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47 Terms
1
Learning
The process of acquiring new information or behaviors through experience.
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Adaptability
Human capacity to learn new behaviors that help us cope with our changing world.
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Cognitive learning
Acquiring mental information that guides behavior; we can learn things we've neither experienced nor observed.
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4
Associative learning
Learning that certain events occur together.
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5
Classical conditioning
A basic form of learning that virtually all species use to adapt to their environment; involves expecting and preparing for significant events.
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Operant conditioning
Repeating acts that bring rewards and avoiding acts that bring unwanted results.
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Observational learning
Learning from others' experiences.
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8
Stimulus
Any event or situation that evokes a response.
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9
Response
Behavior that occurs as an automatic response to some stimulus.
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10
Unconditioned stimulus (US)
Stimulus that naturally and automatically triggers the unconditioned response (ex. food).
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Unconditioned response (UR)
Naturally occurring (unlearned) response to unconditioned stimulus (ex. Dog salivating at the sight of food).
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12
Neutral stimulus (NS)
Stimulus that elicits no response before conditioning (ex. Sound of the metronome).
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13
Conditioned stimulus (CS)
Originally neutral stimulus that, after association with the unconditioned stimulus, comes to trigger the conditioned response (ex. Sound of the metronome).
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Conditioned response (CR)
Learned response to the conditioned stimulus that used to be a neutral stimulus (ex. Dog salivating at the sound of the metronome).
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Generalization
The tendency for stimuli similar to the conditioned stimulus to elicit similar responses once a response has been conditioned.
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Discrimination
Learned ability to distinguish between conditioned stimulus that predicts the unconditioned stimulus and other irrelevant stimuli.
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Law of effect
Principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.
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18
Positive reinforcement
Increases behaviors by presenting positive reinforcers; any stimulus that, when presented after a response, strengthens the response.
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Negative reinforcement
Increases behaviors by stopping or reducing negative stimuli; not punishment.
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Positive punishment
Punishing by adding an unpleasant stimulus.
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21
Negative punishment
Punishing by taking away a desired stimulus.
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22
Memory
Learning that persists over time; information that has been acquired, stored, and can be retrieved.
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Recall
Retrieving information that is not currently in conscious awareness but was learned at an earlier time.
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Recognition
Identifying items previously learned.
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Ebbinghaus's forgetting curve
Information is lost over time when there is no attempt to retain it.
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Encoding
Process of getting information into the memory system.
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Storage
Process of retaining encoded information over time.
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Retrieval
Process of getting information out of memory storage.
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Implicit memories
Memories formed through automatic processing and bypass the conscious encoding track.
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Explicit memories
Conscious facts and experiences encoded through conscious, effortful processing.
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Chunking
Organizing items into familiar, manageable units.
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32
Mnemonics
Memory aids, especially techniques that use vivid imagery and organizational devices.
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33
Aphasia
Impairment of language caused by damage to brain regions associated with language.
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34
Broca's area
Frontal lobe brain area involved in directing muscle movements for speech.
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Wernicke's area
Brain area involved in language comprehension and expression.
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Intelligence
The ability to learn from experience, solve problems, and use knowledge to adapt to new situations.
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Fluid intelligence (Gf)
Ability to reason speedily and abstractly; tends to decrease with age.
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Crystallized intelligence (Gc)
Accumulated knowledge and verbal skills; tends to increase with age.
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Emotional intelligence
Ability to perceive, understand, manage, and use emotions.
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Intelligence Quotient (IQ)
(Mental age/Chronological age) x 100; used to measure intelligence.
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Reliability
Extent to which a test yields consistent results.
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Validity
Extent to which a test measures what it claims to measure.
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Amnesia
A loss of memory, often due to brain trauma or disease.
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Proactive interference
Older memories disrupt the recall of new information.
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Retroactive interference
New learning disrupts memory for older information.
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Self-fulfilling prophecies
Expectations cause test-takers to become what is expected.
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Stereotype threat
Self-confirming concern that one will be evaluated based on a negative stereotype.