Lecture 3 Distributed

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39 Terms

1
Middleware

A layer of software between applications and the operating system that enables communication and connectivity in a distributed system.

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2
Network Operating System (NOS)

An operating system that allows communication based on files and provides network transparency.

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3
Distributed Operating System (DOS)
An operating system that allowscommunication based on messages andshared memory.
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4
Autonomy
The degree of independence or self-governance of a machine or system.
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5
Fault tolerance

The ability of a system to continue functioning properly in the presence of faults or errors.

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6
Multitasking

The ability of an operating system to run multiple applications simultaneously.

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7
Multithreading

The ability of an application to perform multiple operations at the same time.

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8
Concurrency

The ability of multiple processes or threads to run concurrently.

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9
Thread

A sequence of instructions that runs concurrently with other threads in a program.

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10
Threaded application

An application that uses multiple threads to perform tasks concurrently.

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11
Thread manager

A component of the operating system that manages the creation and execution ofthreads.

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12
Memory manager

A component of the operating system that manages the allocation and deallocation of memory.

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13
Synchronization

The coordination of multiple threads to ensure proper execution and avoid conflicts.

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14
Inter-Thread Communication

The exchange of data or messages between threads.

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15
Extending Thread class

A method of creating a thread by extending the Thread class and overriding the run()method.

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16
Implementing Runnable interface

A method of creating a thread by implementing the Runnable interface and overriding the run() method.

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17
Life Cycle of Thread

The different states and transitions a thread goes through during its execution.

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18
Dispatch

The process of selecting a thread to run by the operating system.

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19
Class

A blueprint or template for creating objects in object-oriented programming.

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20
Run

The method in a thread class that contains the code to be executed when the thread is started.

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21
Start
The method used to start a thread's execution.
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22
FCFS policy

First-Come-First-Serve policy, where threads are served in the order they arrive.

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23
Synchronized

A keyword in Java used to control access to shared resources by allowing only one thread to execute a synchronized method at a time.

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24
Shared Resources

Resources that are accessed by multiple threads and need to be coordinated to prevent inconsistent states.

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25
Inconsistent State

A state where the data accessed by multiple threads is not synchronized, leading to incorrect or unpredictable results.

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26
Worker Pool

An architecture for multithreaded servers where a fixed pool of worker threads is created to process requests.

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27
Thread-per-request

An architecture where a new thread is allocated for each incoming request and disposed of after the request is complete.

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28
Thread-per-connection

An architecture where a thread is allocated for each client TCP connection and used for all requests arriving over that connection.

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29
Alternative server threading architectures

Different approaches to managing threads in a server to handle multiple requests concurrently.

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30
Thread-Per-Server-Object

An architecture where each object in the server has its own thread of execution, allowing multiple requests to be processed concurrently as long as they are using different objects.

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31
Thread churn

The creation and destruction of threads, which can lead to inefficiencies in server performance.

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32
Concurrency issues

Challenges that arise when multiple threads are accessing and manipulating shared resources simultaneously.

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33
Locking strategy

A method used to control access to shared resources by allowing only one thread to access the resource at a time.

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34
Deadlock

A situation where two or more threads are blocked indefinitely, waiting for each other to release a resource.

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35
Worker pool

An architecture where a fixed number of threads are created and shared among multiple requests, improving efficiency by reusing threads.

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36
Thread-per-request

An architecture where each request is assigned its own thread, allowing for parallel processing of requests.

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37
Thread-per-connection

An architecture where each TCP connection is assigned its own thread, allowing for parallel processing of requests within the same connection.

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38
Threads synchronization

The process of coordinating the access and manipulation of shared resources by multiple threads to avoid conflicts and ensure data consistency.

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39
Separating mechanisms from policies

A design principle in operating systems that allows for flexibility by separating the implementation details (mechanisms) from the decision-making rules (policies).

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