AP Statistics Experimental Design Vocabulary

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Vocabulary flashcards covering core definitions, principles, and designs in experimental statistics based on the provided lecture transcript.

Last updated 2:03 AM on 9/9/26
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24 Terms

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Experiment

A study in which treatments are explicitly imposed on experimental units to observe a response.

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Explanatory Variable

The variable that explains the effect (independent variable), plotted on the x-axis\text{x-axis}; also known as a factor.

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Response Variable

The variable measuring what has changed or the outcome being measured (dependent variable), plotted on the y-axis\text{y-axis}.

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Confounded Variables

A state in which two or more variables are associated in such a way that it is impossible to determine which variable is contributing to the response.

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Experimental Units

The smallest entities or objects that receive a treatment in an experiment.

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Subjects

Experimental units that are human beings/people.

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Placebo

A dummy treatment that contains no active ingredient.

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Placebo Effect

The phenomenon in which experimental units or subjects show a positive response to a dummy treatment (placebo) even though it has no active ingredient.

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Blinding

A condition where experimental units or subjects do not know which treatment group they have been assigned to.

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Double Blinding

An experimental arrangement in which neither the subject receiving the treatment nor the person administering it knows which treatment group the subject belongs to.

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Factor

Another name for an explanatory variable in an experiment.

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Levels

The specific values or conditions of a factor that are applied in an experiment.

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Number of Treatments

The total count of treatment combinations, determined by multiplying the number of levels of each factor (levels of Factor A×levels of Factor B\text{levels of Factor A} \times \text{levels of Factor B}).

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Control Group

A baseline group used for comparison that receives a placebo, no treatment, or an active control treatment.

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Comparison

A principle of experimental design that requires comparing two or more treatments to determine their relative effects.

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Random Assignment

A principle of experimental design that uses chance to assign experimental units to treatment groups.

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Control (Principle of Design)

A principle of experimental design aimed at keeping other variables constant for all groups so that only one variable is changed at a time.

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Replication

A principle of experimental design that involves using enough experimental units in each group so that treatment effects can be distinguished from chance variation.

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Completely Randomized Design

An experimental design in which all experimental units or subjects are assigned to treatment groups entirely by chance.

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Block Design (Blocking)

An experimental design in which experimental units are first separated into distinct groups (blocks) based on a trait of interest, followed by a completely randomized experiment within each block.

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Matched Pairs Design

A specific type of block design where subjects are paired based on similarities, or where each subject receives both treatments to serve as their own control.

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Statistically Significant

An observed result so unlikely to have occurred by chance alone that it indicates the imposed treatment caused the outcome.

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Scope of Inference

The degree to which experimental results can be generalized to a broader population, or used to establish a cause-and-effect relationship.

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Basic Data Ethics

Principles guiding research involving human subjects, requiring institutional review, informed consent, and confidentiality to protect participants.