assassins creed industry

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Last updated 6:48 PM on 4/23/26
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38 Terms

1
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What is production in video games?

The process of creating the game, including designing, coding, graphics, sound, and testing.

2
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What are the three main stages of video game production?

  • Pre-production – idea, narrative, planning

  • Production – coding, graphic design, programming

  • Post-production – audio, fixing bugs, final testing

3
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What is distribution?

Making the game available and known to audiences (e.g. physical copies, online stores, marketing).

4
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What is circulation?

How the game spreads among audiences after release (e.g. reviews, social media, word of mouth).

5
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How have video game production techniques changed?

They have become more innovative due to competition and higher demand

6
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How does being part of a franchise reduce risk?

It increases economic viability and builds a recognisable brand identity.

7
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How has technology shaped video games?

Through complex gameplay, advanced CGI, realistic graphics, and immersive worlds.

8
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Why is Assassin’s Creed typical of multinational development?

Because it is produced by large global studios like Ubisoft.

9
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Why was Assassin’s Creed: Valhalla released on PS5 and Xbox Series X?

To synchronise with next-generation console launches and take advantage of improved technology.

10
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What is cross-generational gaming?

Allowing progress and data to transfer between older and newer consoles.

11
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How has digital distribution increased revenue?

Through downloadable content (DLC), expansions, and online purchases.

12
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Why is mobile gaming important economically?

It is the fastest-growing area of the video game industry.

13
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What was the value of the global video game industry in 2021?

Around $138.4 billion.

14
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Who regulates video games in the UK?

The Video Standards Council using the PEGI system.

15
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What does PEGI stand for?

Pan European Game Information

16
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What does PEGI provide?

Age ratings and content descriptors.

17
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Why is PEGI sometimes seen as ineffective?

Because online purchases often do not properly verify age.

18
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How does Assassin’s Creed link to Livingstone and Lunt’s theory?

It shows the difficulty of balancing protection of audiences with consumer freedom in a digital age.

19
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What is Above-the-Line (ATL) marketing?

Mass marketing aimed at large audiences (e.g. billboards, trailers, metro ads, YouTube ads).

20
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What is Below-the-Line (BTL) marketing?

Targeted marketing aimed at niche audiences (e.g. hashtags, social media engagement, PlayStation Store promotions).

21
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Why does ATL marketing minimise risk?

It reaches a large audience and builds brand awareness.

22
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Why can BTL marketing be more effective?

It targets specific audiences, increasing engagement and reducing wasted promotion.

23
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Who developed Assassin’s Creed: Valhalla?

Ubisoft.

24
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How much revenue did Valhalla generate?

Over $1 billion.

25
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How much was spent on marketing?

Around $35 million.

26
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Why was 2020 a successful year for video games?

COVID-19 lockdowns increased gaming time and demand.

27
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What is an oligopoly?

A market dominated by a small number of large companies.

28
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Can the video game industry be described as an oligopoly?

Yes, because major companies like Microsoft and large tech firms dominate the market.

29
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What is vertical integration?

When a company controls multiple stages of production and distribution.

30
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How does vertical integration reduce risk?

It allows companies to control costs and rely on proven successful formats.

31
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Why would Ubisoft want Valhalla to win awards?

To build trust, prestige, and encourage more people to buy the game.

32
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How do review videos affect audiences differently from trailers?

Reviews discuss gameplay, glitches, and honest opinions, while trailers only show positive aspects.

33
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Why is user-generated content both beneficial and risky?

It increases engagement and trust but can spread negative opinions or highlight flaws.

34
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How does Assassin’s Creed minimise risk through genre?

It uses familiar action/adventure codes like combat, weapons, puzzles, exploration, and health bars.

35
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How does it appeal to fans of historical dramas?

Through Viking costumes, weapons, battles, and 9th-century settings.

36
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How does seriality help maximise audience?

It keeps recognisable features like hidden blades, parkour, historical settings, and combat systems.

37
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Why does seriality reduce risk?

Audiences already know what to expect from the franchise.

38
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