1/32
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
craick and lockeheart
Adv:
-Explains if we understand information, we are more likely to remember it.
-Explains that the longer we consider and analyse information the better we remember it.
Dis:
-Longer learning time doesn't always lead to better recall.
-Does not take into account individual differences
multi store model
/ simple and easy to undersatnr
/ brain dysfunction
x too simple
x no interaction between STM and LTM
Cognitive TOL
/ independent
/ more adaptable
/ quick process
x danger
x no past experiences
x loose motivation
operant conditioning
X demotivating as don’t learn why
X trial and error leads to bad technique
part practise
/ low organisation and detailed coaching
X no kinesthsis sense, time consuming, not transferable and lack understanding
whole practise
/ transferable, kinesthesis improves fluency and learn faster
X hard for cog, danger and hard to isolate errors
progressive practise
/ serial skills and routines, builds relationship between elements
X time consuming, no kinesthesis sense until end, high organisation and continuous skills
whole part whole practise
/ Error detection, detailed understanding, autonomous stage
X time consuming, groups, not for beginners
massed practise
/ simple and discrete, form SR bonds, short periods
X injuries, exhausting and errors increase
distributed practise
/ high energy, continuous skills, complex and danger, beginners for feedback
X can disjoint practise, hard to regain concentration, breaks be demotivating
fixed practise
/ closed skills, comp is replicated, overlearn skill
X bad for open, boring, not game sit, injuries from overuse
varied practise
/ open skills, transfer skills, simulate game
X basics need ro be learnt, overloading of stimuli, motor programs aren’t developed
trait theory
/ often similar to parents, many traits are stable
X often diff, change based on life stage and situation we are in
social learning of personality
Pros
Bandura's experiment
People are often show similar personality traits to people they spend lots of time with e.g. peers/parents
People’s personality often changes as they are exposed to new people (social learning)
Identical twins separated at birth can show different personalities, showing social learning from their different environments.
Cons
Sometimes people’s personality stays constant throughout life, showing no signs of social learning.
Sometimes we are nothing like the people we spend a lot of time with (e.g. peers/friends)
interactionist approach
Most complete theory – accepts that traits will be inherited from birth but there will also be modification via social learning//environment
Explains why people often act differently in different situations.
Negatives:
Sometimes people’s personality stays constant throughout life, showing no signs of social learning.
how do goal improve sports
By directing attention.
By regulating the amount of effort that is put into a given task.
Ensuring effort is sustained until the goal is reached.
By motivating people to develop a variety of strategies to reach their goals.
drive theory- arousal
/ elite, gross and simple
X even elite choke, beginners, fine and complex need low
inverted U- arousal
/ why we often see mistakes at high level, we can modify optimal level for the skill and personality
X too simplistic, doens’t always occur at moderate levels, we normally see a more rapid decrease after passing optimal
Catastrophe Theory- Arousal
/ explains why we see the rapid decrease, p can increase again if arousal is controlled (inverted U didn’t mention this)
X not all have sudden drop, some are able to regain optimal performance
instinct theory- aggression
/ evolution and aggressive to survive, hard to control, some are born aggressive
X is often learnt, too simplistic, often not spontaneous and often provoked
SLT- aggression
Positives:
Bandura’s Bobo doll experiment
People’s behaviour is often similar to their significant others.
Negatives:
Sometimes people’s behaviour does not reflect that of their significant others..
People can be aggressive even without seeing aggressive role models (instinct)
frustration—> aggression
/ anecdotal evidence, frustration often leads to aggression, reports of catharsis
X doens’t always lead to aggression, some can control it, doens’t account for biological traits
Aggressive Cues
/ often more in violent sports and less in calmer sports
X even in high arousal and cues can control, some aggressive with no cues
visual guidance
/ simple skill, mental image, key details
X can overload, too difficult for beginners, demo needs to be perfect
verbal guidance
/ tactics explained, motivational, feedback given immediately
X overload, need to understand basic terminology, boring and confusing
manual guidance
/ build confidence, eliminates danger, early kinesis feel
X become dependent, proximity uncomfortable
mechanical guidance
/ safety, confidence, isolate parts
X dependent, feel may be different, could restrict performer
intrinsic feedback
/ don’t have to rely on others, can correct in moment
X not for beginners, not always reliable
extrinsic feedback
/ beginners, more reliable as from a coach
X doens’t make them learn for themselves, inaccurate feedback can hinder
positive feedback
/ motivational, stronger s-r bonds
X not always constructive, if not deserved wrong s-r bond
negative feedback
/ constructive, clear
X de motivating
knowledge of results
/ for cognitive learners, motivating
X can be too statistically based
knowledge of performance
/ performer can be motivated even if the result isn't successful
X performer can demotivated if the feedback is incorrect , decrease confidence