CINE 100- Cinematography

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49 Terms

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Cinematography

'writing in movment', art and technique of capturing images on film or digitally to tell a story visually.

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Tonality

considering how light registers on film

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Contrast

refers to the difference between the darkest and lightest areas of the frame

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Exposure

regulates how much light passes through the camera lens

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Tinting

accomplished by dipping the already developed film into a bath of dye. The dark areas remain black and gray, while the lighter areas pick up the color

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Toning

Colors the darker areas of the film, leaving highlights mostly unchanged

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Speed of Motion

how fast or slow movement appears on screen, which depends on the frame rate at which the film is shot and projected.

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Normal motion

filmed and projected at the tandard frame rate (24 frames per second) → looks natural

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Slow motion

filmed at a higher frame rate and projected at normal speed → movement appears slower and more dramatic

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Fast motion

filmed at a lower frame rate and projected at normal speed → movement appears faster and sometimes comedic or frantic

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Ramping

technique where the speed of motion changes within a single shot.

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Time-lapse cinematography

permits us to see the sun set in seconds or a flower sprout bloom in a minute. For this, a very low shooting speed is required, perhaps one frame per minute, hour, or even day

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High-speed cinematography

such as recording a bullet shattering glass, the camera may expose hundreds or thousands of frames per second

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Wide-angle (short focal length)

captures a wide field of view, objects appear smaller and farther apart (less than 35mm)

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Standard (middle focal length)

view similar to human vision, objects appear natural and proportionate

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Telephoto (long focal length)

captures a narrow field of view, objects appear closer together and larger (around 100mm)

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Zoom

adjusting the lens to magnify or shrink the subject in the frame without moving the camera

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Depth of field

refers to the range of distance in a shot that appears acceptably sharp and in focus

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Selective focus

Only one part of the shot is in sharp focus; the rest is blurred

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Deep focus

Everything in the frame, from foreground to background, is in sharp focus

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Racking/pulling focus

used to switch our attention between foreground and background making one plane blurred and another sharp

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Superimposition

technique where two or more images are layered on top of each other in the same frame

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Composite

combining multiple images into one seamless shot for visual storytelling or effects

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Rear projection

pre-filmed footage is projected onto a screen behind the actors, creating the illusion that they are in a different location

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Matte work

the art of blending filmed footage with painted or digital images to create scenes that don't exist in real life

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Framing

how filmmakers choose to arrange people, objects, and space inside the camera's view to create meaning, mood, and focus for the audience

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On-screen space

everything the audience can see inside the frame, includes characters, objects, settings, and actions that are visible (ex: a character walking across a room that the camera shows)

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Off-screen space

everything that exists outside the frame, but the audience knows (or senses) it's there. Filmmakers suggest off-screen space through sound, character reactions, or camera movement. (ex: A character looks to the side and reacts to someone we don't see but know is there)

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Angle

The direction from which the camera views the subject

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Level

Refers to the horizontal alignment of the camera relative to the subject.

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Canted (dutch) angle

Camera is tilted sideways so the horizon isn't level creating disorientation/uneasy effects

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Height

refers to how high or low the camera is placed. Even with the same angle, changing height alters composition

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Camera Distance

How close or far the subject appears in the frame

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Extreme long shot (ELS)

subject tiny, background dominates

<p>subject tiny, background dominates</p>
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Long shot (LS)

full-body view of the subject plus surrounding space

<p>full-body view of the subject plus surrounding space</p>
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Medium long shot (MLS)

knees up; balances figure + surroundings

<p>knees up; balances figure + surroundings</p>
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Medium shot (MS)

waist up; shows gestures & expressions

<p>waist up; shows gestures &amp; expressions</p>
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Medium close up (MCU)

chest up

<p>chest up</p>
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Close up (CU)

face, hands, objects, emphasizes detail & emotion

<p>face, hands, objects, emphasizes detail &amp; emotion</p>
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Extreme close up (ECU)

magnifies a small part (eye, object)

<p>magnifies a small part (eye, object)</p>
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Mobile framing

changing the composition of the shot by moving the camera during filming

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Pan

Rotating the camera horizontally from a fixed position → scans the scene left or right

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Tilt

Rotating the camera vertically from a fixed position → looks up or down.

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Track

Moving the camera alongside or following a subject, usually on tracks → follows action smoothly

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Dolly

Camera mounted on a wheeled platform that moves toward or away from the subject → creates push-in or pull-back effect

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Crane

Camera mounted on a crane or jib → moves up, down, or across large spaces → gives sweeping, dramatic shots

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Aspect ratio

the ratio of the frame widthto the frame height

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shot scale

refers to how much of a subject or scene is visible in the frame

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Long take

a single shot thatruns for a long period of time