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Lecture 13
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light usually travels in
a straight line (light rays)
we see an object because
a bundle of light rays has bounced off of it and entered our eye
we can analyze mirrors and lenses by studying the
geometry of light rays (geometric optics)
when a light rays strikes at some some incident angle, the reflected light will leave
the surface at the same angle
the angle of incidence and the angel of reflection are defines relative to
the normal to surface
if the surface is rough, light will be reflected
in many directions
this is called diffuse reflection
if the surface is smooth, light will be reflected in
one direction
this is called specular reflection
when you look into a mirror, you see
an image of yourself and your surroundings
you appear to be behind the mirror
this is the location of your image
light rays leave each part of you and some them
reflect off of the mirror and into your eyes
the image forms at the location that the
light rays appear to be coming from
a plane mirror is a
flat mirror, like a bathroom mirror
consider the two rays of light that are reflected from the bottom of the object at point A, reflect off the mirror near point B, and eventually enter your eye
these rays are diverging, extrapolating them to a common point we see that two rays leaving point C would from the same angle
repeating this for other points on the object, we get a collection of points behind the mirror where light appears to originate from
this is the location of the image
An image is a representation of
a physical object that is created by manipulating light
the image may or may not be distorted
might have a different shape than the object
might have a different size than the object
images comes in two types
real or virtual
A real image is formed when
light rays emitted/reflected from the object converge through a point
the image formed on your retina by the lens of your eye is a
real image
a virtual image is formed when
light rays emitted/reflected from the object do not actually converge through a point, but rather appear to come from a common point
the distance between the object and mirror/lens is known as
object distance, d0
for a single mirror/lens, we can take the object distance to be
a positive number
the distance between the image and the mirror/lens is known as
the image distance, di
the image distance for a real image is
positive
the image distance for a virtual image is
negative
the lateral size of the object is known as
the object height, h0
the lateral size of the image is known as the
image height, hi
if the image has the same orientation as the object, we call it an
upright image and image height is positive
if the image has the opposite orientation as the object, we call it an
inverted image and image height is negative
magnification is the ratio of
the image height to the object height
plane mirrors - the image is found be the same distance
behind the mirror that the object is in front of the mirror
a spherical mirror is formed from
a section of a spherical shell
in the inner surface is mirrored, we call it a
concave mirror
if the outer surface is mirrored, we call it a
convex mirror
size, location, and orientation of an image depends on
how far the object is located from the mirror
the amount of curvature of the mirror is parametrized by the
radius of curvature, r
the radius of curvature is the
distance between the mirror and the center of the sphere, known as the center of curvature, C
a mirror with a large radius of curvature is
nearly flat
a mirror with a small radius of curvature is
really curved
a principal axis runs through
the center of curvature and the center of the mirror
for an object infinitely far away (the Sun and stars approach this),
the rays would be precisely parallel near the mirror
angle of reflection is equal to
the angle of incidence
for a spherical mirror, the normal direction is the direction to the center of curvature
reflection of spherical mirrors - concave
normal point inward, so parallel ways converge inward
reflection of spherical mirrors - convex
normal point outward, so parallel rays diverge outward
a ray of light that approaches the mirror parallel to the principle axis will reflect towards
the focal point of a concave mirror
a ray of light that approaches the mirror parallel to the principle axis will reflect away
from the local point of a convex mirror
the distance between the focal point, F, and the
mirror/lens is the focal length, f
the image of an object located at infinity forms at the
focal point of amiirow
at infinity - since all the light rays coming from infinity are parallel to the parallel to the principle axis near the mirror,
the reflected rays converge to the focal point
concave mirror
all three characteristic rays cross at a point after reflecting from the mirror
this is where the image forms
this is a real and inverted image
convex mirror - the image is
always virtual and upright
convex mirror - moreover, the image is always smaller and
close to the mirror, between the mirror and focal points
and as the object gets really close to the mirror, the mirror acts more and more like a flat mirror
A plane mirror can form one type of image:
it is always virtual, upright, the same distance as object from mirror, and same size as object
a concave mirror - if the object distance is greater than the focal length, the image is
real and inverted
concave mirror - if the object distance is less than the focal length, the image
is virtual, upright, and smaller than object
as an object gets closer to a convex mirror, the virtual image becomes
larger but remain smaller than the actual object
the image will also appear to be closer to the mirror