c9

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/58

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

59 Terms

1
New cards

learning

a relatively permanent change in an employee’s knowledge or skill that results from experience

2
New cards

decision making

the process of generating and choosing from a set of alternatives to solve a problem

3
New cards

explicit knowledge

knowledge that is easily communicated and available to everyone

4
New cards

tacit knowledge

knowledge that employees learn via experience

5
New cards

reinforcement

we learn by observing the link between our voluntary behavior and the consequences that follow it

6
New cards

operant conditioning

we learn by observing the link between our voluntary behavior and the consequences that follow it

7
New cards

antecedent

condition that precedes behavior

8
New cards

behavior

action performed by employee

9
New cards

consequence

result that occurs after behavior

10
New cards

contingencies of reinforcement

4 consequences used to modify employee behaviour

11
New cards

positive reinforcement

positive outcome follows a desired behaviour

12
New cards

negative reinforcement

unwanted outcome is removed following a desired behaviour

13
New cards

punishment

unwanted outcome follows an unwanted behaviour

14
New cards

extinction

removal of a positive outcome following unwanted behaviour

15
New cards

schedules of reinforcement

the timing of when contingencies are applied or removed

16
New cards

continuous

a schedule of reinforcement in which a specific consequence follows each and every occurrence of a certain behaviour

17
New cards

fixed interval

a schedule whereby reinforcement occurs at fixed time periods

18
New cards

variable interval

a schedule whereby reinforcement occurs at random periods of time

19
New cards

fixed ratio

a schedule whereby reinforcement occurs following a fixed number of desired behaviours

20
New cards

variable ratio

a schedule whereby behaviours are reinforced after a varying number of them have been exhibited

21
New cards

social learning theory

a theory that argues that people in organizations learn by observing others

22
New cards

behaviour modelling

employees observe the actions of others, learn from what they observe, and then repeat the observed behaviour

23
New cards

attentional processes

learner focuses attention on the critical behaviors exhibited by the model

24
New cards

retention processes

learner must remember the behaviors of the model once the model is no longer present

25
New cards

production processes

learner must have the appropriate skill set and be able to reproduce the behavior

26
New cards

reinforcement

learner must view the model receiving reinforcement for the behavior and then receive it themself

27
New cards

goal orientation

the activities and goals that people prioritize

28
New cards

learning orientation

focus on building competence

29
New cards

performance orientation

focus on demonstrating competence

30
New cards

performance prove

focus on demonstrating competence so others think favourably of them

31
New cards

performance avoid

focus on demonstrating competence so others won’t think poorly of them

32
New cards

programmed decisions

somewhat automatic decisions because the decision maker’s knowledge allows them to recognize the situation and the course of action to be taken

33
New cards

non-programmed decisions

decisions made when a problem is new, complex, or not recognized

34
New cards

rational decision making model

step-by-step approach to making decisions that is designed to maximize outcomes by examining all available alternatives

35
New cards

bounded rationality

the notion that people do not have the ability or resources to process all available information and alternatives when making a decision

36
New cards

satisficing

choosing the first acceptable alternative considered when making a decision

37
New cards

selective perception

the tendency for people to see their environment only as it affects them and as it is consistent with their expectations

38
New cards

projection bias

faulty perception by decision makers that others think, feel, and act as they do

39
New cards

groups to which they belong and judge others according to the groups they associate with

40
New cards

stereotypes

assumptions made about others based on their social group membership

41
New cards

heuristics

simple and efficient rules of thumb that allow one to make decisions more easily

42
New cards

availability bias

tendency for people to base judgments on information that is easier to recall

43
New cards

anchoring effect

the tendency to rely too heavily or anchor on one piece of information

44
New cards

contrast effect

tendency to judge things erroneously based on a reference that is near to them

45
New cards

recency effect

the tendency to weigh recent events more than earlier events

46
New cards

attribution

process by which causes or motives are assigned to explain people’s behaviour

47
New cards

internal attributions

blame individual factors—e.g., ability, motivation

48
New cards

external attributions

blame environmental factors—e.g., bad traffic

49
New cards

fundamental attribution error

tendency for people to judge others’ behaviour as due to internal factors

50
New cards

self-serving bias

attributing one’s own failure to external factors and success to internal factors

51
New cards

consensus

did others act the same way under similar situations?

52
New cards

distinctiveness

does the person tend to act differently in other circumstances?

53
New cards

escalation of commitment

the decision to continue to follow a failing course of action

54
New cards

training

a systematic effort by organizations to facilitate the learning of job-related knowledge and behaviour

55
New cards

knowledge transfer

the exchange of knowledge between employees

56
New cards

behavior modeling training

when employees observe the actions of others, learn from what they observe, and then repeat the observed behaviour

57
New cards

communities of practice

groups of employees who share similar concerns and problems and meet regularly to share their experiences and knowledge, learn from each other, and identify new approaches for working and solving problems

58
New cards

transfer of training

occurs when employees retain and demonstrate the knowledge, skills, and behaviours required for their job after training ends

59
New cards

climate for transfer

an organizational environment that supports the use of new skills