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Internal sensory info
Visual (sight)
Auditory (hearing)
Touch (pressure)
Proprioception (body awareness in time and space)
Fundamental movement skills
movement patterns that involve different body parts. FMS are the foundation movements for SSS
benefits of acquiring FMS
Successfully and confidently take part in a range of sports
mastery of FMS leads to increased PA
Sport specific skills
are more complex than FMS and are often a sequence of FMS
closed skills key features- predictability of environment
stable environment
self-paced
low inter-trial variability
open skills key features- predictability of environment
unstable environment
externally paced
high inter-trial variability
fine motor skills- precision of movement
small muscle groups
perform skills that require precision and control
gross motor skills- precision of movement
use of large muscles or muscle groups
skills that require strength power and force
discrete skills- type of movement
short duration
skill has a clear beginning and end. eg football kick
serial skills- type of movement
a series of discrete skills linked together to create a more complex skill. eg triple jump
continuous skills- type of movement
have no clear beginning or end. repetitive action of the same movement eg swimming for an extended period of time
positive feedback loop and performance
proficient skill development leads to greater participation and confidence which leads to greater performance
cognitive (understanding) stage- stages of learning
majority of attention trying to understand the skill
difficulty correcting skills (difficulty using intrinsic feedback)
many skill errors
associative (practice) stage- stages of learning
movement patterns become more refined
begin to use internal feedback to self- correct errors
increasing awareness of environment and external cues
autonomous (automatic) stage- stages of learning
learner can perform skills almost automatically
can make good use of intrinsic senses
focus on developing tactics and strategies
direct instruction features- instructional approaches
learner told what to do when
closed environment
blocked practice
augmented feedback as cant self correct
direct instruction adv and disadv
adv- effective in early stages of learning, skills learnt quickly
disadv- boring repetitive drills, skills are not transferred in the game
constraints based approach features- instructional approaches
small sided modified games
learner centred
stimulate playing or match environment
factors manipulated in training to manipulate performance
contraints based approach adv and disadvs
advs- training is more representative of game environment and skills are transferred, tactics/strategies and decision-making skills improved
disadv- cognitive learners may be overwhelmed, may take longer for skills to develop as individual feeback from the coach is more difficult to provide
constraint types
individual- internal to performer- injury modified, FMS development determines feedback type of skills taught, fitness level (intensity or duration modified)
environmental- stimulate playing or match enviro- climate, playing surface, geography (surf, mountains)
task- manipulate in training to manipulate performance- modify equipment, court and field dimensions, player numbers
part practice- practice type
breaks skills down into smaller achievable parts (usually complex skills)
cognitive learners, serial skills most beneficial
whole practice- practice type
practising a whole skill
continuous and discrete skills
massed practice- practice distribution
fewer practice sessions with a longer duration
lots of time on tasks with minimal rest periods
not suitable for cognitive learner
distributed practice- practice distribution
DP- spreading practice out over a session, practice time is short and breaks are longer
DP schedule- more frequent sessions of shorter duration
DP is most effective
blocked practice- practice variability
repetitive practice of the same skills
isolation, closed skills, skills learnt quickly however no transfer into game
random practice- practice variability
practicing skills out of sequence (random order)
prepares athlete for competition
tactics and strategies
knowledge of performance (augmented feedback)
feedback about the process of performing the skill
knowledge of results
refers to the outcome of the skill
intrinsic feedback
recieved directly from the performers sensory system
augmented (external) feedback
information obtained from an external source and can be given as either knowledge of performance or knowledge of results.
