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41 vocabulary flashcards summarizing key electronic music production terms, tools, and audio-processing concepts.
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Synthesizer
Electronic instrument that generates and shapes sounds with oscillators.
Sampler
Device or software that plays back editable, triggerable recorded sounds (samples).
Sequencer
Hardware or software that records and plays musical patterns in a set order.
Oscillator
Synth component that produces basic waveforms (sine, square, sawtooth, etc.).
DAC (Digital-to-Analog Converter)
Circuit that converts digital audio into analog signals for speakers.
Sound Envelope
Graph showing how a sound’s volume changes over time, usually in four stages.
ADSR
Attack, Decay, Sustain, Release—the four stages of a sound envelope.
Attack (ADSR)
Time for a sound to rise from silence to peak level.
Decay (ADSR)
Time for the level to drop from peak to the sustain point.
Sustain (ADSR)
Constant volume held after decay while the note is pressed.
Release (ADSR)
Time for the sound to fade after the note is released.
Amplitude
Height of a sound wave, perceived as loudness.
Synthesis
Creating new sounds with oscillators rather than recorded samples.
Sampling
Using pre-recorded sounds as source material for new music.
Equalization (EQ)
Adjusting frequency balance so parts of a mix fit together clearly.
Additive EQ
EQ technique that boosts selected frequency ranges.
Subtractive EQ
EQ technique that cuts or attenuates certain frequencies.
Compression
Dynamics tool that reduces peaks and raises quiet parts for even levels.
Threshold (Compression)
Input level where the compressor begins reducing gain.
Ratio (Compression)
Amount of gain reduction once signal exceeds the threshold (e.g., 4:1).
Attack (Compression)
Speed at which compression starts after threshold is crossed.
Release (Compression)
Speed at which compression stops after signal falls below threshold.
Knee (Compression)
Controls whether compression starts abruptly (hard) or gradually (soft).
Makeup Gain
Post-compression gain to restore overall volume.
Sidechain Compression
One signal triggers compression on another for clarity or pumping effect.
Aux Track (Return Track)
Separate DAW channel for applying shared effects to multiple tracks.
Bus (DAW)
Routing path that groups audio signals for shared processing or control.
Send
Control that routes part of a track’s signal to another track (e.g., aux).
Insert (Effect)
Effect placed directly on a track, processing the entire signal.
Parallel Processing
Blending dry (unprocessed) and wet (processed) versions of a signal.
Master Bus (Stereo Output)
Final channel through which all audio passes before export or monitoring.
Reverb
Effect that simulates reflections in a space to add depth and ambience.
Delay
Effect that repeats a sound after a short time, creating echoes.
Aux Send (Reverb/Delay)
Send that routes part of a signal to an aux track for time-based effects.