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assumptions of social psychology: behavior = person * situation (+study about underestimating situation)
strong situation = strong causes of behavior
strong dispositions can override situational causes when situations are neutral or weak
we know that people often underestimate the situation
hypothesis: individual differences in personality should predict whether people should cooperate or compete.
iv: people are asked to play a game. there are two strategies: complete or cooperate. how people behave is their choice. 2 types of people were recruited to the game (greedy vs. egalitarian). game was either named “community game” or “wall street game”.
dv: tendency to cooperate or compete
results: in the end, people playing “community game” were more likely to cooperate, and when playing “wall street game” people were more likely to compete regardless of the type of people they are
morse and gergen’s social comparison study
iv: applicants for a “part time job” come to interview. other applicant is a confederate. the confederate either looks extremely impressive and in another one they seem less impressive/professional.
dv: participants are asked to complete a variety of measures including self esteem measure (the dv)
results: people who saw impressive confederates had lower self esteem measures (depends on their environment and who is around them)
blanton’s upward social comparison and improvement study
9th graders, their grades were recorded for 3 time periods. comparison target preferences were measured (which student do you compare yourself to?). the tendency to make upward comparison was associated with better academic performance→ it is motivating to have a target to work towards
berglas and jones’ self-handicapping study
iv: study on drugs and intellectual performance. take test, have opportunity to take a drug, take test again. test condition (iv1)→ unsolvable vs solvable tests. all participants are given success feedback
dv: choice of drug that would hurt or help performance on next test.
results: 73% of those in the unsolvable condition chose the drug that would hurt their performance, and just 13% in the solvable condition
gestalt principle (3)
people construct reality, the mind actively pick info and creates order.
two systems for thinking:
system 1: experiential, fast, automatic, nonconscious intuitive. internal attribution
system 2: cognitive, slower, controlled, rational, conscious, deliberative- override dispositional attribution by thinking of the situation. override internal attribution and apply situational context. situational attribution
higgings et al.’s study on priming
list of words to memorize
(iv): negative traits (reckless, conceited) and positive traits (adventurous, self-confident),
dv: people were asked to form an impression from a description of “donald”
results: positive prime resulted in positive impression, negative prime resulted in negative impression. gestalt principle)
shariff and nerenxzayan’s perception study
iv: sentence scrambling task (priming procedure). activated concepts of god vs. no prime
dv: assigned role of giver in economic task, can take and keep as many coins as like but keeping for self will take away from other participant. amount of coins taken is measured
results: people with no prime take more, people with god prime take less
religious priming doesn’t reliably participate non-religious participants suggesting that priming depends on the cognitive activation of culturally transmitted info
schwartz et al.’s cognitive fluency study
iv: participants were asked to list times when you have been assertive or unassertive (provide 6 to 12 examples)
dv: how assertive are you.
results: when people only listed 6 assertive, they thought of themselves as more assertive. when people listed 12 unassertive, they are more likely to say they are not assertive
representativeness heuristic
ignores base-rate info (likelihood that anyone in the population is active in all groups being considered). mental shortcut whereby people classify something based on how similar it is to a typical case
illusory correlation
when two things seem to go together because one is representative of the other, instances when they co-occur are likely to be very memorable
counterfactual reasoning/thinking (+ positive & negative counterfactual)
act of mentally undoing an event and thinking about what might have been. the easier it is to mentally “undo” the outcome, the stronger our emotional reactions are
“if only i had answered that one question differently, i would’ve passed”→ additive counterfactual
“if only i hadn’t stopped to buy a donut, i would’ve avoided missing the bus” → subtractive counterfactual
covariation principle (3)
a given behavior is more likely to have been caused by the situation of that behavior covaries/changes across situations. determined by
distinctiveness of info: if behavior occurs when a situation is present but not when it is not present
consensus information: situation creates behavior in most people
consistency of info: situation always produces the behavior
reconstructive memory bias
we remember things thar match out current beliefs better than those that don’t, and we reshape those memories to better align with our current beliefs
attitudes
evaluative reaction to something or someone, exhibited in one’s feeling, beliefs, or intentions. attitudes don’t always predict behavior, but attitudes based on direct experiences are better predictors of behavior
three components of attitudes
emotional: affect. attitudes reflect feelings towards an object, presence of object arouses some degree of positive/negative emotion. emotional aspects of attitudes are not always rational/logical. often experiential/intuitive.
mere exposure effect: we tend to have more positive attitudes to things the more we are exposed to them. more familiar = the more we like it
cognition: beliefs. attitudes are also based on people’s beliefs about the properties of an attitude object. sometimes based on relevant facts, but not always (e.g. heuristics, confirmation biases)
behavioral: self- perception. evaluations associated with general tendency to approach vs. avoid. approach→ motivation directed towards positive. avoidance→ motivation directed away from negative
chen and bargh ‘s behavioral components of attitudes study
participants asked to classify a series of objects as positive or negative (beer, cancer, anchovies)
iv: incongruent (push positive and pull negative) and congruent (push negative pull positive)
dv: measured response speed
results: people were faster when the response was congruent with attitudes