Animal Behavior Exam 2

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Last updated 2:45 AM on 4/1/26
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39 Terms

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Learning

A change in behavior as a result of experience.

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Memory

The retention of learned experience.

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Engram

Physical or chemical memory trace.

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Forgetting

Helps to minimize the costs of learning and memory.

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Imprinting

The learning of a critical feature in the environment at a young age and the retention of this knowledge for later use.

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Konrad Lorenz

Studied imprinting in Graylag geese.

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Habituation

Loss of a response to a stimulus when the stimulus is given repeatedly. Happens at the receptor/CNS level.

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Conditioning

A form of learning in which association is made between two stimuli or between an action and a consequence. More pervasive in longer-lived organism.

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Classical conditioning

Learning new associations between a stimulus and an innate or unlearned response, such as in Pavlov’s dogs.

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Operant conditioning

Learning associations between learned behaviors and outcomes. Trial and error problem solving.

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Reinforcement

A behavior becomes more likely due to the presentation or removal of a stimulus.

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Punishment

A behavior becomes less likely due to the addition or removal of a stimulus.

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Individual learning

Acquiring information through an individual’s own activities.

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Social learning

Learning by observing others.

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Local enhancement

When animals look to other foraging individuals as a cue to the location of food.

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Public information

Info obtained from the activity or performance of others about the quality of an environment parameter or resource.

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Teaching

The active participation of an experienced individual in facilitating learning by a naive conspecific.

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Behavioral tradition

When behavioral differences among populations are transmitted from one generation to the next via social learning.

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Culture

Differences in multiple traditions among populations.

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Play

Improves motor skills, muscular development, brain development, and teaches foraging behavior. Mostly found in mammals.

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Autoplay

When animals play alone.

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Social play

Animals play in pairs or groups where interaction is a component.

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Insight learning

Spontaneous problem solving without the benefit of trial and error learning.

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Cognititive map

A mental representation of an animal’s landscape used for calculating optimal routes.

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Empathy

The ability to project or feel the emotions of another animal.

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Personality

Consistent differences in the behavior of an individual animal over the course of its lifetime.

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Communication

A process in which a specialized signal produced by one individual affects the behavior of another.

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Audience effect

Occurs when the presence of bystanders influences the behavior of a signaler.

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Signals

A product that has evolved to carry a specific meaning to another animal.

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Extended phenotype signals

Those that are expressed beyond the body of an individual and often include modification of the environment.

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Cues

Passive indicators about the environment.

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Pheromones

A chemical signal used in transmitting information within a species.

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Pterins

Yellow, white, and red pigments.

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Quinones

Red, yellow, and orange pigments. Similar to carotenoids.

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Melanins

Brown and black pigments.

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Fluorescence

Light is absorbed by a pigment, then retransmitted at a different wavelength.

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Structural colors

Those that result from the structure of an animal’s surface rather than pigments.

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Iridescence

Produced by thin layers of material that selectively reflect wavelengths of blue or green color range.

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Multimodal signals

Composed using two or more signaling modalities, such as the bee dance.

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