IAT 340 note 1

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These flashcards cover key concepts and vocabulary related to sound design, focusing on acoustics and digital audio processing.

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16 Terms

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Sound

The aural perception of pressure vibrations in a given medium.

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Waveform

A visual representation that helps to analyze the various characteristics of a given sound.

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Frequency

The rate at which a cycle of compression and rarefaction occurs, expressed in Hertz (Hz).

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Amplitude

Measures the deviation from normal atmospheric conditions relating to sound pressure.

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Phase

The starting angle in a 360-degree cycle of a sound wave.

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Envelope

The variation of intensity of a sound through time.

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Sampling Rate

The frequency at which sound is sampled, measured in Hz.

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Bit Depth

The number of bits used to capture the range of possible amplitudes in digital sound.

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Aliasing

A distortion that occurs when a signal is not sampled properly, leading to inaccurate representation of sound.

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Quantisation Noise

The error introduced when a continuous signal is converted to a discrete representation.

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Psychoacoustics

The psychological study of human aural perception, including pitch, loudness, and timbre.

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Inverse Square Law

The principle stating that sound intensity decreases with the square of the distance from its source.

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THRESHOLD OF HEARING

The minimum sound level that the average human ear can detect.

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RMS (Root Mean Square)

A statistical measure of the magnitude of a varying quantity, often used to measure sound amplitude.

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Decibel (dB)

A logarithmic unit used to measure sound intensity, which is a ratio compared to a reference level.

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Pulse-code Modulation (PCM)

A method used to digitally represent analog signals by sampling the signal's amplitude regularly.