APCSP U3

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20 Terms

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User interface

the inputs and outputs that allow a user to interact with a piece of software, can include a variety of forms such as buttons, menus, images, text, and graphics.

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Input

data sent to a computer for processing by a program, can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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Output

any data sent from a program to a device, can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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Program Statement

a command or instruction, sometimes referred to as a code statement. 

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Program

a collection of program statements that run or “execute” one command at a time.

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Sequential Programming

program statements run in order, from top to bottom

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Event-Driven Programming

program statements run when triggered by an event, like a mouse click, or a key press.

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Documentation

a written description of how a command or piece of code works or was developed.

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Comment

a form of program documentation written into the program to be read by people and does not affect how a program runs.

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Pair Programming

a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high-level progress

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Debugging

finding and fixing problems in an algorithm or program

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Development process

 the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing 

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Event

associated with an action and supplies input data to a program. It can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.

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Incremental development process

a design approach that breaks the problem into smaller pieces and ensures each piece works before adding it to the whole

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Iterative development process

a design approach requires refinement and revision throughout the process based on feedback, testing, or reflection. This may require revisiting earlier phases of the process.

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Plagiarism

the use of material created by someone else without permission and presented as one’s own

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Program requirements

  1. describes how a program functions and may include a description of user interactions that a program must provide

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Program specification

a description of all the requirements for the program

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syntax error

a mistake in the program where the rules of the programming language are not followed

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Software

a program or a collection of programs