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Paradigm
assumptions a theory makes (ex. realist, neoliberal)
Interests
what actors want to achieve, preferences among possible outcomes
Interactions
ways in which choices of two or more actors combine
Bargaining (interactions)
actors decide how to distribute something, increasing one actor’s share decreases the other’s, zero-sum game
cooperation (interactions)
policy that makes at least one actor better off without making the other worse, positive-sum game
Institutions
set of rules shared by a community that sturcture interactions in a specific way
Three I’s - IR Framework
Interests, interactions, institutions
Peace of Westphalia (1648)
Defined the modern state system, emphasized the sovereign state
Levels of Analysis
Individual (1st image), State (2nd image), International System (3rd image)
Realism interests
states dominate, seek security, conflict
realism interactions
bargaining, coercion, rational actors
realism institutions
anarchic system, institutions have little power
liberalism interests
many types of actors, no single state dominates, common interests are basis for cooperation
liberalism interactions
cooperation, conflict when actors fail to act in common interest
liberalism institutions
international institutions, democratic peace theory, non-statist
constructivism interests
culture and identity influence states, norms of behavior important
constructivism interactions
states have multiple identities created by their interactions with other states
constructivism institutions
international institutions shape norms and behavior
relations
interactions between collective social idenities
nation
a people who feel part of some large identity group
state
political organization managing affairs of population in given territory
nationalism
psychological, cultural, social forces that drive formation and maintenance of nation
What does the modern state have?
territoriality, effective control, sovereignty
power
ability to influence behavior of other to get the outcomes one wants
behavioral power
a’s ability to get b to do something that b would not otherwise do
power as influence
achieve desired outcome through control of one’s social and physical environment
active use of capabilities
coercion, military force
passive use of capabilities
threats and promises
structural effect of capabilities
perceptions, instituions alter environment
natural capabilities
geography, natural resources, land, population
synthetic capabilities
economy, military
compellence
ability of one state to coerce another state into action, direct action that persuades an opponent to give something up
deterrence
actions discouraging opponent from an action by threatening punishment
soft power
getting others to want the outcomes you want
hard power
coercion, threats, sanctions, military
structural power
ability of A to influence context or environment surrounding decision
security
ability to consume, invest, use wealth as a state sees fit
three categories of interests
power and security, economic welfare, ideological goals
actors
basic unit for political analysis
state
central authority that has ability to make and enforce laws and decisions within a territory
sovereignty
expectation that states have legal and political supremacy within their borders
national interests
interests attributed to state, usually security and power
strategic interactions
actors trying to get their way while avoiding costly repercussions, depends on anticipated strategy of others
cooperation
actors adopt policies that make at least one better off without making the other worse, positive sum, expand pareto frontier
types of coordination
Coordination: actors benefit from making all same choices, no incentive to defect
Collaboration: individual incentive undermines interest to cooperate
public goods
products that are non-excludable, ex. clean air, national defense
factors that facilitate cooperation
number and size of actors, iteration, linkage, information availability
bargaining
interaction where actors must divide something of value, more one side gets, less other side gets
compulsary power
ability of one actor to compel another to act in certain ways
reversion outcome
outcome that occurs when no bargain is achieved, those who can be satisfied with it have most bargaining power
coercion
threatening other to reduce value of reversion outcome and change behavior, forces actors to consent to painful options when reversion outcome is worse
outside options
alternative to bargaining with a particular partner, actors with better outside option can walk away from bargain
agenda setting
actions taken right before or during bargaining that make reversion outcome more favorable for one, transform setting
rational choice
explains international choice politics as the outcome of individual goal-seeking decision
how does rational choice work
actors consider all possible strategies 2. rank order outcome 3. select best strategy given information available
cognitive limits of rationality
misuse of analogies, cognitive dissonance, egocentric behavior, attribution of hostile intention
prospect theory
biased expected utility, frames gains and losses relative to a reference point
game theory
models of decision-making for rational actors
Nash Equilibrium
combination of strategies, each of which is best response to each other
