Electronic Music Production Vocabulary

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41 vocabulary flashcards summarizing key electronic music production terms, tools, and audio-processing concepts.

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34 Terms

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Synthesizer

Electronic instrument that generates and shapes sounds with oscillators.

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Sampler

Device or software that plays back editable, triggerable recorded sounds (samples).

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Sequencer

Hardware or software that records and plays musical patterns in a set order.

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Oscillator

Synth component that produces basic waveforms (sine, square, sawtooth, etc.).

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DAC (Digital-to-Analog Converter)

Circuit that converts digital audio into analog signals for speakers.

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Sound Envelope

Graph showing how a sound’s volume changes over time, usually in four stages.

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ADSR

Attack, Decay, Sustain, Release—the four stages of a sound envelope.

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Attack (ADSR)

Time for a sound to rise from silence to peak level.

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Decay (ADSR)

Time for the level to drop from peak to the sustain point.

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Sustain (ADSR)

Constant volume held after decay while the note is pressed.

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Release (ADSR)

Time for the sound to fade after the note is released.

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Amplitude

Height of a sound wave, perceived as loudness.

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Synthesis

Creating new sounds with oscillators rather than recorded samples.

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Sampling

Using pre-recorded sounds as source material for new music.

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Equalization (EQ)

Adjusting frequency balance so parts of a mix fit together clearly.

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Additive EQ

EQ technique that boosts selected frequency ranges.

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Subtractive EQ

EQ technique that cuts or attenuates certain frequencies.

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Compression

Dynamics tool that reduces peaks and raises quiet parts for even levels.

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Threshold (Compression)

Input level where the compressor begins reducing gain.

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Ratio (Compression)

Amount of gain reduction once signal exceeds the threshold (e.g., 4:1).

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Attack (Compression)

Speed at which compression starts after threshold is crossed.

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Release (Compression)

Speed at which compression stops after signal falls below threshold.

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Knee (Compression)

Controls whether compression starts abruptly (hard) or gradually (soft).

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Makeup Gain

Post-compression gain to restore overall volume.

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Sidechain Compression

One signal triggers compression on another for clarity or pumping effect.

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Aux Track (Return Track)

Separate DAW channel for applying shared effects to multiple tracks.

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Bus (DAW)

Routing path that groups audio signals for shared processing or control.

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Send

Control that routes part of a track’s signal to another track (e.g., aux).

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Insert (Effect)

Effect placed directly on a track, processing the entire signal.

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Parallel Processing

Blending dry (unprocessed) and wet (processed) versions of a signal.

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Master Bus (Stereo Output)

Final channel through which all audio passes before export or monitoring.

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Reverb

Effect that simulates reflections in a space to add depth and ambience.

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Delay

Effect that repeats a sound after a short time, creating echoes.

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Aux Send (Reverb/Delay)

Send that routes part of a signal to an aux track for time-based effects.