Motion Information and Media Vocabulary

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Vocabulary flashcards derived from the lecture on Motion Information and Media, covering key terms, animation classifications, techniques, elements, and principles of design.

Last updated 3:29 PM on 8/26/26
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29 Terms

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Motion

An act or process of changing place or position or being moved; comes from the Latin word movēre, meaning 'to move'.

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Zoetrope

A pre-film animation device from the mid-19th century that uses a spinning cylinder, vertical slits, and sequential images to create a moving picture illusion.

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Slow Motion

A technique used to convey dream-like or fantasy situations and emphasize reactions, such as grief or bewilderment.

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Accelerated Motion

A technique that speeds up playback to increase excitement, pack more action into less time, or compress long processes into short clips.

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Reverse Motion

A technique used to defy the natural flow of time, rewinding the action, making impossible events appear to happen or be undone.

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Stopped Motion

A technique where the action is paused or frozen at a specific moment, signaling the transition from one time zone to another.

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Motion Media

Any form of media that uses moving images to communicate information, tell a story, entertain, or educate an audience.

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Visual Effects

Effects added to videos or films during editing to create scenes or enhance visuals that are difficult, expensive, or impossible to capture in real life.

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Compositing

The process of combining two or more images or video clips into a single scene.

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Animation

The technique of showing a rapid sequence of drawn, painted, or digital images to create an illusion of movement; comes from the Latin verb animare, meaning 'to give life to'.

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Elementary Animation

The basic or simplest form of computer animation, involving simple movements or effects using basic software and tools without advanced techniques.

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Hand-Drawn Animation

An animation technique in which every frame is drawn by hand to create the illusion of movement, commonly used in cartoon and abstract animation.

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Computer-Generated Animation

An animation technique that uses computer software to create moving images and characters, producing 2D or 3D animations.

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Model Animation

An animation technique that uses physical models (such as clay figures, puppets, or miniature objects) moved slightly between sequential photographs to create the illusion of movement.

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Cel Animation

A traditional animation technique where each frame is drawn on a transparent sheet called a celluloid (cel).

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2D Animation

An animation technique that creates movement using flat images that have only height and width, where characters and objects move on a flat plane without depth.

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3D Animation

An animation technique that creates characters and objects with height, width, and depth using computer software to build models, add textures, lighting, and movement.

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Path Animation

A computer animation technique where an object or camera moves along a predefined route defined by mathematical entities called vectors (splines), automatically moving along the specified path.

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Puppet Animation

A type of model animation made by moving puppets or dolls slightly and taking pictures frame by frame.

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Clay Animation

A type of model animation made by moving clay figures little by little and taking pictures of each movement.

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Motion Graphic Design

A subset of graphic design that brings static artwork, shapes, and typography to life through digital movement, audio, and visual effects.

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Motion Video

A combination of images and audio made up of still images called frames displayed one after another at a certain speed known as the frame rate.

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Speed

An element of design referring to how fast we perceive an object to move onscreen, where pace refers to perceived speed of overall tempo and tempo/rate refer to perceived duration of individual event sections.

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Direction

An element of design representing the motion path of elements in a shot, which can determine where the best cuts should be.

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Timing and Transition

Elements of design that control the flow of motion graphics; timing determines when and how fast elements move, while transitions smoothly connect scenes.

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Contrast

A principle of design that uses differences in colors (such as light and dark or warm and cool) to make elements stand out, express emotions, and guide viewer attention.

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Hierarchy

A principle of design that organizes elements based on their importance, guiding the viewer's attention from the most important to the least important information.

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Repetition & Variety

A principle of design that creates rhythm and visual interest by repeating elements while adding changes in size, color, shape, or position to avoid a boring design.

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Value

A principle of design referring to the lightness and darkness of colors or tones, creating contrast and drawing attention to focal points.