Go ahead and make whatever changes you want to this it won't affect me so if you want to add stuff or get rid of confusing definitions then by all means go ahead
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30 Terms
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Acquisition
When a response is being connected to a new stimulus
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Unconditioned stimulus
Something that naturally and automatically causes a reaction
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Unconditioned Response
The natural reaction that happens automatically BECAUSE of the unconditioned stimulus
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Conditioned Response
The learned reaction to the conditioned stimulus
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Conditioned Stimulus
Something that didn’t cause a reaction before, but after being paired with the unconditioned stimulus, it starts to trigger a reaction
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Taste aversion
A special type of learning where you avoid a food after getting sick from it once
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One-trial learning
Learning that happens from just one experience because of how impactful it was
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Habituation
An organism’s decreasing response to a stimulus
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The law of effect
Behaviors that have good outcomes are repeated where behaviors that have bad outcomes are not
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Positive reinforcment
Adding something good to increase the behavior (cookie after homework)
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Negative reinforcement
Taking something that’s unpleasant away to increase behavior (doing chores to stop parents nagging)
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Primary reinforcers
Things that are naturally rewarding because they satisfy your basic biological needs (food, water, warmth, sleep, etc.)
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Secondary reinforcers
Learned rewards that are valuable because they’re linked to primary reinforcers (money buys food)
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Shaping
Teaching a behavior by rewarding small steps towards the final product
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Instinctive drift
When trained animals go back to their natural instincts, even if they’ve been conditioned to do something else
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Learned helplessness
When you stop trying to escape (change) a bad situation because from past experiences nothing that did made a difference
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Continuous reinforcement
Rewarding a behavior every time it happens (dog gets a treat when it sits)
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Partial reinforcement
Rewarding behavior only sometimes, not every time. This makes the behavior long-lasting
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Fixed-interval schedule
You get a reward after a set amount of time has passed (paychecks)
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Variable-interval schedule
You get a reward after unpredictable amounts of time (checking for texts)
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Fixed-ratio schedule
You get a reward after a set number of behaviors
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Variable ratio
You get a reward after an unpredictable number of behaviors
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Social learning theory
People learn by watching others and copying their behavior
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Insight learning
A sudden realization of a problem’s solution
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Latent learning
Learning that happens without any reward and isn’t shown until you need it