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Social cognitive theory (Basic Assumptions)
1. Cognitive processes (=thinking) (Kelly)
2. People as active agents (=doers) (Rogers, Kelly)
3. Social origins of behavior =Behaviorists (& Post-Freudians)
4. Behavior as situation specific =Behaviorists (anti-Trait theory)
5. Learning complex behavior without reward =Post-behaviorist: Tolman (also Rogers: personal growth)
6. Emphasize empirical research
(CPSBLE)
Bandura’s equation of behavior
B = f(P ↔ S)
Behavior influenced by the person and situation bi-directionally
Reciprocal determinism
Reciprocal determinism
Bandura, your behaviors, personal factors, and situation all influence each other
3 kinds of person-environment interactions
(RPE)
Reactive
Proactive
evocative
by Caspi and Bem
Reactive
Part of Person X environment (3)
Individuals exposed to the same "objective" environment perceive and react to that environment differently (Kelly)
EX: A person dies, I do not react, but my friend laughs
Proactive
Part of Person X environment (3)
We choose our own environments that influence our behavior
EX: I stay isolate in my room to study and this reinforces my isolationist mindset
evocative
Part of Person X environment (3)
Our attributes give reactions on others that reinforce our behavior
EX: A grouchy person will have people react negative to them, keeping them grouchy
Stance on situational consistency of behavior
Social cognitive theorists believe behavior as situation specific
Key structural concepts for social cognitive (cognitive units)
competencies and skills
beliefs and expectancies
goals
(CS BE G)
Competencies and skills
Skills you can do
Effects how you behave in situation
(part of Key structural concepts for social cognitive) (3)
beliefs and expectancies
Our beliefs or expectancies of others.
effects our behaviors
(part of Key structural concepts for social cognitive) (3)
Goals
What we want to achieve
effects behavior and situation
we self regulate
(part of Key structural concepts for social cognitive) (3)
Attributions
By Weiner
Attributions are the explanations people give for why things happened (Causes)—especially successes and failures.
2 dimensions: Stable vs unstable and internal vs internal
Stable + Internal = (I did good on test because I am smart) (Traits, ability)
Stable +External= (I did good/bad because the task was hard) (task difficulty
unstable+ internal= (With effort I did good) (effort)
unstable + external= (luck chance)
Incremental beliefs
By carol Dweck
Belief that we can change attributes
Have a growth mindset
Entity beliefs
By carol Dweck
Belief that attributes are fixed, cannot be changed
Fixed mindset
Motivations in social cognitive
Goals and delay of gratification
Self efficacy (Bandura)
What we expect and value
Self efficacy
By Bandura
Self-perceived ability to perform specific behaviors, cope with specific situations, and reach goals
1. Selection: Which activities to engage in
(select more challenging/difficult goals)
2. Greater effort, persistence, performance
3. Emotion in approaching situation
(less anxiety and depression)
4. Coping--better able to deal with stress and disappointments
self efficacy in emotions
Self efficacy allows for less anxiety and depression because of better coping
Ideal self (Higgins)
by Higgins
loss of potential positive outcomes makes us sad, or not being close to ideal self
lead to sadness/dejection
Ought self
by Higgins
not achieving one’s obligations is an impending threat
lead to agitation/anxiety
Microanalytic research strategy
Bandura's suggested research strategy concerning the concept of self-efficacy in which specific rather than global self-efficacy judgments are recorded.
Cognitive-Affective Processing System (CAPS)
By walter Mischel
Believed people have behavioral signatures
Also that situations, traits, and person x enrionment effect CAPS
Delay of gratification
Delaying a task as the reward will be better
Done in marshmallow test
Marshmallow test
tested delay of gratification on kids
with marshmallows
Done by Mischel
Behavioral signatures
how a person behaves due to the situation, traits, and cross effects person x environment.