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vector forms
arrow: PQ (with line on top)
component form= <v1,v2>
linear combo / standard unit vectors ( v=-4i+7j-2k)
vector = <terminal point - initial point>
Norm / Magnitude of vector
√(terminal - initial)² = √(v1² +v2²)
vector addition, scalar multiple, negative, and difference
u+v = <u1+v1, u2+v2>
cu = c<u1,u2> = <cu1,cu2> *c is a constant, not vector
-v = -<v1,v2> = <v1,-v2>
u-v = <u1-v1, u2-v2>
unit vector
u = v / ||v||
u= component form / magnitude
check by seeing if end result has a magnitude of 1 with square root
parallel vectors
parallel when u = cv where c is a scalar
collinear vectors
share a starting point and parallel
dot product
u\cdot v = u1v1+u2v2+u3v3
angle between two vectors
cos theta = ( u\cdot v ) / (||u|| ||v||)
cos theta = dot product / magnitudes multiplied
angle if u*v
<0
=0
>0
<0 is obtuse (from pi/2 to pi)
=0 is right (pi/2)
>0 is acute (from 0 to pi/2)
orthagonal vectors
orthagonal /perpendicular when
u * v = 0
projection of u onto vector v
u = w1 + w2 (horizontal and vertical components)
w1 parallel to v (but not always same direction) and w2 orthagonal
w1 = projv u =( (u*v) / ||v||² ) v
vector component of u orthogonal to v
u - w1
or
u - projv u
3d coords
3 axes
8 octants
12 right angles
distance formula, midpoint, sphere
distance: √( (△x)2 + (△y)2 + (△z)2 )
midpoint: (x1+x2)/2 , (y1+y2) / 2 , (z1+z2) / 2
sphere: (△x)2 + (△y)2 + (△z)2 = r²
cross product method
u x v
2 by 2 determinant : (ad - bc)
ab
cd
determinant i - determinant j + determinant k
cross product geometric properties
u x v is othagonal/perpendicular to both u and v
||u x v|| =||u|| ||v|| sin theta = area of parrelogram having u and v as adjacent sides
u x v = 0 if and only if u and v are scalar multiples
height of rectangle would be ||v|| sin theta
area of triangle formed by vectors: ||u x v || / 2
Lines in 3D
Need a direction vector v and a starting point P (x,y,z)
line L is all points Q(x,y,z) for which vector PQ is parallel to direction vector v <a,b,c>
*PQ is a scalar multiple of v
parametric equations of a line 3D
x = x1 + at
y = y1+ bt
z = z1 + ct
vector form
<x,y,z> = <x1,y1,z1> + t<a,b,c>
vector form = <vector of a point> + t <direction vector>
three symmetric equations of line (if all vector comps of v are nonzero)
(x-x1)/a = (y-y1)/b = (z-z1)/c
*isolate t in parametric equations, and set all equal to each other
distance between a point and a line in space
D = ||PQ x u|| / ||u||
u is a direction vector, P is point on the line
*also equivalent to ||PQ|| sin theta (height of earlier rectangle)
Distance = magnitude of the cross product
Equation of a plane in space
plane contains point (x1,y1,z1) and normal vector n=<a,b,c>
standard form: a(x-x1)+b(y-y1)+c(z-z1)=0
*normal vector from cross product sometimes
angle between two planes
cos theta = |n1 * n2| / ( ||n1|| ||n2|| )
normal vector dot product = 0 then planes are orthogonal/perpendicular
normal vectors are scalar then planes are parallel
parametric line of intersection
Write parametric equations in terms of one another to isolate variables.
Set one as t, and get other t with that term.
Find the parametric equations as x=, y=, z=
for a point, plug in x,y,z to og parametric, solve for exact t, and plugin
distance between a point and a plane
D = ||Projn PQ|| = |PQ * n| / ||n||
where n is the normal vector
projection of s onto plane
s - N
s -projn s