Sports Psych test #2

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47 Terms

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ABCD of sports psych

Affect, Behavior, Cognition, Dynamic

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Reasons self confidence is important

  1. Improves concentration

  2. Increases motivation

  3. Reduces anxiety

  4. Improves performance

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Self-efficacy theory

Situation specific confidence

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P’s and V’s

  1. Past performances

  2. Vicarious experiences

  3. Verbal persuasion

  4. Peak emotion

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Past performances

Talk about previous highlights, practice, develop skills

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Vicarious Experiences

Modeling, Acting, imagery

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Verbal persuasion

Feedback, self-talk, passion

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Peak Emotion

Relaxation and energizing strategies, focus on success

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Multidimensional model of momentum in sports

  1. Precipitating Event (something happens, touchdown, etc)-athlete experience 

  2. Change in Cognition, Affect, and arousal 

  3. Change in behavior 

  4. Change in performance 

  5. Change in immediate outcome 

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Self-Fulfilling prophecy

  1. Form Expectations (past performance, attendance, previous siblings) 

  2. Communicate expectations 

  3. Response 

  4. Fulfilled 

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Self-talk

  • steady stream of thoughts and internal dialogue in your mind

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What percent of thoughts are negative

70-80%

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Self-talk can be used to:

  • 1. Build Self efficacy

  • 2. Skill acquisition 

  • 3. Control Effort 

  • 4. Focus attention

  • 5. Create moods 

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Negative thought patterns:

  1. Catastrophizing 

  2. Overgeneralization

  3. Blaming 

  4. Mustification (Adds pressure) 

  5. Polarized thinking (all or nothing) 

  6. Perfectionism 

  7. Fear of failure 

  8. Social approval 

  9. Equity 

  10. Social Comparison 

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Develop Awareness:

  • Recall good and bad performances (Examine 2 or 3 rate as good) 

  • Examine 2 or 3 you rate as poor 

  • Compare Differences 

  • Negative thought counts 

  • Log thoughts 

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Programming positive self talk

  1. Cue words 

  2. Positive self monitoring 

  3. Affirmation statements (I can, I am)

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4 P’s

  • 1. Personal 

  • 2. Positive 

  • 3. Present tense 

  • 4. Repeat often

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3 D’s

  1. Detect

  2. Disrupt

  3. Dispute

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Detect:

  • aware of your thoughts (shake your head no)

  • Thought stopping (snapping, some cue) 

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Disrupt

  • Fist squeezing (take non dominant hand and squeeze it, disrupts your thought pattern)

  • Thought changing 

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Dispute

  • Countering (arguing back) 

  • Awareness

  • Analyze rationally 

  • “Stop”

  • Replace with positive 

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3 factors of motivation

  • Choice 

  • Effort 

  • Persistence 

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Intrinsic/extrinsic theory

  • Intrinsic: Within 

  • Extrinsic: outside factors (rewards) 

  • Whenever it gives positive information it increases intrinsic motivation

  • Gain control (intrinsic motivation goes up) 

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MAS

Motive to achieve success (driven to make good things happen) (50-50 game is your favorite)

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MAF

Motive to avoid failure (70-30 odds are your favorite)

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Task oriented

Trying to master a certain task

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Ego oriented

be better then others

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Task oriented high perceived ability:

High effort and persistence

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Stratgioes for increasing intrinsic motivation

  1. Fun and simulation

  2. Acceptance and belonging

  3. Control and autonomy

  4. Feel competent and successful

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Fun and simulation

  • Develop skills 

  • Have progression 

  • Prevent boredom 

  • Use fun and humor 

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Acceptance and belonging 

  • Show you care 

  • Teambuilding 

  • Teach roles 

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Control and autonomy

  • Communicate effectively 

  • Develop peer leadership 

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Feel competent and successful

  • Set goals 

  • Evaluate based on effort and improvement 

  • Praise behaviors 

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Ideal ratio of good to bad things said by coaches

  • Jr High: 7 to 1

  • HS: 4 to 1 

  • College: 1 to 1 

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Target Concept

  • Task- Give them something to do 

  • Authority- give ownership of learning situation 

  • Reward- if you want something repeated reward it 

  • Grouping- group them to help each other learn 

  • Evaluation- Effort and Improvement

  • Timing - to make it harder

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Natural Rewards

  • EX of learning how to use the bathroom ( I don't have wet pants)  

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Rewards-

  •  EX Putting fruit loops in the toilet to hit when pissing

    • You have to be reward in 30s to be effective 

    • Ripple effect- 

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Shaping

Using rewards to modify behavior and steps

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Forward chaining

  • starting at the beginning and working forward 

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Backward chaining

  • starting at the beginning and working forward 

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Fading

  • You have to fade out like not giving a kid a treat everything they go take a shit 

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Decreasing errors

Change one thing at a time

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Just learned a topic

Ignore errors, use suggestions

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Well learned

Point out flaws every time

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Most important

Improvement

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Three phases of building mental toughness

  1. Education

  2. Acquistion

  3. Implementation