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Learning
A change in behavior as a result of experience.
Memory
The retention of learned experience.
Engram
Physical or chemical memory trace.
Forgetting
Helps to minimize the costs of learning and memory.
Imprinting
The learning of a critical feature in the environment at a young age and the retention of this knowledge for later use.
Konrad Lorenz
Studied imprinting in Graylag geese.
Habituation
Loss of a response to a stimulus when the stimulus is given repeatedly. Happens at the receptor/CNS level.
Conditioning
A form of learning in which association is made between two stimuli or between an action and a consequence. More pervasive in longer-lived organism.
Classical conditioning
Learning new associations between a stimulus and an innate or unlearned response, such as in Pavlov’s dogs.
Operant conditioning
Learning associations between learned behaviors and outcomes. Trial and error problem solving.
Reinforcement
A behavior becomes more likely due to the presentation or removal of a stimulus.
Punishment
A behavior becomes less likely due to the addition or removal of a stimulus.
Individual learning
Acquiring information through an individual’s own activities.
Social learning
Learning by observing others.
Local enhancement
When animals look to other foraging individuals as a cue to the location of food.
Public information
Info obtained from the activity or performance of others about the quality of an environment parameter or resource.
Teaching
The active participation of an experienced individual in facilitating learning by a naive conspecific.
Behavioral tradition
When behavioral differences among populations are transmitted from one generation to the next via social learning.
Culture
Differences in multiple traditions among populations.
Play
Improves motor skills, muscular development, brain development, and teaches foraging behavior. Mostly found in mammals.
Autoplay
When animals play alone.
Social play
Animals play in pairs or groups where interaction is a component.
Insight learning
Spontaneous problem solving without the benefit of trial and error learning.
Cognititive map
A mental representation of an animal’s landscape used for calculating optimal routes.
Empathy
The ability to project or feel the emotions of another animal.
Personality
Consistent differences in the behavior of an individual animal over the course of its lifetime.
Communication
A process in which a specialized signal produced by one individual affects the behavior of another.
Audience effect
Occurs when the presence of bystanders influences the behavior of a signaler.
Signals
A product that has evolved to carry a specific meaning to another animal.
Extended phenotype signals
Those that are expressed beyond the body of an individual and often include modification of the environment.
Cues
Passive indicators about the environment.
Pheromones
A chemical signal used in transmitting information within a species.
Pterins
Yellow, white, and red pigments.
Quinones
Red, yellow, and orange pigments. Similar to carotenoids.
Melanins
Brown and black pigments.
Fluorescence
Light is absorbed by a pigment, then retransmitted at a different wavelength.
Structural colors
Those that result from the structure of an animal’s surface rather than pigments.
Iridescence
Produced by thin layers of material that selectively reflect wavelengths of blue or green color range.
Multimodal signals
Composed using two or more signaling modalities, such as the bee dance.