Dominant Strategy
actor makes same choice no matter what opponent does, can be weakly or strongly dominant
expected outcome
combination of strategies determined by each player’s maximization and rational behavior
pareto-optimal outcome
When there is no other strategy that will make one better off without making the other worse off
pareto-suboptimal outcome
there exists another possible outcome that can make another actor better off without hurting one
Prisoner’s Dilemma
collaboration problem, captures strategic dilemma of collective action
Chicken game
coercion, brinksmanship, key is to do the opposite of what the other actor does
Stag Hunt
Coordination problems, can only do what they think other actor will do
Realism
emphasizes anarchic system, competition, power, anarchy
4 Points of Realism
Groupism, Egoism, Anarchy, Power Politics
Classical Realism
emphasizes selfishness of human nature and says that this is reflected in states by conflict and agression
Neorealism (structural realism)
conflict results from anarchic nature of the intl system, system is distinct from internal nature of states, self-help system
Defensive realism (neorealism)
states maximize security, maintain moderate policies to attain national security and maintain position
Offensive realism (neorealism)
states maximize power, aime to expand or strengthen in order to survive
Realism theories
balance of power, security dilemma, hegemonic stability theory, power transition theory
Balance of power theory
National security is enhanced when power is distributed throughout system so no one becomes to powerful. When one becomes too powerful, other states will form defensive alliances
Security Dilemma
One state increasing their security leads to other states fearing their own security and kick-starting defensive action
Hegemonic Stability Theory
powerful states seek dominance which fosters hierarchy, explains how intl orders with rules, norms, and institutions emerge and are sustained
Power Transition Theory
Explains how orders break down into war, rising states strengthen and reach parity with powerful states, they want to change system, so they start a war
Neoliberalism
emphasizes international cooperation, interdependence, counters anarchy and state-centrism
How do institutions affect cooperation
Set standards of behavior, verify compliance, Reduce cost of joint decisions, mechanisms for resolving disputes
neoliberal institutionalism
institutions limit anarchic nature of intl system, provide incentive for cooperation in agreements
Why do states comply with insitutions?
value of cooperation by institution outweighs costs of disadvantageous bargain, they are already created with rules outlined, so it is cheaper
International Regimes
Broader than institutions, informal
Do not enforce, but can help to solve cooperation problems, stop defection in every round of prisoner’s dilemma
Prisoner’s Dilemma problems
tit for tat: do what other actor did in the previous round
Grim Trigger: cheating by one player triggers breakdown for future cooperation
needs to be no known last round, because then both states will always defect
Atomistic States
states more concerned with individual gains in absolute terms, allows for possibility of cooperation
Positional States
states care about relative gains, how much one state has compared to another
realists: given anarchic system, you always have to concerned with relative gains
Why does cooperation fail
Offensive realists: inevitability of conflict
Defensive realists: limited feasibility of cooperation
Neoliberalists: strategies of cooperation, intl regimes
Shadow of future
one-shot vs. iterated games, more repetitions allows for prospect of cooperation
Choice ambiguity
institutions can help states see which choice is best choice through standardizing the setting
issue-linkage
link issues where there are two scenarios that are zero-sum, each helps the other
Constructivism
sees the world as socially constructed, driven by ideational factors, rivalries between states are not product of international system, but historical relationship
Constructivists and Materialism
how we think of material resources defines their power, we attach meaning to certain resources
Realists on Materialism
objects don’t have meaning, exist independently whether we think about them or not
intersubjective reality
exist in human mind and are given force through collective belief, socially constructed
Constructivist international system
examine historical construction of national interests, changes in system possible, identity and interest changeable
International norms
standards of behavior for actors with a given identity in a given social context, they attach meaning to certain behaviors and define what actions are right under particular circumstances
Logic of consequences
Realism (interests —> expected outcomes, —> behavior)
Logic of appropriateness
constructivist (social identity/context —> appropriateness as defined by norms, identities, behavior
Transformation of Power politics
sovereignty as norm and mitigator of self-help systems
collectively attainable gains become collective identity
incremental, usually unintended, path dependent practice
Hobbesian anarchy
realism, focuses on competitive interests
Lockean anarchy
neoliberal institutionalism, individualistic interests allow states to have overlapping interests