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Behavioral Perspective
Behaviors and interactions learned from the environment
Associative Learning
Learning when you connect event that happens before.
Habituation
People adapts to a repeated event
Classical Conditioning
Learning method where we associate two items/things
Unconditioned Stimulus
A stimulus where something naturally triggers a response or a reflex
Unconditioned Response
Response that happens to be automatic responding to the UCS
Conditioned Stimulus
Used to be Neutral Stimulus, now trained to respond when something happens
Conditioned Response
Learned response to the event that triggers it.
Acquisition
Initial stage where the association with an object strengthened
Extinction
Conditioned response will stop when it is o longer paired with Unconditioned Stimulus
Spontaneous Recovery
return of a conditioned response from a rest of a period.
Stimulus Discrimination
ability to distinguish from different stimuli and respond differently to each one
Stimulus Generalization
Similar response from similar items after the person is conditioned.
Higher-order conditioning
When the conditioned stimulus paired with a newer neutral stimulus
Counterconditioning
Changing a conditioned response by associating it with another item.
Taste Aversion
When a person associate a food item with bad stuff
One Trial conditioning
learning that things happens because of one pairing of two things
Biological Preparedness
people and animals are inclined to learn association with stimuli and responses
Operant conditioning
A type of learning where behaviors are made stronger and weakens because of consequences
The law of effect
Behaviors we do that has good effects are most likely repeated, while behaviors that don’t will be unlikely to be repeated
Reinforcement
Any consequences that will make a behavior repeat
Primary reinforcers
Stuff we naturally like and enjoy to do
Secondary Reinforcers
things we like because they’re connected to primary enforcers
Reinforcement discriminiation
a technique that uses positive consequences to teach people to differentiate between stimuli
Reinforcement Generalization
Responding similarly to a different, new situation
Positive Reinforcement
Getting a desirable stimulus, and that would make them do it again
Negative Reinforcement
Removing something that triggers a behavior
Punishment
any consequences that removes or decreases a behavior
Positive Punishment
Adding a bad stimulus to try to get rid of the behavior
negative punishment
Removing something you like in order to decrease the likelihood of the behavior
Shaping
gradually supporting a behavior until a desired behavior is done.
Instinctive Drift
Animals might go back to natural instincts instead of learning new behaviors
Superstitious behavior
Accidental Endorsement of something causing the wanted outcome when they’re really not
Reinforcement schedules
How many times must be endorsing to get a behavior we want
Continuous Reinforcement
Supporting a behavior every time it happens
Variable reinforcement
Supporting a behavior sometimes or rarely when it does happen
Fixed interval
Support will be given after the fixed time came.
Variable interval
Support is given after changing amount of time
Fixed ratio
Support is given after a reached amount of response
Variable ratio
Support is given after an unpredictable amount of response
Scalloped Pattern
Fixed Intervals: little to no response after a reward was given
Variable Ratio: Rapid accumulation at responses
Fixed ratio: Step pattern, break and run dynamites
Variable Interval: Steady rate, gradually increases
Learned helplessness
Belief that people who has no control over their events because tit gives the same results so they didn’t change their learning style
Social learning theory
Theory that we learn from observing and imitating other people.
Vicarious Learning
learning from other’s mistakes and consequences
Insight Learning
A sudden understanding of a solution in a problem
(light bulb moment)
latent learning
learning that happens without support until there is a reason to do.
Cognitive Map
Mental representations of a layout, making people understand their environment around them.