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Displacement (Δx)
-Net change in position
-Measured in meters (m)
Δx = x(f) - x(i)
Velocity (v)
-Speed and direction
-Measured in meters per second (m/s)
average v = Δx/t
Acceleration (a)
-Rate of change of velocity w/ respect to time
-Measured in meters per second squared (m/s^2)
average a = Δv/t
Speeding up vs. Slowing Down
-Speeding up occurs when velocity and acceleration have the same sign
-Slowing down occurs when velocity and acceleration have opposite signs
Position vs. Time Graph
-Slope represents average velocity
-Object changes direction when graph crosses x-axis
Velocity vs. Time Graph
-Slope represents average acceleration
-Area represents displacement
Acceleration vs. Time Graph
-Area represents change in velocity
Scalars
Quantities with only a size/magnitude (ex: speed, mass, length, temperature, time, distance, energy, etc.)
Vectors
Quantities with both a size and direction (ex: displacement, velocity, position, acceleration, force, etc.)
Projectile Motion
-Horizontal and vertical components are independent of each other
-Complementary angles travel same horizontal distance
-Larger angles travel higher and spend more time in air, while smaller angles have greater horizontal velocities
Force (F)
-A push or pull
-Measured in Newtons (N)
Newton's 1st Law
An object will move at a constant velocity in a frictionless, airless vacuum unless another force is exerted on it
Inertia
-property of an object that resists a change in motion
-measured in mass
Newton's 2nd Law
Net force = mass x acceleration
Newton's 3rd Law
Every action has an equal and opposite reaction
Normal Force (Fn)
A contact force between force between two hard surfaces
Weight
-Force of gravity on an object
-Depends on mass of object and strength of gravitational field
-Measured in Newtons (N)
Mass
-How much stuff an object is made of
-Mass is independent of location of object
-Measured in kilograms (kg)
Static Friction (Fs)
Force that resists motion of two objects that are stationary relative to one another
Fs (max) = Us x Fn
Kinetic Friction (Fk)
Friction when two objects slide against each other
Fk = Uk x Fn
Hooke's Law
Fs = kΔx, where k is the spring constant
Momentum (p)
p = mv
-Measured in kg x m/s
-momentum is conserved in collisions and explosions
Impulse (J)
J = Fnet Δt = Δp
-Measured in N x s
Elastic Collisions
-Momentum and kinetic energy are conserved
-Can use equation v1(i) - v2(i) = v2(f) - v1(f)
Inelastic Collisions
-Momentum is conserved BUT kinetic energy is not conserved
-Collision is completely inelastic if objects stick together
Translational Kinetic Energy (K)
-Energy of objects in motion
-Measured in joules
K = 1/2 mv^2
Gravitational Potential Energy (Ug)
-Energy of an object based on its position
-Measured in joules
Ug = mgh
Elastic Potential Energy (Ue)
-Energy of a spring
-Measured in joules
Ue = 1/2 kx^2
Work (W)
W = FΔxcosϴ
W = ΔK
Power (P)
The amount of work done over time, measured in Watts (W)
P = W/t
Conservative Forces
-The amount of work done by the force does not depend on its path
-Mechanical energy is conserved
Nonconservative Forces
-The amount of work done by the force depends on its path
-Mechanical energy is not conserved
Centripetal Acceleration
-Acceleration towards the center of a circle
Ac = v^2 / r
Conditions for Circular Motion
1. Net force must point toward center of circle
2. Velocity must point tangent to circle
Period (T)
Time to complete one cycle or revolution
T = 2∏r/v
Frequency (f)
Number of cycles per second
f = 1/T, measured in Hertz (Hz)
Centripetal Force
The net force (not a real force) that points toward the center of a circle
Fictitious Force
-A fake force that appears in an accelerating reference frame
-Can be explained by looking at the situation from a non-accelerating reference frame
Newton's Universal Law of Gravitation
Fg = Gm1m2/r^2, where G is the universal gravitational constant
Gravitational Fields
-Any object with mass creates a gravitational field around itself that expands infinitely in all directions
-The field exerts a gravitational force on any other object with mass
Gravitational Field Strength
-Gravitational field strength varies depending on location
g = Gm2/r^2
Gravitational Potential Energy in Outer Space
Ug = -Gm1m2/r, where r is the distance between the objects
-Zero position is defined as infinitely far away
