Les 3

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29 Terms

1

Crossmedia vs transmedia

  • Verhaallijn die door verschillende apparaten opgepikt wordt

    • →Niet hetzelfde maar passen wel in elkaar

<ul><li><p>Verhaallijn die door verschillende apparaten opgepikt wordt </p><ul><li><p>→Niet hetzelfde maar passen wel in elkaar</p></li></ul></li></ul><p></p>
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2

Basic design

  • What is the story I want to tell?

  • How will I deliver the story?

  • What kind of audience participation do I want or need?

  • How will audience participation affect the story over time?

  • How much is based in the real world vs. a fictional world?

  • Als je het goed doet, blijft het proces lopen

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3

Transmedia storytelling cube

  • Control

  • Impact

  • Context

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4

Control

How much freedom does the audience have to create their own experience and how much control will you have as the author?

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Impact

What long-lasting impact will the audience have on the evolution of the experience?

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Context

How much of the experience is based in a fictional world and how much exists in “real life”?

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7

Sticky criteria for storytelling

  • Kiss

  • Surprise

  • Concrete

  • Emotional

  • Stories

  • Believable

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8

Kiss

Keep it simple, stick to one idea

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Surprise

Tell your story in an original way

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10

Concrete

Make the audience understand your story

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11

Emotional

It is about feelings, not data

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12

Stories

Nobody remembers a sales pitch

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13

Believable

Make it personal and human

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14

Storyworld

= The overarching STORYWORLD of a transmedia project. You use different media within one story to tell different subplots.

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<p>Multiple-ending &amp; branching path verhalen</p>

Multiple-ending & branching path verhalen

  • Influence stories at certain points, like e.g. ‘Bandersnatch’

  • The viewer has the feeling he can form the story throughout his decisions

  • The arena the story takes places is still determined by the storyteller.  He must:

    • choose the points where the viewer can influence the story

    • determine the relation between the points and the choices the viewer can make

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<p><span>Open ended stories &amp; fully player-driven verhalen</span></p>

Open ended stories & fully player-driven verhalen

  • A storyworld where the viewer can make his own story from A to Z

  • Interactivity and viewer experience are key

  • Examples: ’The Sims’ game or most MMOGs

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17

Basic story design patterns

  • Parallel

  • Path

  • Program

  • Tangent

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<p>Parallel</p>

Parallel

  • Different videos with a fixed timeline

  • The content differs video from video

  • You can skip from video to video without an interruption

  • The soundtrack can be the same for all video

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<p>Path</p>

Path

  • The path describes the relationship between the different videos

  • These are the ‘pick your path’ or ‘choose your own adventure’ videos

  • The viewer gets some choices to influence the story

  • This enhances the viewer experience within each video

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<p>Program</p>

Program

  • The central video is the HUB for the other videos which the viewer can explore

  • There is no timeline, except maybe for the individual videos

  • There is no definite end

  • The story is completely non-linear

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<p>Tangent</p>

Tangent

  • Similar to Program, except there is a link / relationship to the other videos

  • For example: you can only skip to a certain video at a certain point in your story

  • After you watched a ‘branch’ video you return to your main story video or you go on

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22

Engagement pyramid

  • Curating

  • Producing

  • Commenting

  • Sharing

  • Watching

<ul><li><p>Curating</p></li><li><p>Producing</p></li><li><p>Commenting</p></li><li><p>Sharing</p></li><li><p>Watching</p></li></ul><p></p>
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Curating

→ users moderate content

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Producing

→ users produce, publish, distribute content

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Commenting

→ users comment on other users messages

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Sharing

→ users actively place status updates

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27

Watching

→ Users consume content

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28

1/9/90 rule

  • 90 % is a viewer

  • 9 % is commenter, watching & sharing, not co-operating

  • 1 % is creator, sharing, participating and influencing the story

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29

Transmedia Storytelling

= telling a story across multiple media and preferably, although it doesn’t always happen, with a degree of audience participation, interaction or collaboration.

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