Looks like no one added any tags here yet for you.
Crossmedia vs transmedia
Verhaallijn die door verschillende apparaten opgepikt wordt
→Niet hetzelfde maar passen wel in elkaar
Basic design
What is the story I want to tell?
How will I deliver the story?
What kind of audience participation do I want or need?
How will audience participation affect the story over time?
How much is based in the real world vs. a fictional world?
Als je het goed doet, blijft het proces lopen
Transmedia storytelling cube
Control
Impact
Context
Control
How much freedom does the audience have to create their own experience and how much control will you have as the author?
Impact
What long-lasting impact will the audience have on the evolution of the experience?
Context
How much of the experience is based in a fictional world and how much exists in “real life”?
Sticky criteria for storytelling
Kiss
Surprise
Concrete
Emotional
Stories
Believable
Kiss
Keep it simple, stick to one idea
Surprise
Tell your story in an original way
Concrete
Make the audience understand your story
Emotional
It is about feelings, not data
Stories
Nobody remembers a sales pitch
Believable
Make it personal and human
Storyworld
= The overarching STORYWORLD of a transmedia project. You use different media within one story to tell different subplots.
Multiple-ending & branching path verhalen
Influence stories at certain points, like e.g. ‘Bandersnatch’
The viewer has the feeling he can form the story throughout his decisions
The arena the story takes places is still determined by the storyteller. He must:
choose the points where the viewer can influence the story
determine the relation between the points and the choices the viewer can make
Open ended stories & fully player-driven verhalen
A storyworld where the viewer can make his own story from A to Z
Interactivity and viewer experience are key
Examples: ’The Sims’ game or most MMOGs
Basic story design patterns
Parallel
Path
Program
Tangent
Parallel
Different videos with a fixed timeline
The content differs video from video
You can skip from video to video without an interruption
The soundtrack can be the same for all video
Path
The path describes the relationship between the different videos
These are the ‘pick your path’ or ‘choose your own adventure’ videos
The viewer gets some choices to influence the story
This enhances the viewer experience within each video
Program
The central video is the HUB for the other videos which the viewer can explore
There is no timeline, except maybe for the individual videos
There is no definite end
The story is completely non-linear
Tangent
Similar to Program, except there is a link / relationship to the other videos
For example: you can only skip to a certain video at a certain point in your story
After you watched a ‘branch’ video you return to your main story video or you go on
Engagement pyramid
Curating
Producing
Commenting
Sharing
Watching
Curating
→ users moderate content
Producing
→ users produce, publish, distribute content
Commenting
→ users comment on other users messages
Sharing
→ users actively place status updates
Watching
→ Users consume content
1/9/90 rule
90 % is a viewer
9 % is commenter, watching & sharing, not co-operating
1 % is creator, sharing, participating and influencing the story
Transmedia Storytelling
= telling a story across multiple media and preferably, although it doesn’t always happen, with a degree of audience participation, interaction or collaboration.