Development and learning

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47 Terms

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Behavioral Perspective

Behaviors and interactions learned from the environment

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Associative Learning

Learning when you connect event that happens before.

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Habituation

People adapts to a repeated event

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Classical Conditioning

Learning method where we associate two items/things

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Unconditioned Stimulus

A stimulus where something naturally triggers a response or a reflex

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Unconditioned Response

Response that happens to be automatic responding to the UCS

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Conditioned Stimulus

Used to be Neutral Stimulus, now trained to respond when something happens

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Conditioned Response

Learned response to the event that triggers it.

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Acquisition

Initial stage where the association with an object strengthened

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Extinction

Conditioned response will stop when it is o longer paired with Unconditioned Stimulus

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Spontaneous Recovery

return of a conditioned response from a rest of a period.

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Stimulus Discrimination

ability to distinguish from different stimuli and respond differently to each one

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Stimulus Generalization

Similar response from similar items after the person is conditioned.

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Higher-order conditioning

When the conditioned stimulus paired with a newer neutral stimulus

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Counterconditioning

Changing a conditioned response by associating it with another item.

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Taste Aversion

When a person associate a food item with bad stuff

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One Trial conditioning

learning that things happens because of one pairing of two things

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Biological Preparedness

people and animals are inclined to learn association with stimuli and responses

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Operant conditioning

A type of learning where behaviors are made stronger and weakens because of consequences

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The law of effect

Behaviors we do that has good effects are most likely repeated, while behaviors that don’t will be unlikely to be repeated

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Reinforcement

Any consequences that will make a behavior repeat

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Primary reinforcers

Stuff we naturally like and enjoy to do

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Secondary Reinforcers

things we like because they’re connected to primary enforcers

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Reinforcement discriminiation

a technique that uses positive consequences to teach people to differentiate between stimuli

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Reinforcement Generalization

Responding similarly to a different, new situation

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Positive Reinforcement

Getting a desirable stimulus, and that would make them do it again

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Negative Reinforcement

Removing something that triggers a behavior

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Punishment

any consequences that removes or decreases a behavior

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Positive Punishment

Adding a bad stimulus to try to get rid of the behavior

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negative punishment

Removing something you like in order to decrease the likelihood of the behavior

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Shaping

gradually supporting a behavior until a desired behavior is done.

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Instinctive Drift

Animals might go back to natural instincts instead of learning new behaviors

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Superstitious behavior

Accidental Endorsement of something causing the wanted outcome when they’re really not

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Reinforcement schedules

How many times must be endorsing to get a behavior we want

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Continuous Reinforcement

Supporting a behavior every time it happens

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Variable reinforcement

Supporting a behavior sometimes or rarely when it does happen

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Fixed interval

Support will be given after the fixed time came.

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Variable interval

Support is given after changing amount of time

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Fixed ratio

Support is given after a reached amount of response

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Variable ratio

Support is given after an unpredictable amount of response

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Scalloped Pattern

Fixed Intervals: little to no response after a reward was given

Variable Ratio: Rapid accumulation at responses

Fixed ratio: Step pattern, break and run dynamites

Variable Interval: Steady rate, gradually increases

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Learned helplessness

Belief that people who has no control over their events because tit gives the same results so they didn’t change their learning style

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Social learning theory

Theory that we learn from observing and imitating other people.

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Vicarious Learning

learning from other’s mistakes and consequences

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Insight Learning

A sudden understanding of a solution in a problem

(light bulb moment)

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latent learning

learning that happens without support until there is a reason to do.

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Cognitive Map

Mental representations of a layout, making people understand their environment around them.