Cognitive Social Learning Theory (CSLT): Walter Mischel and Albert Bandura

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Mischel: “Traits describe, but do not explain.”

Last updated 7:24 PM on 6/18/26
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24 Terms

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Cognitive Social Learning Theory (CSLT)

  • Largely a cognitive model

  • Stresses the importance of both personality and the environment

    • Stresses the importance of mental representations of the world

  • Focuses, too, on the process of learning

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Consistency Paradox

  • We intuitively see people as consistent, but research suggests that they are not!

    • The correlation between personality traits and behavior is only about .3 maximum (termed the Personality Coefficient)

    • Behavior is largely situation-specific

  • CSLT does not expect behavior to be consistent across situations, but depends on the reward/punishment it produces in that situation

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Why do we believe in the consistency of traits?

  • Mischel argues that it is in the eye of the beholder

    • Self-fulfilling prophecy: Our belief in traits makes us see people similarly

    • We ARE the situation

      • Helps us see consistency

    • We see people in similar situations

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Consistency is only expected…

  • If the same behavior is reinforced across environments

    • Learning history dictates when and how a person acts in a given situation

  • Or, if a person cannot discriminate between environments

    • Fits into Personality Theory because people who can discriminate between situations are well-adapted!

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According to Mischel and Bandura

  • Traits are not causes, but merely summary labels for multiple behavioral observations

  • That is, TRAITS DO NOT EXPLAIN!

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Situational Context for Behavior

  • Mischel and Wright (1988)

    • People hedge their statements with conditions with people they know well (Person does X when Y)

      • E.g., Grace will cry if she is too hot

      • E.g., Beatrice will hit back when she is teased

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Hartshorne & May

  • Children were placed in different situations where they could lie, cheat, or steal

    • Correlation between behavior was only .3!

    • Called Personality Coefficient

  • Conclusion: Traits are not useful to a psychologist who wishes to describe an individual

    • Are you the same at a party and funeral?

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“Cognitive Person Variables,” not Traits

  • Encoding Strategies

  • Competencies

  • Expectancies

  • Subjective Values

  • Self-Regulatory Systems

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Encoding Strategies

  • Style of representing information, which is different between people

  • The environment influences behavior (of course!), but we all differentially interpret the environment because of:

    • Different learning histories

    • Different encoding strategies

    • Different competencies (how might someone who is blind interpret different situations?)

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Prototypes

  • Much behaviorism research used a very clear stimulus to signify the “environment”

    • Say, 2,000Hz tones and 10,000Hz tones indicate a possible future punishment and reward, respectively

  • But what if the environment were less clear?

    • Say, a 6,000Hz tone

    • People, too, are difficult to easily categorize

      • Extrovert or introvert? It depends on how they interpret the world!

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Competencies

  • Cognitive and behavioral competencies

  • Think about what types of competencies one needs to be a . . .

    • President

    • Orator

    • World’s Strongest Man or Woman Competitor

    • Stock Analyst

    • Professor

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Expectancies

  • Behavior-Outcome

    • Will my behavior have an effect?

    • Will studying help me get an ‘A’ or does the professor “have it in for me”?

  • Self-Efficacy

    • Can I perform a desired behavior?

    • If I need to run a 5-minute mile to make the team, should I even try out?

  • Stimulus Outcome

    • What does the environment predict and how will that influence my behavior?

    • Does Amy’s yelling signify that she will soon slap me (RUN!!) or is this tantrum just for show?

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Subjective Values

  • Are results desirable?

    • Do I even want to make the team?

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Self-Regulatory Systems

  • Distraction, delay gratification

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Self-Regulatory Systems and Plans

  • Helps us to overcome stimulus control (the influence of the environment)

  • Freedom from Distractibility

    • ADHD

  • Self-Appraisal

    • I ran a 5 minute mile. Am I happy, or should I have done better? Is it ok if I couldn’t run a 5-minute mile?