Orbiting
-To orbit, an object must have an initial velocity tangent to the Earth
-Gravity provides the centripetal acceleration
Circular vs. Elliptical Orbits
Circular Orbits: radius is constant, Ug is constant, and K is constant
Elliptical Orbits: radius is NOT constant, Ug is greater farther away, and K is greater closer to planet
Restoring Force
-Force pointing toward equilibrium position
Restoring force = kΔx, where k is the restoring constant
Simple Harmonic Motion
A repeated, back and forth motion that is caused by a restoring force
Period of SHM
The amount of time required to complete once cycle of motion
T spring = 2∏√(m/k)
T pendulum = 2∏√(L/g)
Angular Frequency (w)
Frequency measured in radians per second (rads/s)
w = 2∏f = 2∏/T
Amplitude (A)
The maximum displacement from equilibrium
Displacement in SHM
-Displacement is zero at equilibrium and maximum at extreme positions
x(t) = Acost(wt + ϴ), where ϴ is the phase constant/shift
Velocity in SHM
-Velocity is the 1st derivative of displacement
-Maximum velocity occurs at equilibrium
Acceleration in SHM
-Acceleration is the 2nd derivative of displacement
-Maximum acceleration occurs at extreme positions
Transverse Waves
Particles vibrate perpendicular to direction of wave (ex: wave on rope)
Longitudinal Waves
Particles vibrate parallel to direction of wave (ex: sound waves)
Wavespeed
-Wave speed depends on physical properties of the medium (NOT frequency or wavelength)
v = ƛf
Superposition
Two waves run into each other → constructive interference (adding amplitude) or destructive interference (subtracting amplitude)
Beats
When sound waves with slightly different frequencies meet, the interference is alternately constructive and destructive, so the sound gets louder and softer at regular intervals
Standing Waves
-Created when two waves of equal amplitude and equal frequency interfere continuously
-Can have two fixed ends, two open ends, or one open and one closed end
Dopple Effect
-When a source moves towards an observer, the wavelength decreases and the frequency increases
-When an observer moves towards a source, the wavelength stays the same but the frequency increases
Resonance
Objects have a natural (resonant) frequency it liked to oscillate at
Rotational Position
-Position defined by angle ϴ
-Measured in radians
Angular Velocity (w)
-Change in angle over time
-Measured in radians per second (rads/s) or revolutions per minute (rpm)
w = Δϴ/t
Angular Acceleration (α)
-Change in angular velocity over time
-Measured in radians per second squared (rads/s^2)
α = Δw/t
Angular Kinematics
Δϴ = 1/2 αt^2 + w(o)t + x(o)
w(f)^2 - w(i)^2 = 2αΔϴ
Torque (T)
-Torque depends on amount of applied force, distance from pivot point, & angle between force and distance
T = Frsinϴ
Tnet = Iα
Rotational Inertia (I)
Inertia that resists rotation/twisting
I = mr^2 for a point mass
Angular Momentum (L)
L = Iw, measured in kg x m^2/s^2
Angular momentum is conserved if no net torque is applied
Rotational Kinetic Energy (Krot)
Krot = 1/2 Iw^2
Coulomb's Law
F = k|q1||q2|/r^2, where k is the Coulomb's law constant
Conductors vs. Insulator
Conductors: objects/materials in which charge can flow freely
Insulators: objects that restrict the flow of charge
Voltage (V)
-The electric potential energy per coulomb
-Measured in Volts (V)
Current (I)
-The rate of flow of charge
-Measured in amperes (A)
-Current flows in the direction positive charges would move
Resistance (R)
-A measure of how difficult it is for electrons to moved through a material
-Measured in Ohms (Ω)
-Resistance increases with resistivity (density) and length BUT decreases with area
Ohm's Law
-The resistance in an ohmic device is constant, independent of current and voltage
V = IR
Parallel Circuit
-There are multiple paths through the circuit
-Resistors share total current
-Electrons use up all of their voltage at one resistor
Series Circuit
-There is only one path through the circuit
-Resistor each draw total current
-Electrons split their electrical energy between each resistor
Power in a Circuit (P)
-Change in electrical energy over time
P = IΔV
Energy Efficiency
Ratio of useful output energy over total input energy
Light bulbs
-Brightness depends on power
-Bulbs with less watts shine brighter in series b/c they have greater resistance
-Bulbs with less watts shine less in parallel b/c they have less resistance