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Pyramid of Personality Components
Psychological core, Typical Responses, and Role-related Behavior
Psychological core
the most basic and deepest attitudes, values, interest, motives, and self-worth of a person
Ex: A person’s religious values
Typical Response
The way one typically adjusts or responds to the environment
Ex: Being happy-go-lucky, shy
Role-related behavior
How one acts in a particular social situation
Ex: Behavior as a student, parent, or friend
Psychodynamic Approach
Behavior is determined by several unconscious, constantly changing factors that often conflict with one another. Impact: Has little influence and hasn’t been adopted by most contemporary sport psychologists.
Trait Approach
Behavior is determined by relatively stable traits that are fundamental units of personality. Impact: Has some influence, especially in recent years
Situation Approach
Behavior is determined largely by the situation or environment. Impact: Has some influence.
Interactional Approach
Behavior is determined by both the person and the situational factors as well as by their interaction. Impact: Has considerable influence and has been adopted by most contemporary sport psychologists.
Phenomenological Approach
Behavior is determined by accounting for situational and personal characteristics. Impact: Has considerable influence and has been adopted by many contemporary sport psychologists.
Integrative or Biopsychosocial Approach
To understand personality, a “whole person” perspective is required. Consider the biological factors, dispositional traits, adaptations one makes to situations and self-defined life stories. Impact: The integrative model is relatively new and is only now being used to guide sport and exercise psychology research.
What are 2-3 guidelines for practice regarding cognitive strategies and athletic success?
Enhance confidence and practice specific plans to deal with adversity during competition
2. Use several mental rehearsals before competition.
What is motivation?
It is the direction and intensity of effort.
Source #1 of motivation
Trait-Centered: If a person does not have inner drive, or incentive to reach goals.
Source #2 of motivation
Situation-Centered- In the absence of supportive environment, individuals will be less likely to be motivated to perform task or meet goals(benchwarmer)
Source #3 of motivation
Interactive Personal and Situational- game situations athlete's coping style (personal) or the situation (situational) under which the stressful event occurs explains their use of certain strategies.
Guide #1
Consider both situations and traits in motivating people.
Guideline #2
Understand people’s multiple motives for involvement.
Guideline #3
Change the environment to enhance motivation.
Guideline #4
Influence motivation
Guideline #5
Use behavior modification to change undesirable participant motivation
Competence Theory of Achievement Motivation #1
I’m a good volleyball player
Autonomy Theory of achievement motivation #2
A pitcher loves to decide what pitches to throw and to have the
fate of the game in his or her hands
Social Connectedness or belonging Theory of Achievement Motivation #3
A basketball player loves to be on the team.
Implication for professional practice #1
Recognize the interaction of personal and situational factors influencing achievement behavior.
Implication for professional practice #2
Emphasize mastery (task) goals and downplay outcome goals.
Implication for professional practice #3
Focus on task goals.
Implication for professional practice #4
Create a task-oriented motivational climate
Implication for professional practice #5
Monitor and alter attributional feedback.
Implication for professional practice #6
Assess and correct inappropriate participant attributions.
Implication for professional practice #7
Help participants determine when to compete and when to focus on individual improvement.
Implication for professional practice #8
Enhance perceptions of competence and control.
Definition of Anxiety
Negative emotional state that has you feeling worried, nervous, and apprehensive associate with activation or arousal of the body.
Definition of Arousal
Blend of physiological and psychological activation, varying in intensity along a continuum.
State Anxiety
Is a right-now feeling of nervousness and apprehension that can change from moment to moment.
Trait Anxiety
Is a personality disposition that is stable over time.
Source #1 of Stress
Situational Stress: Event importance
Ex: How the athlete appraises the situation.
Source #2 of Stress
Personal sources: Trait anxiety
Ex: A close game situation
Stress Process
Stage 1: Environmental demand (physical and psychological)
Stage 2: Individual’s perception of the environmental demand (amount of psychological or physical “threat” perceived)
Stage 3: Stress response (physical and psychological)
Stage 4: Behavioral consequences (performance or outcome)
Drive Theory
On well-learned skills, an individual’s arousal or state of anxiety increases; so, does performance.
Multidimensional Anxiety Theory
Predicts that an increase in cognitive state anxiety (worry) has a negative effect on performance.
Cognitive anxiety: Is negatively related to performance. Somatic Anxiety: Related to performance in an inverted-U pattern.
How does arousal influence performance?
Arousal can influence your improving your performance due to worrying or cause your performance to decline worrying too much. Lead to muscle tension, fatigue, and coordination difficulties.
Common symptoms of arousal and state anxiety
cold, clammy hands, having a headache, having difficulty in sleeping, having increased muscle tension or talking to yourself negatively.
Principles of Positive Reinforcement
Choose effective reinforcers (ex. Social, activity, special outings, intrinsic and extrinsic).
Medal Ribbons, Team pizza party, smile or pat on the back
Motivational Feedback:
Influences performance by enhancing confidence or establishing goal-setting programs.
Instructional Feedback
Provides information about specific behaviors to be performed or levels of proficiency that should be achieved and the performer’s current level of proficiency.
Good Punishment
Some people use punishment in order for people to fear failure or try to not mess up again. (Ex. In fear of doing suicides, Jimmy shoots the ball in the hoop the second time.)
Bad Punishment
Some people use punishment to degrade someone or shame them. (Ex. Jimmy did not shoot the ball in the hoop, so he now must do suicides.)
Impact of external rewards
Scholarships: Athletic scholarships can either decrease or increase an athlete's level of intrinsic motivation.
Competitive success and failure: success tends to increase, and failure tends to decrease intrinsic motivation.
Feedback: Positive feedback increases intrinsic motivation.
Controlling Appraisal
Rewards perceived to control a person decrease intrinsic motivation, whereas rewards that contribute to an internal locus of causality increase intrinsic motivation. (Ex. Playing for money, expectations or pressure to win.)
Informational Appraisal
Rewards that provide information and positive feedback about competence increase intrinsic motivation, whereas rewards that suggest the person is not competent decrease intrinsic motivation.
Strategies for increasing intrinsic motivation
Provide successful experiences.
Give rewards contingent on performance
Use verbal and nonverbal praise
Vary content and sequence of practice drills
Involve participants in decisions
Set realistic performance goals