retina

    • Slightly different photochemicals in cones

    • Red Cones: Respond to long wavelengths

    • Blue Cones: Respond to short wavelengths

    • Green Cones: Respond to medium wavelengths

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Opponent Nature of Color

  • Every particular color you see has an opposite color

    • Yellow → Blue

    • Green → Red

    • Black → White

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Law of Complementarity

Any color can be additively mixed with some other color so that the result is white

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The Opponent Process Theory of Color Vision

  • The way that you see color comes from two opponent color systems

    • Retinal ganglion cell activity

      • Collect signal and send it to brain, but strength of signal can cause the brain to interpret it as one color or another

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Which Theory Works?

  • Both! Cone system is wired to retinal ganglion cells

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Form Perception

Recognition of visual objects

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Template Theory of Form Perception (?)

  • The way we recognize objects is by comparing a visual image to a stored memory of that visual image

    • Probably wrong because visual images of objects are too varied to be described by any simple set of templates

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2 Kinds of Information

  • Bottom-Up Information: Info perceived from the world

  • Top-Down Information: Info that comes from an educated guess

    • Any time you see anything, you usually use a mix of both of these

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Feature-Integration Theory

  • Analysis of visual info occurs in 2 steps

    • Detection of Features: Detect simplest visual pieces of information

      • Happens automatically and in-parallel

    • Integration of Features: Put features together

      • Less automatic, more serial

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Gestalt Principles

  • Tells us how to group features of objects together based on what we know

    • 6 Principles

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Proximity

Features that are close together tend to be perceived as part of the same object

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Similarity

Features that are similar tend to be perceived as being part of the same object

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Closure

We tend to extrapolate or extend features to bring them into closed holes

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Good Continuation

Features tend to continue on a smooth path rather than change abruptly

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Common Movement

Features that move together tend to be grouped together

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Good Form

Features tend to get grouped together if they are symmetrical or organized

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Principle of Maximum Likelihood

  • Overarching principle

    • Organize a feature set in a way that is most likely given what you know about the world

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Subjective Contour

  • Perceived edge of surface when there is no edge

  • Follows Principle of Maximum Likelihood

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Recognition

  • By Components Theory (tolerate variability)

  • Multi-step process (eg recognizing words)

    • Detect a bunch of features

    • Group features into letters

    • Configuration of letters → Word