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Delay of Gratification

  • The ability to defer present gratification for a more desirable, future goal

  • Studies with children (receive one marshmallow now or two later?)

    • Making the marshmallow visible (harder)

    • Talking about how good marshmallows taste (harder)

    • Providing distraction makes delay easier!

      • Even watching commercials about “yummy” Sugar Pops makes it easier to delay the reward!

      • By about age 5, children develop their own strategies

        • Covering up the marshmallow

        • Focusing on something different

  • The ability to delay gratification is termed ego strength

    • The opposite of impulsivity

  • Interestingly, ego strength is relatively stable starting at about age 5!

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Social Learning Theory (SLT) - Albert Bandura

  • Agrees with Learning Theory that behavior can be influenced by direct reinforcement

  • Behavior need not spontaneously occur for learning to take place!

    • Need not get hit by a car to know that it’s bad!

  • Most human behavior is learned, intentionally or unintentionally, by modeling

  • Termed imitative learning, observational learning, or vicarious learning (interchangeable)

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Modeling

  • Definition: Observing others’ behavior and then mimicking it

    • Can result in NEW behaviors

    • Can modify old behaviors

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The Bobo Experiment

  • 3-5 year old children saw adults kicking/punching an inflatable doll (“Bobo”)

    • Some ended there, others saw the adults get praised or punished . . .

    • Then observed children play with Bobo

  • Punished = less aggression; no other differences

    • 80% of kids who saw adults rewarded/non-rewarded showed the aggressive behavior towards the Bobo!

    • Only 5% of kids who saw adults punished showed the aggressive behavior

    • So violence on TV doesn’t lead to aggression?

  • Well, not necessarily . . .

    • When given a future reward (juice and stickers), all the children beat Bobo exactly like the adults

      • Including those who saw the adults punished!

    • Punishment may temporarily suppress aggression, but the behaviors HAVE been learned

    • Difference between performance and learning

Moreover . . .

  • When rewarded/non-rewarded groups were allowed to play with the Bobo doll after 8 months, 40% of them still showed aggressive behavior towards the doll!

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Types of Models Used in Bobo

  • Controller Models

    • Controlled access to highly desirable toys

  • Consumer Models

    • Received rewards for their behavior

  • Which would the kids imitate more?

  • The kids imitated the controller models more!

    • This finding falls in line with psychoanalytic research, which suggests that kids identify more with the father than the mother

      • But this is based on a very “traditional” view of families . . . Which is ever changing!

        • Increased % of working families and 1-parent families

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Standards for Behavior

  • In a bowling task, children saw:

    • Adults reward themselves for only superior scores

    • For average scores and above

    • For all but the very worst scores

  • Children would self-reward themselves based on the models they observed!

  • However, if left to their own devices, the children would reward themselves for any behavior! (even the very worst scores!)

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Models influence behavior in adulthood

  • Riding with a model who wears a seatbelt increases the likelihood that the passenger, too, will wear a seatbelt

    • Interestingly, it also affects other safety measures (locking one’s door)

    • Placing a placard at a stop sign with a person “buckled up” also increases use of a turn signal!

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What is necessary to follow a model

  • One must attend to the model (observe them)

  • One must be able to remember what the model did

    • Complex sequences of behavior are less likely to be imitated

  • One must be able to perform the behavior themselves

    • No kidding!

  • One must WANT to perform the behavior

    • External reinforcement

    • Vicarious reinforcement

    • Self-reinforcement

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Therapy

  • Should be more interested in:

    • Learning

    • Modeling

    • Role-playing

    • Trial and error behavior

  • And less on talking!

  • Must increase self-efficacy

    • The belief “that one can organize and execute given courses of action required to deal with prospective situations” (Bandura, 1980)

      • By role-playing

      • By having the person take new skills to their own environment

  • “. . . Treatments that are most effective are built on the empowerment model. If you really want to help people, you provide them with competencies, build a strong self-belief, and create opportunities for them to exercise those competencies.”