All Identification Quizzes from M1&M2

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/46

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:33 PM on 9/1/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

47 Terms

1
New cards

Result

Feedback informs users about the _____ of their actions, such as successful submission or errors

2
New cards

Design

Affordances are _____ cues that suggest how an element can be used

3
New cards

User

User personas are fictional representations created from real user research to help designers understand their _____

4
New cards

Global

Navigation design encompasses how users move through a product, including ____ and local navigation patterns.

5
New cards

Cost

During the UCD process, analysis of user behavior helps reduce development [ ________ ] and identify usability problems early.

6
New cards

Mental

[ ________ ] models are users expectations about how a system works based on prior experiences

7
New cards

Available

System visibility ensures the interface clearly shows what is happening and what options are [ ________ ].

8
New cards

Effective

A key goal of UCD is to create products that are easy to learn, efficient to use, and [ ________ ].

9
New cards

Interface

Consistency in UI means similar actions produce similar results throughout the [ ________ ].

10
New cards

Requirement

A functional [ ________ ] describes what the system should do for users to achieve their goals.

11
New cards

Low-fedelity

A [ ________ ] wireframe emphasizes layout and navigation without detailed visual styling.

12
New cards

Affordance

The term [ ________ ] refers to a design cue that suggests how an element can be used.

13
New cards

Feedback

[ ________ ] informs users about the result of their actions, such as successful submission or errors.

14
New cards

Observation

Contextual inquiry combines [ ________ ] with asking questions in the user's natural environment.

15
New cards

Errors

Active consistency within a product helps users learn more quickly and reduce [ ________ ].

16
New cards

errors

Active consistency within a product helps users learn more quickly and reduce [ ________ ].

17
New cards

Visibility

In interaction design, [ ________ ] ensures important options are easy to see and find.

18
New cards

Signifier

A [ ________ ] provides a visual cue that communicates what action to take or where to click.

19
New cards

User-Centered Design

The design approach that places users at the center of the development process is called [ ________ ].

20
New cards

Task

Task analysis identifies goals, steps, decisions, inputs, and outputs in completing a [ ________ ].

21
New cards

errors

Active consistency within a product helps users learn more quickly and reduce [ ________ ].

22
New cards

signifier

A [ ________ ] provides a visual cue that communicates what action to take or where to click.

23
New cards

available

System visibility ensures the interface clearly shows what is happening and what options are [ ________ ].

24
New cards

task

Task analysis identifies goals, steps, decisions, inputs, and outputs in completing a [ ________ ].

25
New cards

interface

Consistency in UI means similar actions produce similar results throughout the [ ________ ].

26
New cards

effective

In the UCD process, the goal is to create products that are easy to learn, efficient to use, and [ ________ ].

27
New cards

Non-functional

[ ________ ] requirements describe how the system should perform, including speed and accessibility.

28
New cards

global

A [ ________ ] navigation bar is designed to appear throughout the website or app to aid consistent movement.

29
New cards

journeys

User [ ________ ] map the step by step a user takes to complete a goal within a product or service.

30
New cards

result

Feedback informs users about the [ ________ ] of their actions, such as successful submission or errors.

31
New cards

low-fidelity

A [ ________ ] wireframe emphasizes layout and navigation without detailed visual styling.

32
New cards

observation

Contextual inquiry combines [ ________ ] with asking questions in the user's natural environment.

33
New cards

User-Centered Design

The design approach that prioritizes involving users at every stage of planning, design, testing, and refinement is called [ ________ ].

34
New cards

interaction

Visibility, feedback, and system status indicators are key elements of [ ________ ] design principles.

35
New cards

Feedback

[ ________ ] informs users about the result of their actions, such as successful submission or errors.

36
New cards

prototype

A [ ________ ] is an interactive representation used to test navigation and user interactions.

37
New cards

Non-functional

[ ________ ] requirements describe how the system should perform, including speed and accessibility.

38
New cards

visibility

In interaction design, [ ________ ] ensures important options are easy to see and find.

39
New cards

design

Affordances are [ ________ ] cues that suggest how an element can be used.

40
New cards

persona

A user [ ________ ] is a fictional representation created from real user research to help designers understand who their users are.

41
New cards

architecture

An information [ ________ ] that organizes content into clear categories and labels helps users find information quickly.

42
New cards

affordance

The term [ ________ ] refers to a design cue that suggests how an element can be used.

43
New cards

user requirements

The process of translating qualitative and quantitative data into concrete user needs results in documented [ ________ ].

44
New cards

observing

Contextual inquiry differs from interviews by [ ________ ] users in their environment while asking questions about their actions.

45
New cards

predictability

When users can predict the outcome of an action, the design exhibits strong [ ________ ].

46
New cards

functional

A [ ________ ] requirement describes what the system should do for users to achieve their goals.

47
New cards

navigation

In information architecture, [ ________ ] design focuses on how users move from one place to another within the product.