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selection statement
a statement that only executes when a condition is true
data type
the format of the data that can be stored in a variable
declaration
giving a name and data type to a variable
variable
a container that stores a value in memory
commit
an operation which saves the latest changes of the code and represents a snapshot of a projec
documentation
written descriptions of the purpose and functionality of code
programming style
a set of guidelines and best practices for formatting program code
inheritance
an object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass
subclass
a class that extends a superclass and inherits its attributes and behaviors
superclass
a class that can be extended to create subclasses
tester class
the class that contains the main method and from where the program starts runningmethod
signature
consists of a name and parameter list
return
to exit a method and go back to the point in the program that called it with the requested value or information
return type
the value returned before a method completes its execution and exits
void
specifies that a method should not have a return value
algorithm
a finite set of instructions that accomplish a task
condition
determines whether or not to execute a block of code
iteration statement
a control structure that repeatedly executes a block of code
Large Language Model (LLM)
a general purpose form of AI that is trained on a very, very large body of knowledge.
dot operator
used to call a method in a class
method
a named set of instructions to perform a task
procedural abstraction
provides a name for a process and allows a method to be used only knowing what it does, not how it does it
argument
the specific value provided when a method or constructor is called
logic error
occurs when a program behaves in an incorrect or unexpected way
parameter
defines the type of value to receive when a method or constructor is called
string literal
a sequence of characters enclosed in quotation marks ( " " )
constructor
a block of code that has the same name as the class and tells the computer how to create a new object
instantiate
to call the constructor to create an object