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System 1
Fast, automatic thinking that requires little effort.
System 2
Slow, controlled thinking that requires conscious effort.
Priming
When something you've recently experienced influences your thoughts or behavior.
Embodied cognition
The idea that physical experiences can influence thoughts and feelings.
Automatic thinking
Thinking that happens quickly and without conscious effort.
Controlled thinking
Thinking that requires conscious attention and effort.
Overconfidence phenomenon
Being more confident in your judgment than your accuracy justifies.
Confirmation bias
Looking for information that supports what you already believe.
Heuristic
A mental shortcut used to make judgments or decisions quickly.
Representativeness heuristic
Judging something based on how much it resembles a typical example.
Availability heuristic
Judging something based on how easily examples come to mind.
Counterfactual thinking
Imagining alternative outcomes to something that already happened.
Illusory correlation
Believing two things are related when they actually aren't.
Regression toward the average
Extreme results tend to move closer to average over time.
Belief perseverance
Holding onto a belief even after evidence shows it may be wrong.
Misinformation effect
When incorrect information changes your memory of an event.
Attribution theory
How we explain the causes of people's behavior.
Dispositional attribution
Explaining behavior using someone's personality or characteristics.
Situational attribution
Explaining behavior using someone's circumstances or situation.
Misattribution
Incorrectly identifying the cause of behavior or feelings.
Spontaneous trait inference
Automatically assuming someone's personality based on their behavior.
Fundamental attribution error
Overestimating personality and underestimating the situation when explaining someone else's behavior.
Self-fulfilling prophecy
An expectation that influences behavior and causes the expectation to come true.
Behavioral confirmation
When someone's expectations influence how they treat another person, causing that person to behave as expected.