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Algorithm
A procedure for solving a specific problem, expressed as an ordered set of actions
Abstraction
Specifying a general interface while hiding implementation details
Primitive type
A data type that can typically be handle directly by the underlying hardware
Inheritance
Reuse and extension of fields and method implementations from another class
Getter
A method that returns the value of a private variable
Override
A subclass replacing its superclass’ implementation of a method
Multiple Inheritance
A subclass inheriting class members from two or more superclasses
Destructor
A special class member that cleans up when an object is deleted
Interface
A reference type containing only method signatures, default methods, static methods, constants, and nested types
Package
A grouping of related types providing access protection and namespace management