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These flashcards cover key vocabulary and concepts from the course "Living in the IT Era", including netiquette, cybercrimes, and elements of graphic design, providing definitions and explanations for each term.
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Netiquette
Network etiquette; the proper way to communicate in an online environment.
Golden Rule
Treat others as you wish to be treated.
Screaming in Typed Messages
Typing in all caps, considered shouting and unprofessional.
Proofreading
Reviewing messages for errors before sending.
Cybercrime
Crimes in which a computer is the object or tool for committing an offense.
Republic Act No. 10175
Philippine law addressing issues related to cybercrime.
Cybercriminals
Individuals who exploit technology for malicious purposes.
Data Privacy Act of 2012 (RA 10173)
Law protecting personal information from unauthorized processing.
Personal Information Controller
Entity controlling the processing of personal data.
Sensitive Personal Information
High-confidential personal data requiring protection.
Copyright
Exclusive legal right to reproduce, publish, or sell creative works.
Plagiarism
Using someone else's work or ideas without proper attribution.
Computer Addiction
Excessive use of computers and the internet, impacting daily functions.
Hacking
Unauthorized access to computers or networks to manipulate data.
Malware
Malicious software designed to damage or gain unauthorized access.
Phishing
Fraudulent attempt to obtain sensitive information by deception.
Ransomware
Malware that locks or encrypts files and demands payment for access.
Spam
Unsolicited messages sent over the internet, often for advertising.
Virus
Malicious program designed to replicate and infect computers.
Worms
Self-replicating malware that spreads through computer networks.
Wi-Fi Eavesdropping
Listening to unencrypted communications over a wireless network.
Artificial Intelligence
Simulation of human intelligence processes by machines.
Big Data
Large and complex data sets that require advanced processing tools.
Automation
Use of technology to perform tasks without human intervention.
Digital Age
Period marked by the rise of digital technology and the internet.
Cloud Computing
Internet-based storage, management, and processing of data.
Mobile Computing
Use of portable computing devices and wireless networks.
Emerging Technologies
Innovative technologies currently developing or will be developed.
Graphic Design
Art of combining text and images to communicate a message visually.
Typography
The art and technique of arranging type to make written language legible.
Color Theory
Study of color mixing and the visual effects of color combinations.
Vector Image
Image that maintains quality when resized, using shapes and lines.
Raster Image
Image made of pixels that loses resolution when scaled.
ISO
Measure of a camera's sensitivity to light, affecting exposure.
Shutter Speed
Duration the camera's shutter is open to allow light in.
Aperture
Opening in a camera lens that controls light exposure.
Exposure
Amount of light that reaches the camera sensor or film.
Landscape Photography
Art of capturing outdoor settings and environments.
Portrait Photography
Photography aimed at capturing the personality and mood of a person.
Documentary Photography
Capturing real-life events or situations without manipulation.
Infographic
Visual representation of information or data.
Data Visualization
Graphic representation of data to communicate information clearly.
Layout
Arrangement of visuals and text within a design to facilitate communication.
Branding
Creating a unique name and image for a product in consumers' minds.
Identity
Visual representation of a brand including design elements.
Proximity
Placing related design elements near each other.
White Space
Empty space in design to improve readability and focus.
Alignment
Arranging elements to create a clean and organized layout.
Contrast
Differences in color and light to highlight key areas.
Repetition
Using the same design elements consistently for unity.
Complementary Colors
Colors opposite each other on the color wheel.
Analogous Colors
Colors that are next to each other on the color wheel.
CMYK
Color model used in color printing representing Cyan, Magenta, Yellow, and Key (Black).
RGB
Color model used for digital displays representing Red, Green, and Blue.
5G
Fifth generation of mobile networks, enabling faster wireless communication.
Augmented Reality
Technology that overlays digital information onto the real world.
Virtual Reality
Computer-generated simulation of a 3D environment for user interaction.
Blockchain
Decentralized digital ledger technology for secure transactions.
IoT
Network of physical objects connected to the internet for data exchange.
Cyberbullying
Use of technology to harass, threaten, or intimidate another person.
Cybersex
Use of the internet for sexual acts and communication.
Child Pornography
Illegal depiction of minors engaged in sexual activities.
Cyber Defamation
False statements made online that harm a person's reputation.
Audio-Visual Elements
Use of sound and imagery in multimedia presentations.
Graphic User Interface (GUI)
Visual way of interacting with a computer using items like windows and icons.
User Experience (UX)
Overall experience of a person using a product or service.
Human-Computer Interaction (HCI)
Study of how people interact with computers and design technologies.
Digital Footprint
The trail of data left behind by users on digital platforms.
Content Management System (CMS)
Software for creating and managing digital content.
Search Engine Optimization (SEO)
Process of optimizing web content to rank higher in search engine results.
Affiliate Marketing
Performance-based marketing where a business rewards affiliates for referrals.
E-commerce
Buying and selling of goods or services using the internet.
Online Privacy
Right to keep personal information secure and private online.
Device Security
Protection of devices from unauthorized access or damage.
Digital Literacy
Ability to effectively find, evaluate, and communicate information online.
Information Overload
State of being overwhelmed by the amount of information available.
Social Media Influence
Impact social media has on people's opinions and behavior.
Telecommuting
Working from a location other than the central office, usually at home.
Distance Learning
Education conducted over the internet instead of in a traditional classroom.
Wearable Technology
Devices worn on the body to collect data and communicate.
Digital Citizenship
Responsible use of technology by individuals to engage in society.
Privacy Policy
Legal document explaining how personal information will be used.
Data Breach
Incident where unauthorized access to confidential data occurs.
User Agreement
Contract outlining the rights and responsibilities of system users.
Web Development
Creation and maintenance of websites and applications.
Digital Marketing
Promotion of products or services through digital channels.
Community Management
Building and maintaining relationships in online communities.
Market Research
Process of gathering and analyzing information about consumers.
Lead Generation
Initiatives to attract and convert potential customers.
Product Development
Creating a new product or improving an existing one.
Customer Relationship Management (CRM)
Strategies to manage interactions with customers and potential clients.