EDAE 692: Experiential Learning Online

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Vocabulary terms and definitions related to designing and delivering experiential learning in an online, asynchronous environment using Kolb's cycle and the Community of Inquiry framework.

Last updated 3:11 PM on 7/31/26
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5 Terms

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Experiential Learning Online

The intentional design of a digital or virtual stand-in for direct experience — paired with structured, asynchronous prompts that guide learners through reflection, conceptualization, and application — so Kolb's full cycle can complete without physical co-presence.

2
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Manufactured experience

A branching simulation, virtual case, or VR environment standing in for the "real" experience.

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Social presence

Part of the Community of Inquiry framework where learners project themselves as real people in the space; trust and willingness to be vulnerable in reflection depend on this.

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Cognitive presence

Part of the Community of Inquiry framework describing how far learners can construct and confirm meaning through sustained reflection and discourse — where Kolb's reflective and abstract phases live.

5
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Teaching presence

The design and facilitation work (choosing the experience, framing prompts, structuring discussion) that makes the other two presences possible.