1/19
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
User interface
the inputs and outputs that allow a user to interact with a piece of software, can include a variety of forms such as buttons, menus, images, text, and graphics.
Input
data sent to a computer for processing by a program, can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Output
any data sent from a program to a device, can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Program Statement
a command or instruction, sometimes referred to as a code statement.
Program
a collection of program statements that run or “execute” one command at a time.
Sequential Programming
program statements run in order, from top to bottom
Event-Driven Programming
program statements run when triggered by an event, like a mouse click, or a key press.
Documentation
a written description of how a command or piece of code works or was developed.
Comment
a form of program documentation written into the program to be read by people and does not affect how a program runs.
Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high-level progress
Debugging
finding and fixing problems in an algorithm or program
Development process
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
Event
associated with an action and supplies input data to a program. It can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
Incremental development process
a design approach that breaks the problem into smaller pieces and ensures each piece works before adding it to the whole
Iterative development process
a design approach requires refinement and revision throughout the process based on feedback, testing, or reflection. This may require revisiting earlier phases of the process.
Plagiarism
the use of material created by someone else without permission and presented as one’s own
Program requirements
describes how a program functions and may include a description of user interactions that a program must provide
Program specification
a description of all the requirements for the program
syntax error
a mistake in the program where the rules of the programming language are not followed
Software
a program or a collection of programs