confidence- psychological skills
the ability an athlete has in their ability to execute a task or goal
self-confident athletes are less likely to choke, and are calm under pressure
low confidence (choking)
decrease in selective attention and an inability to attend to relevant cues
decrease in performance
motivation- psychological skills
the reason for participating in a sport/activity
athletes with high motivation have a desire for success and a willingness to take risks
goal setting- psychological skills
goal setting is a motivational technique that increases motivation and performance
outcome goals- types of goal setting
long term goals
focus on end results e.g. making 1st netball team
performance goals- type of goal setting
medium term goals
comparison of past performance and present performances (specific training goals)
e.g. improve your goal shooting %
process goals- types of goal setting
short term
focus on specific aspects of the game, e.g. training drills to improve shooting
SMARTER GOALS
specific
measurable
accepted
realistic
time framed
exciting
recorded
arousal
the level of readiness a person experiences when faced with a task
(readiness to perform)
relationship between arousal and performance
as arousal increases, performance improves but only up to a certain point. if arousal is increased beyond this point performance decreases
over aroused
tense/high stakes
anxious
over excited
panic
under aroused
bored
fatigued
frustrated
lack of stimulation
strategies to decrease arousal
controlled breathing
progressive muscle relaxation
strategies to increase arousal
elevated breathing
positive self-talk
motion
a bodys change in position in relation and time. motion can be linear or angular
liner motion
takes place in a straight line or curved path. all parts of the body travel the same distance at the same time and in the same direction. e.g. bobsledding
angular motion
occurs when a body moves along a circular path at the same angle, at the same time, in the same direction around an axis. e.g. backflips during gymnastics or joints when running
general motion
a combination of angular and linear motion. e.g. bike riding= angular motion of joints + linear motion of bike
mass
the quantity of matter found within a particular body/object measured in kgs
inertia
the reluctance of an object to resist a change in its state of motion
force/torque
mass x acceleration. a push or pull on an object or a change in shape
internal force
muscles pulling on bones at a joint (where tendon meets bone)
external forces
air and water resistance: frictional force that occurs when one of the surfaces is air or water. opposes the direction of motion
friction: occurs when two surfaces contact each other. friction can be manipulated to change an objects motion
gravity
a constant force pulling objects down at 9.8m/s. brings things back down to earth
distance- angular concepts
path travelled by an object from start to finish, regardless of the dirction travelled
displacement- angular concepts
change in position of an object from the starting position to the finishing position
speed and velocity
speed- time taken to cover a certain distance (distance/time)
velocity- time taken to change position (displacement/time)
acceleration
change in velocity over a period of time (positive, maximal and negative acceleration)
momentum
mass x velocity
the quantity of motion a particular object or body has
conservation of linear momentum
when two objects collide, there is a change in momentum in both objects in the direction of the object that had the greatest momentum to start with. the total momentum remains the same pre and post contact
force summation
the correct timing and sequencing of body parts to produce maximal force
summation of momentum steps
use as many body parts as possible
correct sequencing (heavier, slower muscle groups first)
stabilise each body part once momentum is transferred to the next body part
correct timing (when a body part reaches max velocity, the next body part should begin its movement
follow through is essential to ensure the final body part reaches max velocity
impulse
force x time
applying force for longer results in a change in momentum
impulse and injury prevention
absorbing force overtime will decrease the momentum of an object or body. absorbing force for a longer period of time changes momentum and decrease risk of injury because of the smaller impact force
angular rotation
torque around an axis. force is applied away from the midline, causing an object to rotate
angular distance
the angular distance between the initial and final position
angular displacement
the change in angle between initial and final position
angular velocity/speed
angular distance divided by time
moment of inertia
the resistance of a body/object to change its rate of motion (angular velocity)
angular velocity can be manipulated by moving body parts into different positions while rotating
decreasing moment of inertia
bringing body parts (mass) closer to the axis of rotation will increase angular velocity
increasing moment of inertia
taking body parts away from the axis of the midline will decrease angular velocity
conservation of angular momentum
once a torque/force has been applied momentum is conserved as mass will not change. however angular velocity can be manipulated by altering the athletes moment of inertia
relationship between moment of inertia and angular velocity
as moment of inertia decreases the body parts are closer to the axis of rotation and angular velocity increases
as moment of inertia increases the body parts are further away from the axis of rotation and angular velocity decreases
Newtons first law
law of inertia- an object will stay at rest or continue to travel in the same direction at a constant velocity unless acted upon by an unbalanced/external force
newtons second law
law of force and acceleration- the rate of acceleration of an object is proportional to the force applied to it and in the direction in which the force is applied
newtons third law
law of action/reaction- when two objects come into contact with one another, they exert forces that are equal in size but opposite in direction on each other. for every action there is an equal and opposite reaction
3rd class levers
increase the length of the resistance arm (mechanical adv of less than one) enabling the athlete to increase the range of motion at the end of the lever therefore increasing the speed/velocity at the end of the lever
projectile motion factors
speed of release
angle of release
height of release
optimal angle of release if height of release=landing height
45 degrees is the optimal angle of release for maximal horizontal distance if height of release=landing height
optimal angle of release if height of release > landing height
less than 45 degrees is the optimal angle of release for maximal horizontal distance if height of release is greater than landing height
optimal angle of release if height of release < landing height
more than 45 degrees is the optimal angle of release if the height of release is less than the landing height
stability and balance can be altered by manipulating…
base of support
centre of gravity
line of gravity
how to improve stability and balance
lower centre of gravity by bending knees
widen base of support by taking feet further apart
ensure line of gravity is within the base of support